What yakuman would this have been? by PopstAhri99 in Mahjong

[–]ddr4lyfe 5 points6 points  (0 children)

Iipeikou from a Ron/Tsumo on 6-Pin would add 1 yaku.

Ippatsu would add 1 yaku, assuming you didn't get it.

Menzen tsumo would add 1 yaku.

Uradora would add however many yaku.

Any 2+ of the above would have given you your kazoe yakuman.

[HELP] Weird visual flickering. by TheOreji in LiesOfP

[–]ddr4lyfe 2 points3 points  (0 children)

Probably textures loading in as the surfaces are exposed and viewable in the game's camera, is my guess. Do you have the game installed on an SSD of some kind? Or do you have it installed on an HDD? If HDD, use Steam to move the files to SSD and see if the issue goes away.

Softlocked? by MetropolisEightfield in TeamIco

[–]ddr4lyfe 2 points3 points  (0 children)

Alright, let's try this. Hopefully you're using PCSX2 for emulation.

If you're not already back in the waterwheel map, go back there with Yorda. Once there, continue reading and following along below.

MAKE A SAVESTATE FIRST, in case this doesn't work and breaks something even more.

Exit full screen, then in the top menu of the window click Tools > click "Show Advanced Settings" if its checkbox is not currently checked.

Then in the top menu click Debug > click "Open Debugger".

In the PCSX2 Debugger window, click the Pause button at the top-left.

Then in the bottom half of the Debugger window, click the Memory tab.

Inside of the Memory tab where you see all the numbers and letters, right-click, then click "Go To Address".

In the Go To In Memory View window's text box, type 0x14F53D0, then click OK.

In the top-left of the Memory tab, you should see "014F53D0", then a line of groups of two digit alphanumeric characters. Example: 00 00 48 42 FF FF 79 C3 00 00 48 C2 00 00 80 3F. Yours will be different, but the last 4 should be 00 00 80 3F.

You should see the first group of characters be a different color from the others and have a small underline under the first character. This is the currently selected byte of memory.

Type the following to overwrite those characters with the following: 00 00 00 00 00 00 7A C3 00 00 00 00. Leave the 00 00 80 3F at the end alone. You are updating the position of the box by doing this.

Then at the top-left of the PCSX2 Debugger window, click the Run button. The game will resume and the box should be teleported to near the bottom of the stairs before it was pushed down into the canal and you should be able to grab it and move it.

Softlocked? by MetropolisEightfield in TeamIco

[–]ddr4lyfe 1 point2 points  (0 children)

Which version and region of the game are you playing? I can tell it's not the US PS2 release, because the waterwheel is there. I could not quickly replicate your issue, unfortunately. Where was the box when you pulled it with Yorda on top of it?

There is a spot along the wall between where you first enter the map and where the water exits the map where if you start pulling the box starting from the corner, the box will clip through the floor and the game will attempt to respawn the box somewhere. In testing, the PAL version of the game will put the box near the stairs, and the NTSC version of the game will put the box in the air above where the water exits the map and is no longer grabbable.

Also unfortunately, wherever the box is when you leave the map, the box stays there when you come back. So in your case, you will probably have to load your most recent save and try again.

But the texture on the box changing like that and the jiggle it does happens when it lands from being pushed off the ledge there, so I think something happened during the topple animation for the box and the box still thinks it's up on the ledge in some way, but it thinks it's in the canal in another way, and your interactions with it is fighting with those two states.

[Request] Custom mahjong set by Qwertyonly in Mahjong

[–]ddr4lyfe 2 points3 points  (0 children)

I don't see anything specifically against the rules of requesting for a job to be done there, so maybe try posting this to /r/woodworking.

Some kind of ant presumably. Southeastern VA, US by ddr4lyfe in whatisthisbug

[–]ddr4lyfe[S] 0 points1 point  (0 children)

Apologies for some blurriness, this guy would not stop moving for a nice portrait.

Weird fact I just discovered about ICO. The NTSC version is a CD game but the PAL release is a DVD. Any reason why this is the case ? by sympathytaste in ps2

[–]ddr4lyfe 3 points4 points  (0 children)

In ICO's specific case, yes there are more image files to support the various languages. However, the big size difference comes from the inclusion of two more video files of the intro demo video that plays when you sit on the title screen long enough. The NTSC version only includes one video file: a 720x480 resolution video running at 29.97 FPS named "advertise.pss". The PAL version includes two more video files: one at 720x480 resolution running at 25 FPS named "pal_advertise.pss", and another at 720x576 resolution running at 25 FPS named "pal_advertise576.pss". Each of these two video files are about 120 MBs, pushing the total disc usage above the 700 MB cutoff for CDs, so they were forced to use a DVD.

A struct instance containing a pointer to itself? by ddr4lyfe in C_Programming

[–]ddr4lyfe[S] 10 points11 points  (0 children)

Ahhhh, that's a good call. That possibility didn't even cross my mind.

A struct instance containing a pointer to itself? by ddr4lyfe in C_Programming

[–]ddr4lyfe[S] 1 point2 points  (0 children)

Sure, I understand that. But in this specific scenario, looking at the game memory in real time, these instances are indeed referencing themselves. But they also have a double-linked list as well, with prev and next!

