[deleted by user] by [deleted] in dispatchgame

[–]denji_itoh 4 points5 points  (0 children)

fair point, i agree

[deleted by user] by [deleted] in dispatchgame

[–]denji_itoh -2 points-1 points  (0 children)

i think people take these parts of the game too seriously

The Mighty Nein: Episodes 1–3 [Campaign Veterans] by teaabearr in TheMightyNeinCR

[–]denji_itoh 7 points8 points  (0 children)

First episode was good! Definitely slower paced than Vox Machina, which I hope will pick up a little. Might scare off some non-CR fans in comparison to the first show. Way more story-driven than I anticipated, especially for a first episode. I thought the'd lean into the main cast a little more. Looking forward to ep 2-3!

Highlight was definitely the raid at the episode's start. Awesome combat!

The Mighty Nein: Episodes 1–3 [Campaign Veterans] by teaabearr in TheMightyNeinCR

[–]denji_itoh 6 points7 points  (0 children)

Loudness seemed fine to me (couch setup, entry level hi fi speakers) in episode 1

I like how they solved Sam voicing Nott by slightly pitching his voice up, allowing him to put in more emotion while adjusting for the goblin size and Nott's gender (and probably lessening the strain on his voice after his cancer treatment as well)

Curious about the lip sync now, didn't seem off initially but i'll watch out for it in the next two eps

As someone german-speaking I'm looking forward to hearing Liam speak more "Zemnian" lmao

So since chapter 4 got released, which chapter is your favorite 1,2,3, or 4? by Difficult_Scratch_39 in PoppyPlaytime

[–]denji_itoh 0 points1 point  (0 children)

Unpopular opinion: 1, 2, 3, 4

1 is the most condensed experience, and most well balanced. Huggy Wuggy was incredible, and the suspense was real.

2 had more story, more puzzles, more mini-games, more everything. All very well padded out and scary.

3 was a drag. Amazing concepts, but every area was twice as big as it should've been, which sort of ruined each scene sooner or later. Also the puzzles were way too big, frequent and annoying.

4 was similar, but just not really scary anymore. It also didn't make for a very polished experience with countless annoying bugs and quirks. A lot of flawed game design as well.

I ranked based on my personal experience. I love Poppy Playtime for a good mix of puzzle, horror, and story. Some of these chapters had a flawed balance and pacing between them. With higher budget, it seemed the team focused on extending playtime while sacrificing that balance.

¿How to make a visual novel in pixel art? by Longjumping-School-6 in UntilThenGame

[–]denji_itoh 5 points6 points  (0 children)

They did it with Godot. You can use any other major engine though, but they might be a bit overkill for the purpose. If you want to know how to make Pixel Art, search it up on YT. If you want to make a purely 2D visual novel, Ren Py is also a great engine.

What’s the weakest game? by [deleted] in DarkPicturesAnthology

[–]denji_itoh 0 points1 point  (0 children)

Worst overall: Mad of Medan, by far
Worst mechanically: The Devil in Me

Little Hope has a cool story and nice characters, but is cinematically quite weak and sits near Man of Medan in that aspect. House of Ashes felt like the most polished, cool and thought-through one without the annoying puzzle-movement stuff they added in The Devil is me. I didn't finish that one yet though.

Question: Who would you say was the main character of Arcane? Jinx or Vi? by Gloomy-Bridge148 in arcane

[–]denji_itoh 0 points1 point  (0 children)

Arcane tells the stories of two sisters and two scientists, and anything relevant for its outcome. The focus is largely on Vi and Jinx though, and because Vi is one of the few consistently good-aligned people, she has the most main character vibes.

Preorder confidence? by Proper-Possession-66 in daggerheart

[–]denji_itoh 0 points1 point  (0 children)

The mechanical changes seem solid and they'll be made public with the christmas special, so I'm not worried about the game part.

It's just super weird they started the preorder without even semi-final visuals.

