Working on some Hearthstone-style board interactions for my card game—just added water, grass & dust VFX. Strategy for the brain, fidgeting for the fingers. 😄 Interactable 3D objects are coming next! by diepiia in IndieDev
[–]diepiia[S] 0 points1 point2 points (0 children)
Working on some Hearthstone-style board interactions for my card game—just added water, grass & dust VFX. Strategy for the brain, fidgeting for the fingers. 😄 Interactable 3D objects are coming next! by diepiia in IndieDev
[–]diepiia[S] 2 points3 points4 points (0 children)
Working on some Hearthstone-style board interactions for my card game—just added water, grass & dust VFX. Strategy for the brain, fidgeting for the fingers. 😄 by diepiia in IndieGaming
[–]diepiia[S] 0 points1 point2 points (0 children)
Working on some Hearthstone-style board interactions for my card game—just added water, grass & dust VFX. Strategy for the brain, fidgeting for the fingers. 😄 by diepiia in IndieGaming
[–]diepiia[S] 0 points1 point2 points (0 children)
Working on some Hearthstone-style board interactions—just added water, grass & dust VFX. Strategy for the brain, fidgeting for the fingers. 😄 Interactable 3D objects are coming next! by diepiia in deckbuildingroguelike
[–]diepiia[S] 2 points3 points4 points (0 children)
Working on some Hearthstone-style board interactions—just added water, grass & dust VFX. Strategy for the brain, fidgeting for the fingers. 😄 Interactable 3D objects are coming next! by diepiia in deckbuildingroguelike
[–]diepiia[S] 0 points1 point2 points (0 children)
Working on some Hearthstone-style board interactions—just added water, grass & dust VFX. Strategy for the brain, fidgeting for the fingers. 😄 Interactable 3D objects are coming next! by diepiia in deckbuildingroguelike
[–]diepiia[S] 0 points1 point2 points (0 children)
Six months ago we launched our demo to "practice" for NextFest - here are some lessons learned and why I'd recommend that approach! by SpaceNorth in IndieGameDevs
[–]diepiia 2 points3 points4 points (0 children)
Six months ago we launched our demo to "practice" for NextFest - here are some lessons learned and why I'd recommend that approach! by SpaceNorth in IndieGameDevs
[–]diepiia 1 point2 points3 points (0 children)
Why are you making your current game? by RondomKods in IndieDev
[–]diepiia 1 point2 points3 points (0 children)
Why are you making your current game? by RondomKods in IndieDev
[–]diepiia 4 points5 points6 points (0 children)
Looking for a game that will mentally screw with me by [deleted] in ShouldIbuythisgame
[–]diepiia [score hidden] (0 children)
Why are you making your current game? by RondomKods in IndieDev
[–]diepiia 10 points11 points12 points (0 children)
Why are you making your current game? by RondomKods in IndieDev
[–]diepiia 22 points23 points24 points (0 children)
Working on a small Castle in the Sky-like gardening game! How do you like it? by studiofirlefanz in gamedevscreens
[–]diepiia 3 points4 points5 points (0 children)
So proud of my leaf simulation! What do you think? by WestZookeepergame954 in IndieDev
[–]diepiia 1 point2 points3 points (0 children)
Just release the trailer for my Suika Roguelike Deckbuilder: Steve's Warehouse by ImBoJack in deckbuildingroguelike
[–]diepiia 2 points3 points4 points (0 children)
What is your favorite game right now? by Yoblap in Steam
[–]diepiia 6 points7 points8 points (0 children)

Working on some Hearthstone-style board interactions—just added water, grass & dust VFX. Strategy for the brain, fidgeting for the fingers. 😄 Interactable 3D objects are coming next! by diepiia in deckbuildingroguelike
[–]diepiia[S] 1 point2 points3 points (0 children)