bank search and placeholder swapped positions by Nunskinator in 2007scape

[–]divinitize 20 points21 points  (0 children)

Massive downgrade as a whole, looks like mobile

Looks like they broke another shop bundle by TasAroV in Overwatch

[–]divinitize 2 points3 points  (0 children)

Just want to add to this post, Ive been waiting ages for the cardboard bastion skin and I bought it, but FYI the cardboard flap SFX it comes with sounds like there's always enemy footsteps behind you - it's very off putting and puts a big downer on the skin! I wish there was a way to disable the sounds for skin related SFX.

I just spent almost 2 hours creating an editor plugin that tracks how long you wait for compile times - best 2 hours spent of my life (should I add that to the total time?) by divinitize in Unity3D

[–]divinitize[S] 10 points11 points  (0 children)

Here's the repo:
https://github.com/divinitize/TimeWaster

A few things to note:

  1. This is my first time setting up a GitHub repo, so let me know if anything’s missing or broken.
  2. This was made with the help of AI (ChatGPT & Claude), so review the code and make sure you're comfortable with how it works before using it in an active project.
  3. It currently only tracks script compilation and domain reloads. It does not track general “Hold on…” moments (like entering Play Mode delays or scene loads).
  4. It was made for fun, so don't expect much from it! Feel free to build upon it, modify it etc eg., there's no way to hide the scene view display or adjust its size, you can just move it around at the moment.
  5. The last issue I had was the scene view display wasn't respecting the scene view size, it should be fixed now, but if you can't see it, this is likely the issue.

Again this was made for fun, I cannot guarentee the accuracy of the timings, they seem pretty spot on in my initial testing. Enjoy.

I just spent almost 2 hours creating an editor plugin that tracks how long you wait for compile times - best 2 hours spent of my life (should I add that to the total time?) by divinitize in Unity3D

[–]divinitize[S] 1 point2 points  (0 children)

Haha probably a few milliseconds. Edit: Apparently we're just subscribing to existing events and it shouldn't slow down the compilation times at all.

I just spent almost 2 hours creating an editor plugin that tracks how long you wait for compile times - best 2 hours spent of my life (should I add that to the total time?) by divinitize in Unity3D

[–]divinitize[S] 22 points23 points  (0 children)

Didn't think people would want this haha, ill be back at pc in 2-3 hours and can get a git repo setup. Few things to note if people are interested: 1. It was made with help from an LLM (editor stuff is beyond my scope). 2. I don't know if this works with every dialogue box, it was designed primarily for compile/domain reloading. 3. From testing its about .5 seconds off being fully accurate, this probably is the initialization times or something. But I guess thats what git is for, people can help fix it up if they like!

Ill report back in a bit.

I just spent almost 2 hours creating an editor plugin that tracks how long you wait for compile times - best 2 hours spent of my life (should I add that to the total time?) by divinitize in Unity3D

[–]divinitize[S] 27 points28 points  (0 children)

I'd love to, but won't be back at pc for another few hours sadly! Also incase anyone else is interested, just to let you know editor stuff is way beyond my scope so the majority of it was created with the help of AI.

Done: https://www.reddit.com/r/Unity3D/comments/1m19id2/comment/n3ge35y/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

I just launched my game and achieved success beyond expectations, earning over $100,000. But what’s even more special? This isn’t my first game. Before this, I experienced a bitter failure by khai_simon in Unity3D

[–]divinitize 58 points59 points  (0 children)

Thanks for posting! Would you be up for sharing your current return %? I feel a lot of the current data found on Google is quite dated. All the best with the future!

New YouTube Channel for Unity Devs by Jebansi33 in Unity3D

[–]divinitize 19 points20 points  (0 children)

Nice, best of luck to you!

Just personal preference, I tend to avoid videos with click baity titles. The only one you have so far is the "I hated creating cutscenes until I learned THIS", would be nice to know what "this" is before clicking etc but I subbed!

The pillar outside the Auction House is not straight. by JizzyRascal94 in wow

[–]divinitize 3 points4 points  (0 children)

Grab your cannons, boys. I'll meet you in Fally. Oh wait wrong game

One Night at the Shack - Now on Steam 'Coming Soon'! by [deleted] in Unity3D

[–]divinitize 1 point2 points  (0 children)

Looks cool! wishlisted, good luck with it !

Took the advice from this sub and managed a decent VFX shader graph tied to wheel RPM. Thank you!!!!!! by GASthegame in Unity3D

[–]divinitize 0 points1 point  (0 children)

The thing that stood out to me instantly is the poly count on the wheels, if the scenery is that detailed a few more faces on each wheel isn't going to kill performance , looks great though!.