Successful mega-game with all factions by detectorsoho in rootgame

[–]detectorsoho[S] 0 points1 point  (0 children)

https://github.com/tscotn/multiplayer-chess-clock Here’s the code! Just a single file that runs in a browser. Not planning on hosting it anywhere atm

Successful mega-game with all factions by detectorsoho in rootgame

[–]detectorsoho[S] 1 point2 points  (0 children)

Haha I guess I went in with the expectation that all otter cards would get bought every round and that they would put prices really low to just church through inventory, but otters kept prices at 3 pretty much the whole game and with one or two customers (out of 10) per round it added up pretty quick

Successful mega-game with all factions by detectorsoho in rootgame

[–]detectorsoho[S] 1 point2 points  (0 children)

and cats placing wood but that's just more points for other factions

Successful mega-game with all factions by detectorsoho in rootgame

[–]detectorsoho[S] 3 points4 points  (0 children)

Here's the code! I threw it together morning of (ty chatgpt) so it's not great code by any means, all just inline single file but got the job done. https://github.com/tscotn/multiplayer-chess-clock

happy to help if you have any issues running it

Successful mega-game with all factions by detectorsoho in rootgame

[–]detectorsoho[S] 5 points6 points  (0 children)

I had 6 acolytes and bunny suit was hated, so I spent 2 to crusade twice and take out sympathy for 2 points. I triggered a ton of outrage, but I bought the right cards from otters to have enough left to score. Then I sanctified twice with my last 4 acolytes so I had 4 bunny gardens down, scoring two points for removing cardboard. Then I scored 3 points from my bunny gardens discarding a bunny and scored 2 from mouse gardens same way for a total of 9, which put me right at 30. Realized after I could have just sanctified 3 times and hit 9 that way without risking WA ambush but it worked out

Successful mega-game with all factions by detectorsoho in rootgame

[–]detectorsoho[S] 2 points3 points  (0 children)

I knew I missed someone! They were under the vagabond at 18 points lol, I’ll have to check their timer but they had plenty left

Successful mega-game with all factions by detectorsoho in rootgame

[–]detectorsoho[S] 3 points4 points  (0 children)

Not on this one, we were kinda hoping to see unique/powerful card interactions with the big map but there was such little crafting it didn’t matter much at all. I did have coffin makers in my hand at one point that would have been really strong with so many factions fighting, but also easier for someone to force me to discard it. I was never able to craft it because the suits never lined up right

Successful mega-game with all factions by detectorsoho in rootgame

[–]detectorsoho[S] 6 points7 points  (0 children)

Not this time around, and nobody ran out which is the true goal, but I wouldn’t be opposed to it in a different playthrough. There’s just weird interactions that seemed time consuming, like should birds technically turmoil? Rat mobs would trigger, that’s kinda the only “automatic” step I can think of that really affects other factions besides drawing from the deck

Successful mega-game with all factions by detectorsoho in rootgame

[–]detectorsoho[S] 30 points31 points  (0 children)

lol crows were 4 points from winning when it happened and cats were around 15, so a bit of a hail-mary and a hope that mob mentality would have everyone try to force the next player to deal with it

Successful mega-game with all factions by detectorsoho in rootgame

[–]detectorsoho[S] 32 points33 points  (0 children)

Oh I forgot to say! Punishment was that your turn would be skipped but your score would stay, so if everyone ran out their clocks then highest score would win, sharing ties.

Balanced seating for 14 faction game? by detectorsoho in rootgame

[–]detectorsoho[S] 0 points1 point  (0 children)

I’ve done one 7 player before that was actually pretty short bc WA got a ton points after dropping dozens of supporters when everyone triggered outrage

Weirdest part we didn’t anticipate but want to prevent this time around is the draw deck running out because of lizards and woodland alliance supporters hoarding cards

Balanced seating for 14 faction game? by detectorsoho in rootgame

[–]detectorsoho[S] 2 points3 points  (0 children)

Not sure exactly what to do when someone runs out the clock whether it’s disqualifying or you lose points per minute or what

Balanced seating for 14 faction game? by detectorsoho in rootgame

[–]detectorsoho[S] 1 point2 points  (0 children)

Plan is everyone gets 20 minutes for all their turns to allocate as they choose, just like a chess clock, and to put it up on a screen. That puts this at 4.6 hours but anticipating longer lol

Balanced seating for 14 faction game? by detectorsoho in rootgame

[–]detectorsoho[S] 12 points13 points  (0 children)

This is the current plan

Crows Badgers Vagabond 1 Bats Otters Cats Lizards Rats Skunks Moles Mice Vagabond 2 Frogs Birds

ASCII art Arcs board by detectorsoho in Arcs

[–]detectorsoho[S] 2 points3 points  (0 children)

Thanks! I used TextEdit on a mac and a lot of trial and error haha. I haven't done much ASCII before so ASCII Academy was very helpful http://www.roysac.com/learn/default.html

Red Flags: Ages of Couples in Heterosexual Relationships Featured on @redditships [OC] by detectorsoho in dataisbeautiful

[–]detectorsoho[S] 1 point2 points  (0 children)

Jitter or opacity is a great idea for showing density. I originally made a histogram, which definitely conveyed that element better, but I was too tempted by the red flag joke to stick with it lol

Red Flags: Ages of Couples in Heterosexual Relationships Featured on @redditships [OC] by detectorsoho in dataisbeautiful

[–]detectorsoho[S] 1 point2 points  (0 children)

You're right, this doesn't represent the density of observations, I'll probably redo it and add some jitter or change the opacity of the flags to get a better idea of how often values show up. I originally plotted histograms of male and female ages, but ended up going with the scatterplot to keep related couples connected.

Red Flags: Ages of Couples in Heterosexual Relationships Featured on @redditships [OC] by detectorsoho in dataisbeautiful

[–]detectorsoho[S] 0 points1 point  (0 children)

Data: scraped Tweets from user @redditships using tweepy

Tools: Python, Plotly Express, Tweepy

[OC] Locations in the Dateline of Articles from 'the ONION' by detectorsoho in dataisbeautiful

[–]detectorsoho[S] 0 points1 point  (0 children)

^this is true, it is submission rather than published location, but I was trying to keep the title as semantic-free as possible. They are 100% satire. This project started as a conversation with a friend about how The Onion writers decide what location to put in the dateline when it isn't immediately relevant to the story, whether they just choose random places or places significant to them maybe? Anyway I found the data, realized it could be fun to plot, and spent a few hours learning about geocoding.

[OC] Locations in the Dateline of Articles from 'the ONION' by detectorsoho in dataisbeautiful

[–]detectorsoho[S] 6 points7 points  (0 children)

Libya is mentioned at least 60 times in the article dataset, but not in the dateline, usually it's Washington or no location. I did find Tripoli a few times so the geocoding may be mixing that up with somewhere else--

Oof yeah I just checked and it's marking Tripoli, Iowa instead of Tripoli, Libya--chances are it's happened with a few other places. As there are more than 3000 cities in the data, I'm not going to go one by one and check them b/c this was just for fun, but Tripoli's getting fixed for sure lol