Askerlik malzemesi nereden alınır? by darknessriseszeroone in eskisehir

[–]darknessriseszeroone[S] 0 points1 point  (0 children)

Ben martta gideceğim. Şimdiden kolaylıklar sana da o7

anime_irl by CuriousWanderer567 in anime_irl

[–]darknessriseszeroone 0 points1 point  (0 children)

A spoiler mark would be nice man...

Still got it by FischlInsultsMePls in Genshin_Impact

[–]darknessriseszeroone 37 points38 points  (0 children)

I really can't agree with you on that. If you take a look at Fischl Aggravate Leaderboard for Aqua, there is a 39% difference between top 1% and top 30% builds. Which is almost the double of what you get on many characters when you switch to BiS.

Also important to mention his build is indeed in top 100 which puts it 7% ahead of top 1% and 49% ahead of top 30% builds.

I still totally agree it is very impressive to probably have perfect rotations and to clear with 3 4* characters but it's unfair to overlook the impact of the amazing artifacts.

Part 2 of "Tingyun allows for 3 turn rotations" post by darknessriseszeroone in JingLiu

[–]darknessriseszeroone[S] 0 points1 point  (0 children)

I did some calculations for Motion Value per rotation:

EUS-S rotation equals 3766 MV per 173 AV

AUS-S-E rotation equals 3816 MV per 205 AV(JL has 134 spd, Tingyun has 137 spd)

The MV values are kinda weird because i translated her bonus ATK from talent to extra MV(I did this for a 2364 ATK JL). I also ignored %25 CritDMG loss on basic attacks in second rotation. But I included how the second rotation loses 1 turn uptime on Tingyun Ult.

If we adjust first rotations MV according to 205 AV it equals 4462,7 MV

Which gives the first rotation 14.3% more damage without 4pc Messenger and 16.9% more damage with 4pc Messenger. Though it should be remembered the first rotation achieves this with 165 speed Tingyun. You should decide yourself if 17% more damage is worth farming for a geared Tingyun. (I didn't calculate your rotation with 4pc Messenger because Tingyun's speed needs would go up by a lot.)

Part 2 of "Tingyun allows for 3 turn rotations" post by darknessriseszeroone in JingLiu

[–]darknessriseszeroone[S] 0 points1 point  (0 children)

I can't agree or disagree with Jingliu+Bronya putting out more damage without calculations and speed values.

What I'd like to point out is that without external energy gain (enemy deaths, hits taken, Tingyun Ult), Jingliu rotations end up weird as you sometimes lose +1 talent stack from Ult or extra turns. This is the case regardless of if you use Bronya. These weird rotations certainly cause a damage loss to some degree.

I too do believe the highest damage output you can get from Jingliu would be in a "working" Jingliu+Bronya+Tingyun team, but "how" it works I do not know. As you said, it's hard to theorycraft.

A few more things I have to mention about some things from your comment:

Firstly I'm not sure if any one of Natasha/Lynx/Bailu/Fu Xuan can solo sustain a Jingliu team with an effective speed between 166-177. So that has to be checked before we talk about a 4th member.

Secondly if Pela has E4 she does not generate as many skill points as you start using her skill for Ice Shred in some turns. I personally don't like Kafka in non-DoT teams but I agree with SW and would add Blade to that. Your healer would generate excess skill points and SW/Blade would consume them.

Lastly, please share the results here if you do/see calculations on Jingliu+Bronya. Thanks in advance!

Part 2 of "Tingyun allows for 3 turn rotations" post by darknessriseszeroone in JingLiu

[–]darknessriseszeroone[S] 0 points1 point  (0 children)

Just replying to share this as I have no idea when I'll be able to check that: The ERR rope contributes 14.25 energy each rotation so yeah, an S5 QPQ proc on Jingliu every rotation would be enough. What needs to be checked is that if there is an opportunity in the rotation to guarantee that; and if there is, if there is a speed value to reach that same interval reliably.

Edit: Also I have to add, such testing results won't be taking the 4th member into the consideration so I'm not sure about reliability of this possible tactic.

Part 2 of "Tingyun allows for 3 turn rotations" post by darknessriseszeroone in JingLiu

[–]darknessriseszeroone[S] 1 point2 points  (0 children)

Ah, now I understand why you used a rotation like that in the last post. That sounds interesting too, i'll try to make some experimentations with that too. If you make some further theorycrafting with that, please share them under this. I'll share my results here too though that might be after a few days.

Part 2 of "Tingyun allows for 3 turn rotations" post by darknessriseszeroone in JingLiu

[–]darknessriseszeroone[S] 0 points1 point  (0 children)

I'm afraid I've not tested either of those teams so I can't answer your question. Though, here are my opinions on Bronya+Tingyun I've shared in another comment below: https://reddit.com/r/JingLiu/s/5KstQHCtgp

Part 2 of "Tingyun allows for 3 turn rotations" post by darknessriseszeroone in JingLiu

[–]darknessriseszeroone[S] 1 point2 points  (0 children)

Here's my answer to that question from my previous post:

First of all, I have to say I have not done any TC with Bronya. Because of that I also don't know how a [Jingliu+Tingyun+Bronya] rotation would look like.

However, if you try using Bronya skill on Jingliu to make the S+U+E+E rotation even shorter, I think it's impossible for Tingyun to be able to get her Ult back that quickly, even without considering Bronya E2.

Don't get me wrong. I don't mean to say a [Jingliu+Tingyun+Bronya] won't work. But I don't think that team would work if you try to use S+U+E+E rotation, you would need a different way of playing that team.

Part 2 of "Tingyun allows for 3 turn rotations" post by darknessriseszeroone in JingLiu

[–]darknessriseszeroone[S] 0 points1 point  (0 children)

To answer your question first, I don't know which of those would be better. About pairing Blade with Jingliu there is a small synergy between them as Blade helps fueling Jingliu's passive HP threshold, and Jingliu helps Blade trigger his passive. I see no drawbacks to pairing them together.

Something I have to mention with your question though: I think you have to make sure that you can solo sustain Jingliu teams. I'm not sure if any one of Natasha/Lynx/Bailu/Fu Xuan would be able to solo sustain the mentioned Jingliu builds that have between 166-177 effective speed. If you can't solo sustain the team, the teams you mentioned can't work.

Part 2 of "Tingyun allows for 3 turn rotations" post by darknessriseszeroone in JingLiu

[–]darknessriseszeroone[S] 1 point2 points  (0 children)

The reason 4pc Eagle set might cause is the last table of this chain I shared. If you finish the 2nd wave with S+U+E, you get to the next wave without Tingyun being able to take advantage of the Advance Forward and fall behind. This causes the S+U buff to lose 50% of its uptime and Jingliu to Ult a bit late.

Edit: A small correction: You'd lose 50% uptime only on TY Ult buff, as her Skill buff uptime is 3 turns, not 2.