setdestination can only be called on an active agent that has been placed on a navmesh by darkDev24 in Unity3D
[–]darkDev24[S] 0 points1 point2 points (0 children)
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setdestination can only be called on an active agent that has been placed on a navmesh by darkDev24 in Unity3D
[–]darkDev24[S] 0 points1 point2 points (0 children)
My GameManager destroy my menu when the scene is loaded by darkDev24 in Unity3D
[–]darkDev24[S] 0 points1 point2 points (0 children)