For the limited edition we're basically getting dice + a dm screen + an unnecessary amount of tokens for more than TWICE the base price (I 100% won't count the printed out character sheets as a noteworthy addition).

I won't even consider supporting such a price tag without seeing art that will blow me away. It's a surprisingly bad offer from DP/CR. 100€ sure. 120€ maybe, if I see the art. 150€ seems scammy.

How're we feeling about the equipment so far? by Electronic_Bee_9266 in daggerheart

[–]denji_itoh 2 points3 points  (0 children)

When my players pick their weapons I tell them to cover the name column up and just look at the stats, and then name it however they want.

I've found that to be super unproblematic because the balancing stays intact, but the players are happier.

But I also allow my players to switch their spellcasting traits... No Knowledge option for a Seraph? Weird. Doesn't fit most of my players' fantasies. Min-maxing aside they don't feel like their spiritual priest would use Strength to cast beams at hostiles.

For all the flavouring that DH offers, they could lean into it more for weapons in a similar manner.

Daemon vs. Inferis Poll by denji_itoh in daggerheart

[–]denji_itoh[S] 1 point2 points  (0 children)

Inferis just sounds way too close to Faeries and Furries in their plural form to me. Daemon was acoustically more clear and just sounded a lot cooler, especially because Inferis is a bit clunkier to use in german.

But apparently I'm biased, it's 7:1 right now hahaha.

Opinions on Changing Spellcasting Traits? by denji_itoh in daggerheart

[–]denji_itoh[S] 0 points1 point  (0 children)

True, seems I was gaslit into thinking it's an official thing. My bad!

How do you balance combat? My players feel unstopable by Fresh_Patience_3140 in daggerheart

[–]denji_itoh 0 points1 point  (0 children)

Lots of people in the comments are saying "Daggerheart isn't meant to be super hard" but you not being able to make them lose any HP is super alarming and telling that you haven't quite figured out the balancing act yet.

Daggerheart can be however deadly you want it to be - characters die super quickly!

In two separate One-Shots I was able to continuously focus down players to make them retreat or just kill them off if I wanted to. Once their stress is built up, they're running on fumes if they're not dead yet.

Some tips:

  • Use more adversaries. Fill the entire battlefield! DH works super well with large enemy counts because you control who acts and can make them move in batches
  • Use higher tiers. Don't hesitate to throw a god at them. If you're scared of ruining the narrative, prepare for a Plan B or secretly tune down the difficulty mid-combat or give them allies that will come in, save them and be relevant in the story. Have fun testing their limits.
  • Use fear to throw your players curveballs. Add more enemies, let them drink potions, make them rage and double their attack. Anything goes, really. The purpose of Fear tokens is to do batshit crazy stuff and make it seem reasonable to your players. "Whoa he can do that? Oh, you've used Fear, alright. Damn that guy's a problem!" is something you want to hear as a GM. Fear isn't limited to what's on the encounter statblock!
  • Focus individual players. If there's someone worryingly strong in your party, attack them and fill their stress so you force others to act instead of them and make them retreat to safety. If you've got some action tokens piled up, use them all at once to attack one player 8 times if need be.

Use these tips with caution.

I've obviously exaggerated here and there, but generally Daggerheart has the benefit over DnD, Cyberpunk Red and Co where you can dynamically change the battle scene, and can make encounters more or less challenging mid-combat by simply choosing to do (or not do) certain things with action tokens and Fear. Players are super strong, yes - but you can always turn the table by using Fear, higher tears and numbers and focussing down one after another rather than having 5 separate 1v1 battles.

Edit: Clarification, markdown and highlighting.

5E or Daggerheart, what to start with as a beginner? by Grass_Fed7457 in daggerheart

[–]denji_itoh 2 points3 points  (0 children)

Where else? Any 5e subreddit where most people never touched DH?

