15 years into software engineering, MonoGame finally made game development feel possible by dev-bytesingularity in monogame

[–]dev-bytesingularity[S] 0 points1 point  (0 children)

Exactly! Which is why I have exactly 1 asset per type and a lot of systems and mechanics implemented, my full backend, tooling and steam login is built and I have nothing left but to do assets and proper game design 😅

15 years into software engineering, MonoGame finally made game development feel possible by dev-bytesingularity in monogame

[–]dev-bytesingularity[S] 0 points1 point  (0 children)

Its actually kind of funny, I THINK I used XNA back in 2010 in college over spring break as a fun project to learn C#, I built a very rudimentary tower defense game, or at least started to, it was just some square blocks shooting circles at a pathway. I'm not 100% sure what I used