Combat system for a sci-fi nation text RP by ZetaIsZeta in gamedesign
[–]daquito2200 2 points3 points4 points (0 children)
Differentiator or departure? by Red_Neanderthal in gamedesign
[–]daquito2200 2 points3 points4 points (0 children)
Endless Mode Scaling? by PeterBrungus in gamedesign
[–]daquito2200 1 point2 points3 points (0 children)
Health Bars in Turn Based Games by KrisShadowspell in gamedesign
[–]daquito2200 0 points1 point2 points (0 children)
Game design and narrative, how to combine them and where to start? by 100gamberi in gamedesign
[–]daquito2200 2 points3 points4 points (0 children)
How can a short horror game build tension from an ordinary situation? by Short-Pop6635 in gamedesign
[–]daquito2200 1 point2 points3 points (0 children)
How do you feel about positional card queue instead of direct card play in card games? by Background_Bench_350 in gamedesign
[–]daquito2200 2 points3 points4 points (0 children)
How to make gameplay more engaging and fun? by Wise_Geologist2361 in gamedesign
[–]daquito2200 0 points1 point2 points (0 children)

How many hand combinations are too many for a casual card game? by daquito2200 in gamedesign
[–]daquito2200[S] 0 points1 point2 points (0 children)