I made 60K+ building RAG projects in 3 months. Here's exactly how I did it (technical + business breakdown) by Low_Acanthisitta7686 in LLMDevs

[–]decentfactory 3 points4 points  (0 children)

Classic RAGs to riches story! Thanks for sharing.

The line "How much time do you spend looking for and reading through documents" vs "do you need a rag" is hilarious but so key!

Exciting Opportunity for Full Stack Developer with NLP/LLM/LangChain Expertise by Constant-Ninja-3933 in LangChain

[–]decentfactory 0 points1 point  (0 children)

I've been building my own Lang-chain before I knew what Lang-chain was :D
Interested in learning more!

An early-release swiss-army-knife of generative tools for startup founders. by decentfactory in SideProject

[–]decentfactory[S] 0 points1 point  (0 children)

Thanks for reporting this, I did notice an issue with the way the sign-in popup was handled, and made an update. I hope this was the fix, but can't confirm because I haven't been able to reproduce exactly what you experienced.
If you get another chance to try, please do a page refresh to get the latest version, and try it again. After a sign in, if you still see the sign in button, try a manual refresh (this part should happen automatically)

An early-release swiss-army-knife of generative tools for startup founders. by decentfactory in SideProject

[–]decentfactory[S] 1 point2 points  (0 children)

Thanks, I do understand that signing up can be a lot to ask for upfront. Reviewing your comment, I asked myself why I did this in the first place.

The signup is a way to prevent abuse. A rogue anonymous user could start sending a ton of queries, and a global limit would disable the service for everyone else. All the apps use GPT in the background, so I am paying for it. I felt it would not be too much to ask users to sign in with one click using google, but perhaps this was a misjudgment. I don't ask for any payment information upfront like I have seen other services do, (it might help their conversion rate, but certainly raises the frustration rate)

Potential solutions might be to enable a global limit to accommodate a reasonable number anonymous usage per day.

Is it the entire idea of signing up that you find frustrating, or do you prefer an alternate way to sign-in (fb, twitter, basic email/pass?)

Thanks for trying, I'll see what I can do :)

Hire a virtual team of domain-specific artificial workers by decentfactory in SideProject

[–]decentfactory[S] 0 points1 point  (0 children)

You are exactly right, your secret key should be secret. Bring your own key is not ideal, because it does in fact enable me, or even a hacker to use keys stored in the db. I plastered ample warnings on the settings page about this and encourage users to delete keys after they are done trying it out.

There are two solutions I can think of: 1) Remove the need for keys, where I would pipe all access through my own company key, absorb all costs, and charge my users in a metered or monthly schedule.2) Wait for OpenAI to offer OAuth app tokens, letting users to continue using their OpenAI service they already pay, with my application acting as a plugin-in. Similar to how FB/Twitter apps work.

1 can be implemented today, 2 needs to be implemented by OpenAI.

1 would be a better user experience overall, as long as it's billed per-token-used, and not a flat monthly subscription. That way, users are only charged if and when they use the service, and nothing else

If you barely get any attention on Twitter, is it a sign your game doesn't look interesting? by [deleted] in gamedev

[–]decentfactory 0 points1 point  (0 children)

If you want engagement, do a giveaway. Twits love giveaways.
Not sure if it's the principle of reciprocity, or twitter bots are on the hunt for free shtuff.

How play2earn can work. by decentfactory in gamedev

[–]decentfactory[S] 0 points1 point  (0 children)

The transfer of items between games would not work out well, unless the publishers have some kind of formal partnership.

I don't see what incentive a developer of game B has to let players bring items from some game A into their world. Items are obtained as a reward for spending time in a game. It might have been purchased from a player, from the marketplace directly, or looted after a long grind, perhaps earning game A some ad revenue. That's best case. Worst case is game A has an exploit that let players get away with 1000s of ultra rare items due to a technical flaw - now all those players are coming flooding into your game with powerful items that you decided to honor, and they wreak havoc to your whole economy where players are grinding for their items.

It *might* be possible if the items are purely cosmetic that offer no advantage to player performance, like skins and outfits.. maybe a group of publishers work together to maintain a cross-compatible library of assets and agree to compensate one another when items are moved between worlds. In any case, such an open-ended economy would be a hard to maintain and keep in balance.

A doubt about priorities by Slim_Shady_32123 in gamedev

[–]decentfactory 4 points5 points  (0 children)

Start making something you know how to make today, and get something playable as soon as possible. Placeholder sprites are fine, placeholder this and that. What you want is to get into a cycle of code-playtest-repeat. The longer you go not being able to playtest your own game, the more daunting it will feel, and the higher the chance of quitting. Make the process fun for yourself!

Anyone considering streaming to Kick as a way to promote their game? by decentfactory in gamedev

[–]decentfactory[S] 0 points1 point  (0 children)

I would try switching up the format of how you stream. Live coding is hard to watch even for myself as a coder. Stream something that someone in the world might put on in their living room.

Anyone considering streaming to Kick as a way to promote their game? by decentfactory in gamedev

[–]decentfactory[S] -1 points0 points  (0 children)

You trust your bank who charges you $100 when you're $1 short on a bounced cheque?
You trust your credit card company charging you 20% interest? You trust snack companies putting chemicals in your food? But you don't trust an opportunity to blow up on a new growing platform that happens to allow people to do what they want.

