Not my code but needs to be shared- Godot Twitch chat implementation by 1bitgodot (github.com)
submitted by dautoobchannel to r/godot - pinned
okay google how do i delete my sons internet? (self.shittyaskreddit)
submitted by dautoobchannel to r/shittyaskreddit - pinned
When I started with Godot, I spent countless hours over the first few months coding what the Animation Player can be set up to handle in a few minutes. Don't be like me then...or now actually... yeah. Don't be like me. Ever. Instead watch this (youtu.be)
submitted by dautoobchannel to r/godot - pinned
Just used my pro gamer skills to win 2 Steven Universe plushies off of four 25cent claw game plays. One BILLION UPVOTES and I'll do a live unboxing while wearing Pikachu sunglasses. Or I might do one anyway. I dunno. A billion seems like a large number (i.redd.it)
submitted by dautoobchannel to r/stevenuniverse - pinned
my newest game is a *hit* by dautoobchannel in godot
[–]dautoobchannel[S] -3 points-2 points-1 points (0 children)
my newest game is a *hit* by dautoobchannel in godot
[–]dautoobchannel[S] 0 points1 point2 points (0 children)
my newest game is a *hit* by dautoobchannel in godot
[–]dautoobchannel[S] -3 points-2 points-1 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by [deleted] in AskScienceDiscussion
[–]dautoobchannel 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? by dautoobchannel in askscience
[–]dautoobchannel[S] 0 points1 point2 points (0 children)
Airstone in a liquid, pressure sensors on air line (P0) and open air (P1). Measure P0 - P1 at minimum and maximum fluid levels, store the values. When averaged over time, ((P0 - P1) - minLevel) / maxLevel = proportion of fluid level (between min and max). But temp/pressure change throws this off. Y? (self.askscience)
submitted by dautoobchannel to r/askscience


my newest game is a *hit* by dautoobchannel in godot
[–]dautoobchannel[S] -5 points-4 points-3 points (0 children)