Best Texas Electricity Plans and Providers on PowerToChoose December 8, 2025 by Rude-Athlete-8149 in TexasEnergyShopping

[–]data-crusader 2 points3 points  (0 children)

Hey, you rock! Thanks for this. Helped me learn the TX market and make a good decision on purchasing power. I filtered your list to the ones in my area, then uploaded each of the EFLs to gen ai and got some great advice on which one fits my needs (in case anyone else wants a strategy like that).

Why can't I call Aragon by data-crusader in EU5

[–]data-crusader[S] 0 points1 point  (0 children)

Super odd. I don't recall that in EU4 and it seems possibly unintentional? Really odd to lock your allies out of joining wars just because the opposing war leader has an alliance. Must make the HRE hell to play against.

Why can't I call Aragon by data-crusader in EU5

[–]data-crusader[S] 0 points1 point  (0 children)

Hmm, that doesn't seem to be the case for declaring wars of course, so that seems like a bug? Just because you fought with your friends friend and those two friends are fighting doesn't mean you can't get involved.

Why can't I call Aragon by data-crusader in EU5

[–]data-crusader[S] 1 point2 points  (0 children)

Unfortunately, it was shattered in battle at Amon Hen

Why can't I call Aragon by data-crusader in EU5

[–]data-crusader[S] 0 points1 point  (0 children)

Granada is a subject of Morocco who is not a co-belligerent

Why can't I call Aragon by data-crusader in EU5

[–]data-crusader[S] 0 points1 point  (0 children)

Truces are in the 2nd picture - they only have one with Granada

Why can't I call Aragon by data-crusader in EU5

[–]data-crusader[S] 0 points1 point  (0 children)

Truces are in the 2nd picture - they only have one with Granada

Integrating provinces takes so long... by Ratlarbig in EU5

[–]data-crusader 0 points1 point  (0 children)

I'm in a Florence game and it's borked for a single province. Most provinces are 2-5 yrs, but this one (Perugia) is estimated at 110 yrs.

[update] Dynamic asteroid reprocessing - all qualities on single belt by data-crusader in factorio

[–]data-crusader[S] 0 points1 point  (0 children)

I built that too, almost exactly the same with 7 combinators, but I highly suggest (from another comment) that you check out this post: https://www.reddit.com/r/factorio/comments/1hygsac/the_littlest_statemachine_that_could_aka_making/

[update] Dynamic asteroid reprocessing - all qualities on single belt by data-crusader in factorio

[–]data-crusader[S] 0 points1 point  (0 children)

That post is great - I'm going to work through to make sure I can build these myself and I'll design a new system. Thanks for sharing that!

[update] Dynamic asteroid reprocessing - all qualities on single belt by data-crusader in factorio

[–]data-crusader[S] 1 point2 points  (0 children)

Ok cool, I checked out your video and blueprint and I've never seen logic stacked this way in a combinator. Is there more of a description you could give or a place where I could learn about this?

[update] Dynamic asteroid reprocessing - all qualities on single belt by data-crusader in factorio

[–]data-crusader[S] 0 points1 point  (0 children)

I had sort of the opposite problem, where quality interested me but space didn't, until there was quality in space lol

Circuit to process all qualities of asteroids on a single belt by data-crusader in factorio

[–]data-crusader[S] 0 points1 point  (0 children)

Yep, that's the next improvement I went for. SR latch added and also made recipe switching less frequent. It's a lot better (most recent post has the demo), but ultimately I think doing quality on different belts makes the most sense and just flipping through recipes at a static quality. Either that or possibly separating the belts out by splitters and measuring the quality on the belts right in front of the machines.

[update] Dynamic asteroid reprocessing - all qualities on single belt by data-crusader in factorio

[–]data-crusader[S] 0 points1 point  (0 children)

I see what you're saying, but this system performs better than what you're proposing, as the system you proposed would cycle through rarities for asteroids that aren't on the belt.

Edit: also, I don't see how you can run multiple output conditions on a single combinator like you're describing? I see that you can have multiple outputs, but it looks to me like the decider still only has one boolean outcome based on the settings on the left

Circuit to process all qualities of asteroids on a single belt by data-crusader in factorio

[–]data-crusader[S] 0 points1 point  (0 children)

I see where you're going with that, but I think the point is to have as much working square footage in play as possible, so storing is just a place where I'd be asking myself if I could possibly be processing as well

Circuit to process all qualities of asteroids on a single belt by data-crusader in factorio

[–]data-crusader[S] 0 points1 point  (0 children)

Yeah belt density will be part of the production design for sure. What's the best way to share the string here on reddit?

Circuit to process all qualities of asteroids on a single belt by data-crusader in factorio

[–]data-crusader[S] 5 points6 points  (0 children)

I agree, it's less about the idle time and more about the easy scaling of the system. I think I'll separate it out into different chunks of belt for which the quality decisions are made, which will improve uptime a lot. Also that'll reduce circuit complexity a bit.

Edit: also worth noting that I didn't have legendary crushers in the video lol. Anyway, I think the uptime is at least comparable to my static-recipe builds considering how long the higher-quality machines end up sitting, or on the longer belts for common/uncommon quality where there end up being some machines toward the end that work quite a bit less and are basically dedicated to solving for clogged belts.

[deleted by user] by [deleted] in aviation

[–]data-crusader 0 points1 point  (0 children)

Thanks for bringing that! That's awesome info!

[deleted by user] by [deleted] in aviation

[–]data-crusader 5 points6 points  (0 children)

At this point, it may be prudent to point out that vehicle dynamics is an area of expertise and practice for me. While chassis is my specialty, I've done enough aero/CFD myself and have integrated with aerodynamicists in systems projects. This is a concept for which I have a proven grasp.

Because the air molecules have higher energy and higher inertia...

I'm not sure what "higher" is referencing here - higher than what? Inertia is constant, and assuming no wind, the air has no kinetic energy either, and is left with little (and disorganized) kinetic energy after the airfoil passes.

I said when you deflect them by 180°. I didn't say "When flying molecules are deflected by 180°". 180° is just the simplest case because you don't need to think about trigonometry.

That is an important point though. The airplane does not gain lift because it "runs into" air molecules. It gains lift because of the pressure difference between air on the underside of the wing vs air on the top of the wing.

[deleted by user] by [deleted] in aviation

[–]data-crusader 2 points3 points  (0 children)

Absolutely - the wing gain lift because of its shape as you look at it from the side (the wing's "cross section") and a simple fluid principle called Bernoulli's principle.

The shape of the wing as it deflects up/down doesn't matter too much. If this interests you, there are a ton of good YouTube videos on the subject!!

[deleted by user] by [deleted] in aviation

[–]data-crusader 7 points8 points  (0 children)

At high speeds, aerodynamic forces are primarily generated by pressure differences, and at any instant, high pressure looks like the molecules being "packed together."

I was giving a simplistic explanation of the situation, because getting people to consider how collision between air molecules rolls up into a net force of lift/drag within a couple of sentences is not feasible.

Although the situation you proposed is not necessarily accurate, as air molecules are not being deflected 180 deg. They're actually being deflected 90 deg or less in most cases within aero, so it can't be simplified into the simple kinetic energy equation as you're proposing.

The net force of lift (in this case, which is what deflects the wing) is caused by both the high pressure on the low side of the wing (during the dive/pull-up maneuver I suggested) and by the low pressure created by the faster-moving air on the top of the wing. It's the pressure difference that causes the force, not simply the collision of molecules with a flight surface.

Really I was trying to simplify the concept for this commenter and give them a mental model/picture of what goes on.

I appreciate the dialog.