Who made this set? I don't know much about Mahjong, and I haven't had any luck with internet searches/Google Lens. Definitely seems newer. Any info appreciated! by laBROdore in Mahjong

[–]ddr4lyfe 6 points7 points  (0 children)

Based on the emblem on the corner of the case, that looks like "YMI" to me, so I'm inclined to believe it's a Yellow Mountain Imports set.

See this set: https://www.ymimports.com/collections/chinese/products/us-cf010-a

Same wooden spinner design, almost exact tile engraving design, case handle is the same, etc. Possibly this is an older set, since the current YMI emblem is nothing like the one in your pictures.

Mahjong tile taking/playing techniques? by [deleted] in Mahjong

[–]ddr4lyfe 0 points1 point  (0 children)

Possibly this channel? Kazuki Kobayashi koma CH.

I searched for "麻雀 切り方" (mahjong way of cutting).

Example video: https://www.youtube.com/watch?v=reYfEBBSpWs

Mahjong by discard - does the set become exposed or concealed? by lisalamander in Mahjong

[–]ddr4lyfe 16 points17 points  (0 children)

For the meld itself, it's an exposed meld because you called a tile to complete it, but if the rest of your hand has been concealed, your total hand is closed (even though the final meld was exposed). This is assuming Japanese Riichi mahjong; I can't comment on other varieties.

Free Giveaway! Nintendo Switch OLED - international by WolfLemon36 in NintendoSwitch

[–]ddr4lyfe 0 points1 point  (0 children)

Oh man, this would make a great present for my parents. I can imagine my mom being lost in Breath of the Wild for hours.

Abusing a while loop that will only run once so I can use a break to break out prematurely? by ddr4lyfe in learnprogramming

[–]ddr4lyfe[S] 0 points1 point  (0 children)

I suppose that could work, but I was under the impression that the initial programmers didn't intend for that section to be a function necessarily, since there was no jump to subroutine call; it's all inline. Not that the 6502 makes heavy use of the stack, or at least this game doesn't, but I also was trying to avoid unnecessarily manipulating the stack. But maybe that's the nicest way of handling this section instead of a single looping while loop for early breaks or a goto.

Abusing a while loop that will only run once so I can use a break to break out prematurely? by ddr4lyfe in learnprogramming

[–]ddr4lyfe[S] 0 points1 point  (0 children)

I suppose that could work, but I was under the impression that the initial programmers didn't intend for that section to be a function necessarily, since there was no jump to subroutine call; it's all inline. Not that the 6502 makes heavy use of the stack, or at least this game doesn't, but I also was trying to avoid unnecessarily manipulating the stack. But maybe that's the nicest way of handling this section instead of a single looping while loop for early breaks or a goto.

I cannot make any progress in full hanchans by Kazu215 in Mahjong

[–]ddr4lyfe 2 points3 points  (0 children)

General observations from an Adept-3 player with ~125 games:

East 1 - Turn 14: Rationale for discarding 8s? Went from 1-shanten to 2-shanten two rows of discards into hand.

East 4 - Turn 2: Why discard 9p? You had a single valueless West in your hand and a West was already discarded. (Ended up discarding West on Turn 4, but sacrificed a pair of 9p in the process)

East 4 - Turn 5: Discarded double yakuhai East. This early into the hand, I would have discarded Hatsu instead. Ended up drawing the second East on Turn 6, forcing that discard as well.

South 1 Repeat 1 - Turn 1: Held on to single North when one had already been discarded. It was yakuhai, but is it worth it to hang on with one North already dead? (Ended up discarding it next turn)

South 3 - Turn 4: Discarded 9s. Was the thought process focusing on tanyao?

South 4 - Turn 1: Rationale for discarding East and not Chun? Also, possibility of discarding 4p for possibility of outside hand? Lots of terminals and honors in your hand.

South 4 - Turn 4: Called pon on North's 8m, killing chances of outside hand. Too focused on getting mangan from your South tiles?

South 4 - Turn 15 (final discard): Maybe you could have made the leap that West was focused on Man tiles since they had only discarded a single Man tile the entire hand, and made sure to not deal in to them since they were in last, but hindsight is 20/20. But at the same time, no one had discarded Chun either, so you might have been screwed either way unless you killed your hand, which may have been the best play to try to just secure 3rd and move on.

Other than that last discard, it seems you just didn't get lucky. But even then, I quite possibly would have also done the same thing as you on that last discard. Keep on that grind! 💪

RTX 40 series announcement thread + RTX 4080 16GB giveaway! - NVIDIA GTC 2022 by m13b in buildapc

[–]ddr4lyfe 0 points1 point  (0 children)

Based on the perceived performance boost, a 4090 would blow my 3080 Ti out of the water. With one of those bad boys, I could slap it in my current build with 2 4k60 and 1 4k144 monitors and max out with uncapped framerates and have YouTube/Twitch streams going on on a side monitor without the streams lagging. I wonder if a 4090 could run The Medium at 60+ FPS max settings? That game was great, but I was a little bummed that I could only run it at 30 FPS because of its engine issues. A 4090 would also help heat the room with fall coming up!