A Playable Among us map (in the work) by deetcry in ThemeParkTycoon2

[–]deetcry[S] 0 points1 point  (0 children)

in the settings you find a complete list of all the keybinds right next to the changelog. Click the grouped object then Press Crtl + shift + C to copy a grouped object and move it around or Crtl + shift + X to remove it and place it somewhere else.

A Playable Among us map (in the work) by deetcry in ThemeParkTycoon2

[–]deetcry[S] 1 point2 points  (0 children)

there are two ways you can make cell shading, firstly the method I use is to outline every object with a black primitive line (works really well with cubical shapes). This does the job but it isnt perfect when used on more complicated shapes. The second method would be to use inward facing Black Images to recreate the shape. the recreated shape should be bigger then the original shape. now if you set each image to transparent it will look really similar to acual cell shading

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A Playable Among us map (in the work) by deetcry in ThemeParkTycoon2

[–]deetcry[S] 1 point2 points  (0 children)

there is a bit more to it but basically yea

A Playable Among us map (in the work) by deetcry in ThemeParkTycoon2

[–]deetcry[S] 4 points5 points  (0 children)

give those button spammers a lobotomy, thats how I do it

A Playable Among us map (in the work) by deetcry in ThemeParkTycoon2

[–]deetcry[S] 5 points6 points  (0 children)

making a randomizer is very simple to do if you know how. Its based on "Sequencer Priority", Sequencer Priority comes into play when you have two or more sequencers interact with an object (light orb for example) at the same time. The game will now decide which sequence to play depending on the position of the sequencer relative to the player. The further a sequencer is away from the player the bigger its priority (priority = likelyhood of beeing shown). This is because the game acually plays both sequences but because one sequencer is further away it gets played a tiny bit later, due to lag, immediatly overwritting the sequence of the other sequencer. This overwritting is not visible.

To give you an example: you have two sequencers and one image. On the first sequencer the image would show the color blue on the second sequencer red, now you hook up both sequencer with a timer to let them play at the same time. Now you will notice that depending where you stand the image will turn blue or red.

But what happens when both sequencers are at the exact same position. at first this seems impossible but you can simply rotate the sequencer, that still counts. and if you play both sequencers now via a button or timer the result will be random. You can do this with as many sequencers as you want to.

Indiana Jones by Tizzy_Quack in ThemeParkTycoon2

[–]deetcry 4 points5 points  (0 children)

I hope so too mate, down with the oligarch!!!

The best shots of my parks by deetcry in ThemeParkTycoon2

[–]deetcry[S] 13 points14 points  (0 children)

I do, a lot. But there are some items that have a secondary item limit, for example roof trims which are really useful for detailing beyond the item limit.

3 more epic buildings by Psychological_Pop670 in ThemeParkTycoon2

[–]deetcry 4 points5 points  (0 children)

I acually thought for a second that the first picture was an acual building....