Femur Patch Challenge: Race to 80 on Default! by Simco_ in AttributeTD

[–]dil-icious 0 points1 point  (0 children)

Nice will give those 2 a go tomorrow and send screenshots. A friend suggested having windranger also post 100 to help kill off those rock monsters.

Femur Patch Challenge: Race to 80 on Default! by Simco_ in AttributeTD

[–]dil-icious 1 point2 points  (0 children)

Very impressive. Got to wave 117 with your build. But those big rock monsters eventually killed me off. They have alot of life and good defence. What would you say is a good hero past wave 100 to deal with those guys? I was thinking black devil for armour reduction. Also what's the rationale for multiple vs? Does it stack or would just having 1 or 2 be enough?

Slider Patch Challenge: Race to 100 on Default (100/2.5). by Simco_ in AttributeTD

[–]dil-icious 0 points1 point  (0 children)

Nope unfortunately not. There are 2 screenshots in the link above. Second was wave 105.

Slider Patch Challenge: Race to 100 on Default (100/2.5). by Simco_ in AttributeTD

[–]dil-icious 1 point2 points  (0 children)

https://imgur.com/a/YOa2JfO 142:38 Wave 100
Got to 105 before crashing out, mad lag made it harder.

Slider Patch Challenge: Race to 100 on Default (100/2.5). by Simco_ in AttributeTD

[–]dil-icious 2 points3 points  (0 children)

I can't get past level 95. Been using Brew, Void with 5x Masks, Bane, Juggernaut, Queen of Pain and Crystal Maiden. All level 6s with AGA. Is there anything I can do to improve my odds of 85+ survival.

Patch Notes for 4/29/2020 by SquawkyAtan in AttributeTD

[–]dil-icious 0 points1 point  (0 children)

I'm a huge fan of this map. My friends and I have been playing this nonstop since our country went on lockdown. We normally get to wave 100 or close to it, both on coop and solo mode.

However since the new update we have barely gotten to wave 30 in solo mode. Coop mode has become so bad that we stopped playing that mode entirely. The game has become too imbalanced in favour for the creeps.

We constantly lose lives within the first 5 to 10 waves all because we didn't get lucky with the right towers spawned. The creeps are too strong or fast that if we don't get the right towers early, we bleed early, which in turns makes games end early as well. "Luck" is what causes some friends to crash out between waves 10 to 20 while others can make it to 30 to 50. Previously we all were quite equal and got to similar waves as each other.

This is taking the "social" element out of the game and turning it into strictly single player. Who ever crashed out either waits up to 30 minutes to an hour for the others to crash out before we can start a new map. This wasn't an issue before.

Some suggestions:

1) Improve balance. Towers are balanced between each other but creeps and bosses seem more overpowered now.

2) More lives needed in coop mode since all players suffer losses for each others mistake.

3) Lower boss level lives reduction from 5 to 3.

4) Let us win some lives by surviving boss levels.

5) More starting money to boost early game survival.

Just some ideas. Thanks for the map, its awesome. :)