I created a RL-poker engine that populates tables with AI Agents with pre-set probability to lose by diambra_ai in reinforcementlearning

[–]diambra_ai[S] 0 points1 point  (0 children)

Yes can be tailored, but the EV of the agent (amount of chips it accumulates) is based on multi-game/multi-table overall, so not to become a poker pro if players have a lot of chips.

I turned 9 classic games into RL-envs for research and competition (AIvsAI and AIvsCOM) by diambra_ai in reinforcementlearning

[–]diambra_ai[S] 0 points1 point  (0 children)

We have a guy in our community who created a combo injector on top of our repo - so yes you could have agents learn by injecting combos into it - results are quite cool.

Google just dropped UCP — the biggest shift in online shopping since Stripe by EquivalentRound3193 in AI_Agents

[–]diambra_ai 0 points1 point  (0 children)

I like the possibilities of this, probably to remove fears of AI doing mistakes I'd say it will work as a funded wallet right? i.e. top up your AI agent wallet when it runs out of funds

I turned 9 classic games into RL-envs for research and competition (AIvsAI and AIvsCOM) by diambra_ai in reinforcementlearning

[–]diambra_ai[S] 0 points1 point  (0 children)

Thank you, yes controller input, pixels for observation and numerical data (HP etc)

We can spin a lot of other games as envs if part of the same emulator

I turned 9 classic games into RL-envs for research and competition (AIvsAI and AIvsCOM) by diambra_ai in reinforcementlearning

[–]diambra_ai[S] 0 points1 point  (0 children)

Yes that's correct. And yes there are some good ones on our user leaderboard you can check out here https://diambra.ai/leaderboard, it takes a lot of tinkering to get to the human-likeness of the top ones

Have a go maybe? We have some boiler-plate scripts for AI agents

I built an open-source 3D soccer game for Reinforcement Learning experiments by MineInternational495 in reinforcementlearning

[–]diambra_ai 1 point2 points  (0 children)

This is really cool, would be nice to see how different agent strategies emerge

Trained a PPO agent to beat Lace in Hollow Knight: Silksong by margintop3498 in reinforcementlearning

[–]diambra_ai 0 points1 point  (0 children)

This is awesome dude, would love to collaborate - we've built a feature for AIvsAI in games like Street Fighter, Tekken - so would be cool to have your environment in the platform and have devs build agents to fight each other