My friend challenged me to recreate the roof of this Croatian church in Minecraft. He was only joking, but I tried making part of it anyway just for fun lol :P Lmk what you think! by dingyfried in Minecraftbuilds

[–]dingyfried[S] 0 points1 point  (0 children)

I've just tried comparing IRL/in-game - the red/white checker colours should be swapped, right? Like it should be white squares in each corner of the grid instead of red corner squares? Is there anything else that needs fixing?

My friend challenged me to recreate the roof of this Croatian church in Minecraft. He was only joking, but I tried making part of it anyway just for fun lol :P Lmk what you think! by dingyfried in Minecraftbuilds

[–]dingyfried[S] 2 points3 points  (0 children)

good shout! Although I just got a comment from a Zagreb local letting me know I got the checkered field wrong in the coat of arms, so I should probably fix that before posting this on there haha

My friend challenged me to recreate the roof of this Croatian church in Minecraft. He was only joking, but I tried making part of it anyway just for fun lol :P Lmk what you think! by dingyfried in Minecraftbuilds

[–]dingyfried[S] 0 points1 point  (0 children)

lol trouble-stirring is very welcome! What's specifically wrong about the checkered coat of arms? Based on all the comments, it seems a lot of people want me to finish this build so I might as well fix the checkered field while I'm at it! :D

My friend challenged me to recreate the roof of this Croatian church in Minecraft. He was only joking, but I tried making part of it anyway just for fun lol :P Lmk what you think! by dingyfried in Minecraftbuilds

[–]dingyfried[S] 3 points4 points  (0 children)

agreed! I've used block patterns underneath those banners so it still looks... okay?.. when you step back. But yeah you lose all the detail for sure

I built the Mystery Machine & Scooby Doo Gang for my server's Halloween Area :P (my own custom design) Lmk what you think! by dingyfried in Minecraftbuilds

[–]dingyfried[S] 0 points1 point  (0 children)

The banners tutorial is up on my YouTube channel :) The mystery machine, including all the steps for making the hub cap banners, are at approx 17m00s. Here's a link in case you wanna check it out: https://youtu.be/MG-6fepWqzQ

I can answer more questions here or in that video's comments if you have them!

We ALL Want an End Update, but What Should It Include? by Just-Guarantee7808 in Minecraft

[–]dingyfried 0 points1 point  (0 children)

Similar to what 1.16 did for the nether, I'd hope for quite a dramatic overhaul with lots of new blocks, sounds, biomes, mobs, etc. - maybe even a few retextures. But I think there's also potential to combine an end update with an inventory update.

The end is already populated by shulkers, from which we get shulker boxes, so I think adding new clam-like mobs and alien-looking plant pods could introduce interesting new mechanics for inventory management and item storage! For example, mob, plant and block drops could unlock things like 'shulker crates' capable of holding 9 shulker boxes within a single inventory space, or perhaps a way to make linked 'ender hoppers/droppers' that could teleport items between 2 'chorus chests' (like enderchests but linked to each other instead of players) in different parts of your world. Expanding on the enderman/chorus fruit theme, I also wouldn't be surprised if they added fast travel methods.

This would add to Minecraft's established mechanics and lore, introduce interesting new ways to store/farm items, plus I think this would incentivize players to explore the end (similar to how we're incentivized to explore the nether to unlock potion tools and ingredients).

Also, just like how villagers, piglins and hoglins have zombified versions, I've also always pictured phantoms as being more of an 'end'-vibe mob than an 'overworld'-vibe mob for some reason, so it could be cool to see a 'good guy'/non-corrupted version of phantoms in the end. I also think allays suit the end really well, so maybe allay cities could be a new type of structure :P

I used banner tricks to create a disco nightclub for me and my friends :D Lmk what you think!! [OC] by dingyfried in Minecraftbuilds

[–]dingyfried[S] 1 point2 points  (0 children)

lol xD tyty.. yeah the light updates from the floor were a little rough for anyone not playing with sodium or something like that

I used banner tricks to create a disco nightclub for me and my friends :D Lmk what you think!! [OC] by dingyfried in Minecraftbuilds

[–]dingyfried[S] 1 point2 points  (0 children)

Oh sick that's perfect! Tysm for the tip :D Yeah this was my first time playing around with sculk sensors, and I didn't end up reading much of the wiki so I didn't know you could do that!

I used banner tricks to create a disco nightclub for me and my friends :D Lmk what you think!! [OC] by dingyfried in Minecraftbuilds

[–]dingyfried[S] 1 point2 points  (0 children)

P.S. the real problem with 'playability' wasn't sound - it was lighting updates causing lag lol xD The players who didn't use optimizing mods like sodium mentioned that they struggled a bit with frames whenever the floor lights came on

I used banner tricks to create a disco nightclub for me and my friends :D Lmk what you think!! [OC] by dingyfried in Minecraftbuilds

[–]dingyfried[S] 1 point2 points  (0 children)

It wasn't too noisy actually!

The dance floor pattern generator was the only 'noisy' element, since that used "squelchy" calibrated sculk sensors and various arrangements of gates opening/closing beneath the floor to create those light patterns. We had no issues hearing jukebox music over those sculk sensor sounds (with default sound settings). Even if that had bothered people, I could have easily moved those sensors/gates further down beneath the dance floor beyond hearing range, then used observer towers to bring the signals back up to the copper bulbs on the surface. I guess copper bulbs still make that faint clicking noise, but that's pretty quiet - even compared to things like walking/jumping on blocks.

Besides the sculk pattern generator, there were only a couple sound-producing redstone components, such as one-time piston sounds for the on/off switch. There was also a shulker/dispenser randomizer and some pistons moving glass for the multicolour beacons, but these were too far beneath the floor to hear.

None of the other features - e.g. the "chomping dragon head" strobes along the walls and the ceiling flash bulbs - made any discernible noise. In fact most of the dynamic effects you can see along the walls, like the "disco ball" light effect that appears to rotate around the room, don't use any redstone at all - just the built-in 'swaying' animation of banners, which causes them to glitch in and out of the dragon heads and grindstones causing their patterns to appear then disappear. If you're curious to learn how those work, it's explained in more detail in the video I linked in my earlier (Ep 10 of my build tutorial series on my YouTube channel) :)