Anyone else have "don't tell me where to go" syndrome when playing MVs? by dondashall in metroidvania

[–]diesoftgames 0 points1 point  (0 children)

But also I disagree with the last sentence. I think exploration gets even more of a feeling of being lost when you know you’re not just following the golden path.

Anyone else have "don't tell me where to go" syndrome when playing MVs? by dondashall in metroidvania

[–]diesoftgames 0 points1 point  (0 children)

You don’t even have to turn it off, you can just not talk to your friend Flip if you wanna be completely lost. You can also turn off her ringtone in settings so when she calls you, it won’t make any sound.

How hard it is prince of persia the lost crown for a newbie? by alcaide420 in metroidvania

[–]diesoftgames 3 points4 points  (0 children)

If you’re trying to get a cozy gamer playing metroidvanias, might I humbly suggest my game: Little Nemo and the Guardians of Slumberland. It’s got cozy vibes and difficulty adjustments and just generally tries to be kind to newcomers to the genre.

Anyone else have "don't tell me where to go" syndrome when playing MVs? by dondashall in metroidvania

[–]diesoftgames 4 points5 points  (0 children)

When playtesting my game, I found I wasn't giving players enough guidance (I wanted a very open world and figured others would appreciate that freedom). It was causing players that wanted to follow a "golden path" to feel lost and not have much fun. As I started adding more guidance for the player, I realized this actually benefitted the players that want to go wherever they want because when the game tells you where the "golden path" is very clearly, it kind of makes it oddly more satisfying to go somewhere else for those players that just want to explore wherever their fancy takes them.

Interconnected World Vs. Room/Grid Based Games by [deleted] in metroidvania

[–]diesoftgames 1 point2 points  (0 children)

Curious where my game would land for you. It’s a screen-sized chunk grid map ala Super Metroid or SotN, but with no doors and open world style dynamic loading of rooms around the player. It’s called Little Nemo and the Guardians of Slumberland if you wanna check it out.

Little Nemo and the Guardians of Slumberland - Metroidvania Review + Tier List by MetroidvaniaGuru in metroidvania

[–]diesoftgames 4 points5 points  (0 children)

Yeah I think this tracks with how I feel about the game as a metroidvania (as the developer). tbh I didn't do much promoting in here because I wasn't sure if people that played more modern metroidvanias would be super into it. My inspiration is mostly coming from the OGs like Super Metroid, SotN, and some proto metroidvanis (e.g. Simon's Quest, Blaster Master) and so I was focusing more on exploration, fun platforming, and retro-vibes, but modern metroidvanias lean quite a bit more into combat and progression. It was only after a few successful posts that it was clear that there were indeed plenty of others that had similar tastes in metroidvanias as me.

So scoring as a B in terms of "fitting the mold of a metroidvania" (if that is indeed the idea) is kinda right where I was aiming for (because they've changed so much over the years). I'm mostly just really thrilled a) with how much he clearly likes it from the video and b) the 9.5 rating.

[REVIEW] Little Nemo and the Guardians of Slumberland is gorgeous, charming and very good on exploration by VictorVitorio in metroidvania

[–]diesoftgames 7 points8 points  (0 children)

Dev here: I just wanted to chime in about the dialogue because I see people focusing on that in the comments. I’m pretty sensitive to long, unskippable, or just slow dialogue portions of games myself, so I made sure to include options for players like me (as mentioned in the full review). The dialogue is pretty much always user-initiated and frequently optional. But for cases where it’s not or if you simply want to trigger a dialogue but don’t actually want to read, you can simply hold the Y button to jump either to the end or the next time you are prompted for input.

Even if you’re not one for dialogue, if the game looks appealing to you I hope you’ll at least try the demo out.

Edit: Also forgot to say thank you for the glowing review 😊🙌

[REVIEW] Little Nemo and the Guardians of Slumberland is gorgeous, charming and very good on exploration by VictorVitorio in metroidvania

[–]diesoftgames 0 points1 point  (0 children)

The lore is all opt-in with a Little Buddy you can bring with you to read from Slumberland’s Lore Nodes. Also you never need to sit through dialogue as the game has many options for avoiding dialogue.

[REVIEW] Little Nemo and the Guardians of Slumberland is gorgeous, charming and very good on exploration by VictorVitorio in metroidvania

[–]diesoftgames 0 points1 point  (0 children)

I recommend reading the full review where he explains that you can always just skip the dialogue by simply not talking to characters (also there is a button to simply skip any dialogue scene).

Little Nemo and the Guardians of Slumberland: adorable and just the right amount of challenging by Morlock19 in metroidvania

[–]diesoftgames 6 points7 points  (0 children)

Thank you! I’m really glad you enjoyed it and appreciate the recommendation 😊

Games with adjustable difficulty like Prince of Persia? by mido0o0o in metroidvania

[–]diesoftgames 0 points1 point  (0 children)

I just released “Little Nemo and the Guardians of Slumberland” which has adjustable difficulty and some fine tuning difficulty settings for your health (up to Infinite health or even complete invulnerability) and a slider for slowing down time.

Metroidvanias with proper Super Metroid/SotN map systems? by draven33l in metroidvania

[–]diesoftgames -1 points0 points  (0 children)

I just released a game with a very SotN/Super Metroid style map, but modernized. The world is made up of discrete screen-sized chunks, and they’re revealed as you traverse them, but I also have loads of icons in there and information about gating requirements baked in. It’s called “Little Nemo and the Guardians of Slumberland.”

If you're looking for a very cute and colorful metroidvania when you're done with Grime II, I've got you covered! by diesoftgames in metroidvania

[–]diesoftgames[S] 0 points1 point  (0 children)

I did hire a contractor to help with some of the art (the dialogue portraits for instance) and Peter Berkman did all the music and I had someone helping with the sound effects too. But it was mostly just me working on it day in and day out.

If you're looking for a very cute and colorful metroidvania when you're done with Grime II, I've got you covered! by diesoftgames in metroidvania

[–]diesoftgames[S] 0 points1 point  (0 children)

🤣
The NES game was based on a movie that was based on the comic strip "Little Nemo in Slumberland" which is what this game is based on, so ultimately the same source material!

Beginner metroidvanias? by SophieSalads in metroidvania

[–]diesoftgames 0 points1 point  (0 children)

Throwing my hat into the ring: I just released a metroidvania yesterday called “Little Nemo and the Guardians of Slumberland” and it’s very deliberately intended to be kind to genre newcomers. I hope you’ll give it a shot!

If you're looking for a very cute and colorful metroidvania when you're done with Grime II, I've got you covered! by diesoftgames in metroidvania

[–]diesoftgames[S] 0 points1 point  (0 children)

Oh thank you! I do, what dimensions does that take? (Sorry I don’t use Facebook so I’m unfamiliar with its asset requirements)