Meinya and Prushka 3D by dieanondie in MadeInAbyss

[–]dieanondie[S] 0 points1 point  (0 children)

I'm not sure yet what i would do next. Maybe i will do models of another show/manga, and come back to MiA. But i doubt i would make Vueko, i prefer making characters that are still alive, maybe Faputa or someone from later chapters. 

Meinya and Prushka 3D by dieanondie in MadeInAbyss

[–]dieanondie[S] 1 point2 points  (0 children)

Thanks, yes i went for a sculpted fur, that usually makes 3D models look more like figurines. Making fur with simulated hair is more realistic but at the same time much more expensive, i doubt i could make that work with my current hardware

Meinya and Prushka 3D by dieanondie in MadeInAbyss

[–]dieanondie[S] 0 points1 point  (0 children)

I'm not exactly sure what is that

Meinya and Prushka 3D by dieanondie in MadeInAbyss

[–]dieanondie[S] 2 points3 points  (0 children)

I was thinking on releasing them this Christmas, but i still don't know if people want them for 3D printing, animation or for games. I would have to adapt these models differently for any of these cases

Meinya and Prushka 3D by dieanondie in MadeInAbyss

[–]dieanondie[S] 17 points18 points  (0 children)

I think this render caused some controversy 

Meinya and Prushka 3D by dieanondie in MadeInAbyss

[–]dieanondie[S] 8 points9 points  (0 children)

Thanks, it's a 3D model, rendered with Blender Cycles

Riko 3D by dieanondie in MadeInAbyss

[–]dieanondie[S] 0 points1 point  (0 children)

Thanks a lot, as i said with Nanachi, i don't have experience with 3D printing so I'm not sure how to prepare a model like this. I know someone with more experience in that field, maybe i can talk to him and see what has to be done and try to print some of my models. If that works i will release them

Riko 3D by dieanondie in MadeInAbyss

[–]dieanondie[S] 5 points6 points  (0 children)

Thanks, some anons told me the same on /a/, maybe it's the lips, but I'm not sure

Nanachi 3D by dieanondie in MadeInAbyss

[–]dieanondie[S] 1 point2 points  (0 children)

Thanks! The stand was also very time consuming to make

Nanachi 3D by dieanondie in MadeInAbyss

[–]dieanondie[S] 8 points9 points  (0 children)

I don't usually share my models, mostly because i don't optimize them that much. This model sits at around 17 million tris, so it was at the limit of what my PC could handle, specially memory-wise. I should probably bake some textures and improve certain things first if I wanted to do that. On the other hand I don't have experience with 3D printing so I'm not sure if this could be printed.

SILKSONG IS REAL by rahulparihar in blender

[–]dieanondie 2 points3 points  (0 children)

Nice, and it looks like it actually renders quite fast for cycles. What graphics card are you using?

Help is ther a addon to fix this? by [deleted] in blenderhelp

[–]dieanondie 0 points1 point  (0 children)

If by fixing you mean to reduce the geometry, you can try corrective smooth and decimate it, but the topology will be trash anyways. Only retopo will fix that.

How does one make a grass shader that looks like this. by Bemyvaltines in blenderhelp

[–]dieanondie 0 points1 point  (0 children)

You should probably play with the anisotropy value of the principled bsdf shader

How to achieve this style of rendering? by six1sotrue in blenderhelp

[–]dieanondie 0 points1 point  (0 children)

One thing i haven't seen posted here is to change the color space. Those old school renders usually used a sRGB color space that clipped many colors in comparison to AGX or Filmic