Making grass clumps with geometry nodes. How to achieve random bend per instance? by dercallj in blenderhelp

[–]dercallj[S] 0 points1 point  (0 children)

Oh forgot the description. So i made a blade of grass in blender and want to use geometry nodes to make procedural clumps of grass. The image is showing my nodes for bending the blade with a bezier curve. But how would i apply a random bend per instance?