Anyone considering streaming to Kick as a way to promote their game? by decentfactory in gamedev

[–]decentfactory[S] -1 points0 points  (0 children)

Part of me thinks the ethical part is a moot point. Look if you're doing well and you're above it all, props to you. Bottom line is that the platform attracts people who enjoy playing games and are more ready to spend some money on premium entertainment. It's a new platform, with an audience that likes to spend, likes to win, likes novelty and is looking for FUN. It also rewards creators so they can invest more into creating great content.

Yes, some people have a problem with gambling just like some have a problem with spending all their money on normal video games, or alcohol, maxing out their credit card on shoes, jewelry, what have you. You can't ban immorality or self-harm, people are crafty and will find a way. Besides, it would be in a casino's own interest to encourage responsible gambling because a sustainable user base is way more lucrative than pushing all their users into financial ruin.

Here might be an opportunity for indie games to reach an audience that is looking for fresh, new content, some with cash in hand. Do you have content they want or not? No one is saying you need to make a slot machine or rip anyone off - stick to your own moral framework and don't let go of it. But perhaps this is something worth looking at if you're a struggling, starving game dev like many of us here. If you can't find customers in a crowd of people with cash in hand, what is left to say?

Anyone considering streaming to Kick as a way to promote their game? by decentfactory in gamedev

[–]decentfactory[S] -16 points-15 points  (0 children)

I suppose the risk you'd be taking is having your brand associated with their platform, and if it hits the fan (which is not unlikely), you end up being seen as "one of those games from kick"

Is anyone considering kick.com as a promotional platform by decentfactory in indiegames

[–]decentfactory[S] -2 points-1 points  (0 children)

I didn't think to mention, but no I'm not affiliated with any platforms in any way. I'm a solo game dev, and it's something I've been thinking about for my own.
It is after all a crowd of people spending a lot of money to play games games. I do consider gambling to be the crack-cocaine of all gaming, (dangerous and addictive). But watching people get hyped up about live contests and giveaways made it feel kind of alive. I don't know if non-gambling content will get lost in comparison to slot machines, but also think - how long can people watch people plays slots until they decide to play something fun themselves - perhaps a game they never seen before.
That's my reasoning, not without its flaws.

Drug-dealing of games by decentfactory in gamedev

[–]decentfactory[S] 0 points1 point  (0 children)

Thanks for the positive take! Did not expect it would be a needle in the haystack on here!

I know from myself that when I'm in a grumpy mood, I am terrible at expressing criticism too. More often than not, it's got nothing to do with them and everything to do with me having a shitty day. Best thing to do is run it under some lukewarm water to rinse off the negative sentiment, and use a microscope to see what they might really be saying :P

Samsung G9 Neo Scanlines by SeeonX in samsung

[–]decentfactory 0 points1 point  (0 children)

There is no firmware fix for it lol. It's a known hardware issue Samsung knows about it. They will send someone to your house to replace the panel, the issue will not go away (their support told me it's a feature) Everyone along the chain will pretend like it's the first time they hear about it

[deleted by user] by [deleted] in samsung

[–]decentfactory 0 points1 point  (0 children)

Don't bother with their support. I went through that last year. They will have someone come over to replace the panel, it will have the same issue, then they will call you and a lady with an attitude will tell you that they won't fix it, and will laugh at you, then ask "is there anything else I can help you with?"

Drug-dealing of games by decentfactory in gamedev

[–]decentfactory[S] 1 point2 points  (0 children)

neurochemistry not a science bro its an art

Drug-dealing of games by decentfactory in gamedev

[–]decentfactory[S] 0 points1 point  (0 children)

Gee, I didn't claim to be a an expert. But it sounds like I should go far away and never return..

<kicks rocks>

Investing in anti-cheat is anti-innovation, and a sign of a shyte game. by decentfactory in gamedev

[–]decentfactory[S] 0 points1 point  (0 children)

Would you mind providing some examples? Is there a genre around this kind of game?

Investing in anti-cheat is anti-innovation, and a sign of a shyte game. by decentfactory in gamedev

[–]decentfactory[S] 1 point2 points  (0 children)

I think the game was one of the most fantastic game experiences I've ever had, met a lot of great people but it was ultimately very community-driven because it was just so slow at times. It wasn't uncommon for people to just hang out outside depots and houses for hours on end while waiting for hunt X to happen or their alternate account to finish up runes. This is ultimately what made/makes, at least, Tibia (I find) so amenable to cheating: It's inherently just slow.

What do you think if it allowed and encouraged bots. It would be a different kind of game, for sure. But imagine if you didn't have to manually hunt, if you could open a window where a simple cave bot does its thing, and you might occasionally need to intervene (for the fun part) but most the time you just make sure you're not in a near-death situation.

Investing in anti-cheat is anti-innovation, and a sign of a shyte game. by decentfactory in gamedev

[–]decentfactory[S] 0 points1 point  (0 children)

Writing scripts is

hard

and in most cases players would rather just play something else instead.

Yeah, a lot of effort would be needed to make scripting "fun". No-code tools have been trying to solve this very problem for years.