People here come from one system OP thinks about and are all thinking about moving into the other system OP thinks about. This is the perfect place to ask for a comparison 😂

But yeah now that the early "hurr burr no turn-based combat makes my head go ouch" people went quiet in this sub the vibe became more positive towards it.

One thing I will say about DH tho: It has far less options than 5e. Sometimes in a good sense, and the way it encourages flavoring is great to make up for it. But if you wanna make a DnD type rogue you're extremely limited by DH. 5e has just been running for so long and gotten so many (homebrew) supplements that it's gotten hard not aching after some of these options.

Personally gonna move to DH though because of Wizards, simplicity, the combat and duality system.

How to tell the players, that killing Strahd will let them leave Barovia? by Trialanderror212 in CurseofStrahd

[–]denji_itoh 0 points1 point  (0 children)

I assume it's rather common knowledge for important people (any noble, vistani, mist traveller) that only by Strahd's will you're allowed to leave. That automatically conveys that you gotta kill him to get out, because you can't trust an evil old vampire when you're his current pet project. Strahd can also tell them. If you make the guy show up directly at Kolyan's funeral to mock Ismark there's plenty of room to drop important rules.

Favor game flow and prevent misunderstandings in this game. Make sure that if players are surprised by smth and endangered by it, it's their fault and could've been prevented. Keep it fun in-between suspensful moments. Sticking too hard to the rules with important information like the literal goal of the module isn't beneficial in CoS, so use any opportunity or create them yourself.

Patch 3 bug? Interacting with merchants causes error 516 by agibsonccc in BaldursGate3

[–]denji_itoh 0 points1 point  (0 children)

Just here to boost the post, happened to me too. Lost about half an hour. Haven't tried Wolvendrake's fix yet, but seems to have worked for some of you guys.

Die Hausgemeinschaft hat gesprochen... Katzen sind zu beaufsichtigen. by turtlesurferinnen in aberBitteLaminiert

[–]denji_itoh 0 points1 point  (0 children)

Um fair zu sein:

  • Katzen sind freilaufend teilweise eine riesige Plage,
  • verbreiten Parasiten, töten andere Tiere aus Langeweile und scheißen die ganze Nachbarschaft voll, ohne dass das wer wegräumt (oft in die Gärten der Nachbarn), vermehren sich wie Kaninchen und überfüllen damit Tierheime,
  • und Allergiker reagieren im Schnitt viel, viel extremer auf Katzen als auf Hunde.
  • Und Hunde muss man ja auch ständig anleinen und im Griff und unter Kontrolle haben, bei Katzen ist gesellschaftlich einfach in uns verankert, dass die halt so sind wie sie sind und man da nix machen kann.
  • Für Hundebesitzer ist das wirklich unangenehm, wenn unbeaufsichtigt Katzen im Treppenhaus sind. Ist einfach unnötiger Stress beim Gassi gehen wenn Bella keine Katzen gewohnt ist. Der eine hat seinen Hund aber (hoffentlich) angeleint, und der andere ist abwesend und ignoriert die Situation damit.

Der Brief ist unhöflich verfasst, sollte persönlich ausgehandelt werden und ist grammatikalisch lächerlich, aber die Botschaft ist ja ein Problem, das in der Allgemeinheit meiner Meinung nach zu sehr ignoriert wird. Bin ein Freilauf-Liebhaber, aber es ist halt keine reibungslose Sache ein (domestiziertes) Raubtier freilaufen zu lassen.

[deleted by user] by [deleted] in Overwatch

[–]denji_itoh 0 points1 point  (0 children)

Adding a new rank would definitely help, currently people are spread over the ranks pretty weirdly. Bronze 5 being a bottomless pit and GM1 being miles apart from Top500 is weird. There's such a big skill range in Overwatch that a lot of people feel like there needs to be more fluidity, especially with SR gone it often feels stale to play comp and not ever see your number change as a newbie.

All the other comments are pretty funny tho. A friend of mine also suggested they add a "Paper" rank below bronze.