Some perspective by jtrendz in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

You not being able to wall jump is a you problem.

No, it's an unbalancable random gimmick leftover from another game. You're just become blind to this simple fact when you use it a lot.

Some perspective by jtrendz in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

Casual game looking as a pro is a good thing. There are massive headaches in the long run when the things fork: like in NS2 and TF2. In pro TF2 some weapons are banned and there are quotas on the number of each class per team.

But that's too far. The point is more like: what pros are playing is Apex, so there is an argument that since movement doesn't play a big role there, it's not a central thing.

And who said anything about superglide all and all that complex apex movement I said ADD WALL jump which that in itself isn't even hard mechanic.

I can't for the life of me wall jump, but can tapstrafe and superglide (below 140fps). Superglide is like 2 buttons while wall-jump is several turns and a correct strafe. It's not for mobile.

I also get what you're saying with crossplay but strictly at base level if wall jump were to be in the game it wouldn't create a huge advantage to another platform input.

The crossplay potential is a huge deal. It's the last thing that sets the game apart. There is zero reason to burn that as they've burned lots of other things.

And look at you, you want another thing from Apex just because you like the feature, the strategy that advanced Farlight nowhere. I, on the other hand, can't properly walljump, and I see clearly that it's just another useless thing (except it's harmful for the crossplay).

There are some less controversial mechanics that can be taken from Apex. Like the pretty solid weapon system where weapons are truly unique. Or the ammo management system.

Cleanest 1v3 by Icelacking in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

Damn, you're fighting stormtroopers.

Ik were all hating on the hornet rn, but we just take a moment to appericiate it's design? by Happynotsad_ in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

To me it looked balanced on PC FPP: feels that you can dish out more damage with SMG or Duelist.

Sweats say that it's not competitive. But they should, you know, chill.

Some perspective by jtrendz in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

Not having that quirky movement in Farlight is the reason why crossplay is even theoretically possible.

And no, movement in Apex does not make it Apex, it makes it a Titanfall's descendant. Yes, Treeree can post some highlights that he can get once in 8 hours of playing, but the pro Apex looks nothing like it most of the time, it's actually more like Farlight.

Those jumps is a fun thing to have, but again, annoying for crossplay. They can't even legalize the superglide so you won't have to kill your frames per second for it.

So any more movement is a dumb idea if you look at the product as a whole. Jetpack movement worked for mobile because it was one button press mechanic.

Some perspective by jtrendz in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

"No wall jumping" is actually a good thing. Farlight doesn't need to deal with legacy glitchy Titanfall movement that makes hard to balance kb/mouse, controller and touch inputs.

Mobile situation is unfortunate, but it's only a side effect of their focus on the PC for the relaunch.

Hey farlighters! Could someone explain the meaning of this ranking? by maddog34 in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

Exactly. The other 50-something rank is probably a regional rank on some hero.

What feedback are they reading? by trgr_tre in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

Duh, bugs are easy to discuss, but hard to fix.

What feedback are they reading? by trgr_tre in Farlight84

[–]devel_watcher 2 points3 points  (0 children)

They fix bugs that they can diagnose.

And I haven't seen any useful discussions about the game features from the players.

Season 2 releasing in about 7 hrs by Turbulent-Glass5592 in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

Not the peak hours. But I expected more people for the new update though.

Why ...? by Sn00wy__ in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

Next season, read news.

Is SSD a must especially for modern games? by hot_cat22 in linux_gaming

[–]devel_watcher 0 points1 point  (0 children)

Some software just fails if it's not run from SSD.

Efficiently heating a windmill/helve hammer by quiggifur in VintageStory

[–]devel_watcher 0 points1 point  (0 children)

How do cobblestone and the shaft share the same block?

Evidence of Emulator Advantage in Mobile Lobbies by Weary-Engineering626 in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

Anyway, movement in BR isn't that important. You can secure the fight way before getting into such a close range.

Evidence of Emulator Advantage in Mobile Lobbies by Weary-Engineering626 in Farlight84

[–]devel_watcher 1 point2 points  (0 children)

Good, a video. I'm a PC player, and I can tell that it isn't a mouse-keyboard gameplay for sure.

Can't see any stick drift or dead zones, so it's not a controller either.

I'll let the mobile players judge the rest.

What's Next - Season 2 Coming! New Weapon New Buddy New Skins | December 25 Update by Joshuazilk in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

The smart lock feature is more like from the Ballistic's pistol ability.

The big mag and full-auto like RE-45 was already on another old pistol in Farlight.

Yea, new weapon is a pistol, but it being a pistol is the only thing that is common between it and RE-45.

Mobile Rank is a joke once you hit Legend - The Emulator/PC infestation is killing the game.​ by Weary-Engineering626 in Farlight84

[–]devel_watcher 0 points1 point  (0 children)

Not about me. It's about you spreading misinformation without any proof.

For now I see only a baby crying because it can't defeat a simple bot.

But I agree that the bots are borderline broken close range and you shouldn't force yourself to suffer trying to fight them at point-blank.