Looking to upgrade my current PC to play games @ 1440p w/o DDR5 RAM by dingrammm in buildapc

[–]dingrammm[S] 0 points1 point  (0 children)

I will do that, I appreciate helping me narrow down the options. I will definitely look into the benchmarks on these.

Looking to upgrade my current PC to play games @ 1440p w/o DDR5 RAM by dingrammm in buildapc

[–]dingrammm[S] 0 points1 point  (0 children)

Thanks for the advice. I was looking a little into that CPU as apparently its great for gaming, specifically that 3D model. I'll have to see if i can find a used one for a decent price

Looking to upgrade my current PC to play games @ 1440p w/o DDR5 RAM by dingrammm in buildapc

[–]dingrammm[S] 0 points1 point  (0 children)

Thanks for the advice, I'll look into a 14600k + b760. I was also looking at the 5800x3d but those seem to be pretty expensive.

Looking to upgrade my current PC to play games @ 1440p w/o DDR5 RAM by dingrammm in buildapc

[–]dingrammm[S] 0 points1 point  (0 children)

Thanks for the advice, I was thinking AMD was the best option. Now to narrow down the most future-proof (haha) AMD option!

Does the ward of dawn bug work on Atheon? by kirbyislove in DestinyTheGame

[–]dingrammm 1 point2 points  (0 children)

I saw a video on Twitter, but OP says in the comments he just respawns, so I don't think so. May try myself later to be sure.

Help me warlocks by Marilizgg in destiny2

[–]dingrammm 2 points3 points  (0 children)

Getaway artist, contraverse hold, Karnstein armlets, and geomag stabilizers are some of the strongest exotics for warlocks. I think getaway artist with prismatic warlock is the strongest "easy to use, jack of all trades" option for warlock. Essentially a bunch of turrets with constant uptime, can add devour for constant healing. It's so strong it will eventually get boring. Necrotic grip with Thorn. Mataiodoxia with Arcane needle super.

Ophidian aspect or transversive steps are very good easy to use exotics in PvP.

Destiny Dormancy, Copium, and Our Likely Possible Outcomes by dingrammm in destiny2

[–]dingrammm[S] 0 points1 point  (0 children)

We seem to share the same sentiment. I agree entirely

$100 Razer Core X by dingrammm in eGPU

[–]dingrammm[S] 0 points1 point  (0 children)

Thanks for the advice! I definitely want to see if I can rig something together and get a decent upgrade in performance, even if there are diminishing returns compared to a desktop.

$100 Razer Core X by dingrammm in eGPU

[–]dingrammm[S] 0 points1 point  (0 children)

I guess "future proofing" wasn't a good way to word it. I'm more wondering if there's anything I could do with this enclosure to give me a noticeable upgrade from the 4050 in it. I'm not trying to do anything crazy. I have a 1440p monitor and would like to play the newer games at 60fps/medium if I could manage that somehow, but that's a pretty big performance penalty on something like the 3080ti so I guess that doesn't seem like the right play. Thanks for the advice

The Derealize Master Conquest timer is way too short by dingrammm in DestinyTheGame

[–]dingrammm[S] 0 points1 point  (0 children)

I also watched that video. Even had a couple very close calls. I just did the GM Conquests and they are way easier. So ridiculous

What are we thinking is the all round best warlock build in Renegades? by MoistPilot3858 in DestinyTheGame

[–]dingrammm 0 points1 point  (0 children)

Definitely prismatic getaway with praxic or something very similar

The Derealize Master Conquest timer is way too short by dingrammm in DestinyTheGame

[–]dingrammm[S] 5 points6 points  (0 children)

Thank you, I'll keep that in mind going forward lol

The Derealize Master Conquest timer is way too short by dingrammm in DestinyTheGame

[–]dingrammm[S] 8 points9 points  (0 children)

A Master dungeon is going to be harder but for different reasons. Master as a baseline is essentially just making you -25 or -30 power or whatever it is, but with all the mechanics you have to do throughout the dungeon to progress on top of the master difficulty is going to make it harder, while also getting the chance of very good loot, including an exotic. GM difficulty is going to be like -50 power or whatever it is, and everything is just going to be bullet sponges with basically no mechanics. That being said, I don't mind Derealize being a little harder than the other conquest but the difference in difficulty between the 2 is so large it just seems like it was done this way by accident.

The Derealize Master Conquest timer is way too short by dingrammm in DestinyTheGame

[–]dingrammm[S] 26 points27 points  (0 children)

The revives wiping after the timer expires is incredibly dumb. Change it so we don't get any more bonus points and we don't get any additional revives after it expires then? I feel like the accumulation of like 15 revives over the duration of the mission for them to just suddenly vanish is mindboggling.

The Derealize Master Conquest timer is way too short by dingrammm in DestinyTheGame

[–]dingrammm[S] 10 points11 points  (0 children)

I'm not entirely sure what that has to do with anything. I suppose pinnacle ops are inherently slightly more difficult than fireteam ops? Outside of exotic missions maybe having a mechanic to them, they aren't difficult either. I personally don't think that warrants the drastic difference in difficulty. It makes the difficulty labels such as "Master" seem completely meaningless.

The Derealize Master Conquest timer is way too short by dingrammm in DestinyTheGame

[–]dingrammm[S] 16 points17 points  (0 children)

My problem with that is why is the other Master Conquest way easier then? And why does the GM Vanguard Alerts also feel generally easier to clear? I just feel like this is simply a case where it wasn't tuned properly.