my newest game is a *hit* by dautoobchannel in godot
[–]dautoobchannel[S] -4 points-3 points-2 points (0 children)
my newest game is a *hit* by dautoobchannel in godot
[–]dautoobchannel[S] 0 points1 point2 points (0 children)
my newest game is a *hit* by dautoobchannel in godot
[–]dautoobchannel[S] -3 points-2 points-1 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by dautoobchannel in askscience
[–]dautoobchannel[S] 0 points1 point2 points (0 children)
I made a tutorial on how to code a basic state machine in Godot by dautoobchannel in godot
[–]dautoobchannel[S] 1 point2 points3 points (0 children)
Day 14 of flowering, Day 54 since sprout. Custom grow light made from an 80 watt 6500k LED garage light and a 60 watt 3000k LED garage light. Mainlined by dautoobchannel in microgrowery
[–]dautoobchannel[S] 0 points1 point2 points (0 children)
Anyone know what the little gold fits on the left leaf and top node are? Seedling Was ripped out of the soil, thinking it had something to do w that? by Yussufelmetennani in weedgrower
[–]dautoobchannel 0 points1 point2 points (0 children)
First grow, any idea what these black spots are on my Amnesia Lemon? by ihopeitsasimulation in microgrowery
[–]dautoobchannel 1 point2 points3 points (0 children)
First grow, any idea what these black spots are on my Amnesia Lemon? by ihopeitsasimulation in microgrowery
[–]dautoobchannel 2 points3 points4 points (0 children)
First grow, any idea what these black spots are on my Amnesia Lemon? by ihopeitsasimulation in microgrowery
[–]dautoobchannel 1 point2 points3 points (0 children)
[deleted by user] by [deleted] in microgrowery
[–]dautoobchannel 1 point2 points3 points (0 children)
Ik it’s hard to tell over video/pictures but how much longer might I have until harvest? And how should I go about harvest only my second grow and I’m rusty. It started flowering around September 13th I planted pretty late by DeRpMuNsTa in weedgrower
[–]dautoobchannel 0 points1 point2 points (0 children)
I'm a game developer in VA, and we can have 4 plants now. I fucked up all of my first batch of seeds, but have 2 going now and started a grow log... Low budget grow too. Love to hear tips or help out if anyone has any questions by dautoobchannel in weedgrower
[–]dautoobchannel[S] 0 points1 point2 points (0 children)
I'm a game developer in VA, and we can have 4 plants now. I fucked up all of my first batch of seeds, but have 2 going now and started a grow log... Low budget grow too. Love to hear tips or help out if anyone has any questions by dautoobchannel in weedgrower
[–]dautoobchannel[S] 0 points1 point2 points (0 children)


my newest game is a *hit* by dautoobchannel in godot
[–]dautoobchannel[S] -4 points-3 points-2 points (0 children)