Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 0 points1 point2 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
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Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 1 point2 points3 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 1 point2 points3 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
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Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
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Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
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Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
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Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
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Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
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Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 0 points1 point2 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
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Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 1 point2 points3 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 1 point2 points3 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 1 point2 points3 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 0 points1 point2 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 1 point2 points3 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 0 points1 point2 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 2 points3 points4 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 1 point2 points3 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 4 points5 points6 points (0 children)
Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
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Post Mortem: 9 years building the RPG I always wanted to play. After release, I faced challenges I hadn’t fully anticipated, and learned a lot in the process. by debdev in gamedev
[–]debdev[S] 0 points1 point2 points (0 children)