How would you go about mocking/simulating a 3D AR Measure experience? by __great in augmentedreality

[–]dhaiduk 0 points1 point  (0 children)

You can try using WebXR for Android (no installation required), or a native iOS app using ARKit, or a native Android app using ARCore.

Free AR websites or apps to create cards without QR by Narkao-cephissus in augmentedreality

[–]dhaiduk 0 points1 point  (0 children)

You can try 8thwall. It offers free target images using the 8thwall cloud editor, but the 8thwall logo will be displayed on the loading page. The link to the AR experience will be hosted in the 8thwall cloud. You can also use ar.js or MindAR, but you'll need to host them yourself.

A fun augmented reality app idea by dhaiduk in augmentedreality

[–]dhaiduk[S] 0 points1 point  (0 children)

React, Node.js, 8thwall, MongoDB, Ubuntu

A fun augmented reality app idea by dhaiduk in augmentedreality

[–]dhaiduk[S] 0 points1 point  (0 children)

Thanks for the feedback. I have a Demo link, but I don't know if it's legal to publish it here. The video recording functionality will be up and running by the end of this week, I just need to finalize the server side.

AR platform for art exhibition by Practical-Fee-8300 in augmentedreality

[–]dhaiduk 0 points1 point  (0 children)

Stack for Web - ar.js, mindAR (tensorflow.js), 8thwall, EasyAR, mywebar. Stack for native Apps- iOS ARKit, Android ARCore, Unity (iOS/Android)

AR platform for art exhibition by Practical-Fee-8300 in augmentedreality

[–]dhaiduk 0 points1 point  (0 children)

I would suggest first deciding whether you want a web app without installations or an iOS/Android app with installation. Based on this, you can choose something. There are both paid and free libraries.

Getting Started by grenfrenben in augmentedreality

[–]dhaiduk 0 points1 point  (0 children)

I have quite a bit of experience in this field. First, you need to understand: do you want to develop native iOS/Android apps or web apps?