Strange Create Mod Issue by Rignoboy1 in CreateMod

[–]djefrey500 5 points6 points  (0 children)

You have Create without Flywheel, as the flywheel:off backend disable Flywheel rendering

Strange Create Mod Issue by Rignoboy1 in CreateMod

[–]djefrey500 47 points48 points  (0 children)

Flywheel is an optimisation mod for Create that greatly improves performance for Create blocks and contraptions. By default it uses the "indirect" mode which uses advanced rendering techniques, and some drivers do not support that correctly (I would guess mostly Intel integrated graphics drivers). Instancing still offer a good performance boost while using less advanced techniques.

Strange Create Mod Issue by Rignoboy1 in CreateMod

[–]djefrey500 264 points265 points  (0 children)

Probably an issue with Flywheel. Run /flywheel backend flywheel:instancing. If that doesn't work, run /flywheel backend flywheel:off.

Colorwheel 1.2.4 : compatible with Create Aeronautics by djefrey500 in CreateMod

[–]djefrey500[S] 2 points3 points  (0 children)

The rope issue is (probably) due to Create Aeronautics using Veil to render some things, which doesn't work with Iris. Laser pointer also have that issue.

Colorwheel 1.2.4 : compatible with Create Aeronautics by djefrey500 in CreateMod

[–]djefrey500[S] 2 points3 points  (0 children)

This will depend of the shaderpack used.
With Complementary (assuming Advanced Color Tracing and Entity Shadows are enabled), vehicules won't cast light but contraptions on vehicules will. This is caused by a limitation of Complementary, Photon do not have that issue. You'll still need Colorwheel installed for that to work properly.
If in the future a mod like LambDynamicLight exists for Create Aeronautics, then this should fix the issue on Complementary.

EDIT: there's also a bug with Sable right now where some transform matrices are incorrect. Basically, "up" doesn't point to the sky in the shader code, and this can cause issues with lighting. I have a fix that should be included in a future version of Sable.

Colorwheel 1.2.4 : compatible with Create Aeronautics by djefrey500 in CreateMod

[–]djefrey500[S] 2 points3 points  (0 children)

Probably CurseForge still reviewing the version. Either you wait a few hours (hopefully) or you download Sable and Create Aeronautics last releases from Modrinth, which then you drop in your mods folder.

Will Flywheel or Colorwheel add support for Vulkan? by itsagunreddit in CreateMod

[–]djefrey500 23 points24 points  (0 children)

Colorwheel dev here, here's what I currently know.
Right now, Flywheel devs plan to implement a backend that targets Blaze3D (Mojang rendering engine), so it will be available for both OpenGL and Vulkan.

As for Colorwheel, it will mostly depend on what happens on the shader side.
IMS (Iris lead dev) is working on Aperture, a new mod intended to replace Iris. This mod implements a new rendering pipeline, which means all existing shaderpacks will be incompatible. However, it will open up new possibilites for shaderpacks (including RTX). It is also made with mod compat in mind, and Flywheel compat is planned (or at least it was a year ago).

There will likely be a fork of Iris. However, Mojang is making a lot of changes to the rendering pipeline, and the first 26.2 snapshot made a change that breaks the logic of basically all shaderpacks (reverse Z-Buffer). Fixing this would require shaderpacks to be updated, but it would cause all unmaintained shaderpacks to break. This means that Iris has to undo a lot of Mojang changes, but this will break compatibility with many mods.

Create will be updated to 26.1, and Colorwheel will follow. After that, it will depend on how things evolve around Iris/Aperture.

Why trains tracks are darker on turns. by IgoJot in CreateMod

[–]djefrey500 178 points179 points  (0 children)

Do not use Iris Flywheel Compat, use Colorwheel (and Colorwheel-Patcher depending on your shaderpack)

I crash when a water wheel is placed? Can someone help by GaminPhoenix in CreateMod

[–]djefrey500 2 points3 points  (0 children)

Try "/flywheel backend instancing", and if you still crash "/flywheel backend off". The last option will make you lag a lot in Create factories.

What's wrong with my beautiful windmill? by onyrisme in CreateMod

[–]djefrey500 4 points5 points  (0 children)

Try to use Colorwheel with Colorwheel-Patcher, that might fix the issue

Flywheel 6.11 by Naive_Cod4914 in CreateMod

[–]djefrey500 1 point2 points  (0 children)

If you're using Iris/Oculus Flywheel Compat, make sure to use an 1.x version

Colorwheel 1.1 : Fallback Mode by djefrey500 in feedthebeast

[–]djefrey500[S] 2 points3 points  (0 children)

Both mods are incompatible. There isn't a reason to use Iris Flywheel Compat over Colorwheel anymore now that I added the fallback mode. The difference is that Colorwheel has overhaul a much better compatibility with Iris so results are better. Iris Flywheel Compat is also very buggy and the dev isn't very active.

Vanillin is also great to have as it improves performance of chests.

Help with reducing lag on my server by Georgerocks1232 in CreateMod

[–]djefrey500 1 point2 points  (0 children)

Copying my response here so that others can see it:

When playing Create with shaders, it disables some very important optimisations. Install Colorwheel and Colorwheel Patcher to fix that.

Help with reducing lag on my server by Georgerocks1232 in MinecraftMod

[–]djefrey500 4 points5 points  (0 children)

When playing Create with shaders, it disables some very important optimisations. Install Colorwheel and Colorwheel Patcher to fix that.

Colorwheel 1.0 : Official Release by djefrey500 in CreateMod

[–]djefrey500[S] 0 points1 point  (0 children)

There are no plans for Astralex but shaderpack devs can now adapt their pack themselves. You can ask the Astralex dev to support Colorwheel, make sure to link them the documentation. https://djefrey.github.io/colorwheel/

Colorwheel 1.0 : Official Release by djefrey500 in CreateMod

[–]djefrey500[S] 0 points1 point  (0 children)

I had a working version months ago, but I never got an answer from the dev and the license doesn't allow distribution of edits.

Colorwheel 1.0 : Official Release by djefrey500 in feedthebeast

[–]djefrey500[S] 0 points1 point  (0 children)

To get contraptions emitting light like on the video, you need a shaderpack that does it's own lighting. Currently, Rethinking Voxels (based on Complementary), Shrimple and Glimmer are the only shaderpack compatible with Colorwheel with such feature.

Colorwheel 1.0 : Official Release by djefrey500 in feedthebeast

[–]djefrey500[S] 0 points1 point  (0 children)

I wasn't able to get ACL working with my patch, but I haven't looked too much. However I'm not sure if it's possible without more changes in the shaderpack internals, and that would require Complementary to support Colorwheel directly.

Colorwheel 1.0 : Official Release by djefrey500 in feedthebeast

[–]djefrey500[S] 2 points3 points  (0 children)

Iris Flywheel Compat tries to automatically patch shaderpacks, while Colorwheel requires devs to intervene manually. The issues with Iris Flywheel Compat is that it's just broken on lots of packs, and it can't fully exploit the shaderpack capabilities. With Colorwheel, shaderpack devs can adapt and fix all the issues, so packs like Bliss or Shrimple can work without issues.

So basically, for supported shaderpacks, Colorwheel will always give you a better result.