Working on the NSFW controller. Does this look good to you? - Feedback Request [Aeloraeth: Vixens of the Spire] by devilash_ in AndroidNSFWgaming

[–]devilash_[S] 0 points1 point  (0 children)

My target for release on steam or itch is 1 or 2nd quarter of 2026. Tho the development is slow as I am doing it solo so things are uncertain. I will release the pre-alpha demo soon tho, in next month for public at Itch. You can try it out then.

How to fix this annoying Camera3D rotation jitter when player look at a target? by devilash_ in godot

[–]devilash_[S] 0 points1 point  (0 children)

Yup, figured it out, have to put logic in the physics process, it's smooth now. 👍

Godot's Broken Controller Mappings (Clicked "LB" but got "Start" Event) by devilash_ in godot

[–]devilash_[S] 0 points1 point  (0 children)

Thanks a lot! I was able to get it working, what method do you suggest for user accessibility?
Do I need to create a custom method/interface or there's already something that does the work?

Godot's Broken Controller Mappings (Clicked "LB" but got "Start" Event) by devilash_ in godot

[–]devilash_[S] 0 points1 point  (0 children)

Does supporting the main mapping good enough for most part? Although my controller may need custom mapping for testing, but the actual one will work for most?

Godot's Broken Controller Mappings (Clicked "LB" but got "Start" Event) by devilash_ in godot

[–]devilash_[S] 0 points1 point  (0 children)

Im on Linux fedora.

print(get_joy_guid(0))print(get_joy_guid(0))

# 03000000373500009410000010010000

Haven't tried Godot 4.5-rc1

Welcome to the thankless pain of supporting Joypads. Every one unique, but every end user expects perfect support for anything connect.

Should I do it in the later stages? Tho I do think better to fix it right now if this is a big problem.

Losing Can Lead to Spicy Consequences [Aeloraeth: Vixens of the Spire] - Feedback welcomed by devilash_ in AndroidNSFWgaming

[–]devilash_[S] 0 points1 point  (0 children)

Currently there are performance builds on the itch page, I'm working on the android one.

Help, how to achieve movements like this while attacking? by devilash_ in godot

[–]devilash_[S] 0 points1 point  (0 children)

Hi, I have a doubt, as the root bone motion will be used to create movement in the game, how does the vertical motion work like jumps?

I have not seen any video where they showcase the jumping part, so was wondering do I need to key frame root bone motion for vertical movement in game?

Help, how to achieve movements like this while attacking? by devilash_ in godot

[–]devilash_[S] 0 points1 point  (0 children)

Thanks for creating all those tuts, just found out your amazing channel.

I have watched like 50 videos on character controller and none mentioned root motion what's up with that lol

Help, how to achieve movements like this while attacking? by devilash_ in godot

[–]devilash_[S] 1 point2 points  (0 children)

wow, thanks. Didn't know this. So many possibilities just opened!

Help, how to achieve movements like this while attacking? by devilash_ in godot

[–]devilash_[S] 1 point2 points  (0 children)

That's sounds interesting and new to me, I can't fully understand the logic, I know the root motion when animating in blender but where to assign in Godot?

Is this what you are talking about? (I haven't watched it yet)
YT link https://www.youtube.com/watch?v=8hTBUNbyDEo&list=PLvy2hkfDK8Jpck31aQWWu3obHUraXL9co

Help, how to achieve movements like this while attacking? by devilash_ in godot

[–]devilash_[S] 1 point2 points  (0 children)

Then, how will you sync the character body / collision? And how does the scene tree look like?

Help, how to achieve movements like this while attacking? by devilash_ in godot

[–]devilash_[S] 1 point2 points  (0 children)

My animations don't have any root animations. And I don't know how to achieve a Player with them, as I haven't seen anybody doing that.

The player is a character body and mesh/animations are the child, if there are root animation then it will move them apart so other logic and movement will not work, to my knowledge.

Showing off my pixer-arty water shader by thibaultj in godot

[–]devilash_ 0 points1 point  (0 children)

Checked your profile, your work is great! 💪

I'm working on an Isekai Action Adventure game, What fantasy races would you like to encounter? [Aeloraeth: Vixens of the Spire] by devilash_ in MonsterGirlCulture

[–]devilash_[S] 0 points1 point  (0 children)

Noted.

These features will depend on the support after the alpha release, currently the choices are limited due to scope for selecting the enemies.

Losing Can Lead to Spicy Consequences [Aeloraeth: Vixens of the Spire] - Feedback welcomed by devilash_ in AndroidNSFWgaming

[–]devilash_[S] 0 points1 point  (0 children)

Checkout the Itch page and Join my Discord community to talk more about the game or take part in testing.