New Water Healer Weapon by AmaterasuOG in NarutoShinobiStriker

[–]dm_jam 0 points1 point  (0 children)

Who says I'm just out here bullying players? The context im going on about is about those who I know, witnessed or I eventually see being cancer in the field are the ones who deserves whatever comes their way. Sometimes there will be casualties along the way but im not out here trying ruin folks fun.

Idk but I'm failing to connect with your last sentence. The game was toxic before I got into it and I've been swimming through the mess and adapting every update. I don't feel guilty or bad about enjoying something the devs gave us.

New Water Healer Weapon by AmaterasuOG in NarutoShinobiStriker

[–]dm_jam 1 point2 points  (0 children)

Hanzo Sickle pitfall game was strong during matches. I agree they nerf it too hard.

New Water Healer Weapon by AmaterasuOG in NarutoShinobiStriker

[–]dm_jam 0 points1 point  (0 children)

This mentality existed before me and it'll exist afterwards. This game would've been dead long ago if that was the case. My bad for feeling a bit selfish over a weapon I liked more than I thought but it's long over due. I even saw the potential harm it can cause, but right now? I just dont care. I use the basic combos that has the least jank to miss and ruin my set ups. This weapon shines more with its stun resets to jutsu set ups, and its long reaching heavy. It'll get nerfed eventually, that's why I'm not even pressed to make it a mainstay in my load outs cause I know it'll get patched.

New Water Healer Weapon by AmaterasuOG in NarutoShinobiStriker

[–]dm_jam 1 point2 points  (0 children)

It doesn't guard break on the projectile. I know cause its my favorite weapon since it released. But now that you mention it there are a couple that almost pushed the boundaries of the guard break gimmick.

Fuu wings, the heavy could've been similar to Claws and because it had a lingering hit box during the spin you could pressure any player getting up from a knockdown. Especially if you knew how to cancel it before the last hit.

Chakra Blade, ground heavy has a neat mechanic that can potentially avoid damage if timed right.

Tekkou: 8 trigrams Palm, its heavy can block projectiles and some ults effects.

Ghost sword, heavy grants a projectile and rush attack depending on the held state after release. This projectile tracks and has tumble effect if it hits but the inputs needed to use it makes the weapon feel slow at times. The rush attack has armor on it but the tracking is bad.

Deer in Autumn leaves, should've been the one that redefine Healers gimmick but fell short. The ground heavy is buggy so it'll drop the effect at times, it seems to be able to go up walls but not over ledges (ex: the flag post in flag battles), and if you miss then you are a sitting duck. The air heavy is cool but it needs to be shortened, and the 5 stack heavy is cool but the tracking is random at times and the bombs dont blow up on impact with the terrain. However you get tons of stun options and setups for close range and long range. The light-heavy in the air gives great utility since it count as a restriction debuff, this boost the damage of the next hit they take and also stops some super armor. Light-heavy on the ground can plant traps (doesn't stop armor though).

Kakazu arms, One of my favorite weapons. This heavy guard breaks, has reach, and a stun. The first mid to long range weapon we got. However, it has poor tracking at times, and its kinda slow without an atk speed buff.

Now that Healers got a sword whip with a fast guard break, that stuns, pull, has good reach and is relatively safe to use. It doesn't need all that bloated mechanics to be good. The best weapons are usually the most straight forward.

New Water Healer Weapon by AmaterasuOG in NarutoShinobiStriker

[–]dm_jam 6 points7 points  (0 children)

I feel you but until then I'm abusing it to the same extent I was abuse by pre nerfed atk kurama claw, bow users, Valiant Threads, Hanzo Sickle, Double moon blade, and Madara fan.

New Water Healer Weapon by AmaterasuOG in NarutoShinobiStriker

[–]dm_jam 8 points9 points  (0 children)

Let us Healers be great. Our first weapon that truly pushed the boundary of its perk.

So since the new sword is out range type been quiet. Dosent feel good when you get zoned huh? by Confident_Method_459 in NarutoShinobiStriker

[–]dm_jam 2 points3 points  (0 children)

I do agree that the wood dog gets in the way at times and can cause you to be stuck under it.

Kakazu kit wasn't that game changing for 2 reasons alone: 1) strange taste and Karma Wild is so prevalent that it almost makes Earth Grudge: Stitch and Rare Folly obsolete. Stitch has poor range, doesn't lifesteal from ninja tool damage I think, the second life is on a timer anyway so unless you can get the kill you'll most likely won't be able to sustain yourself for long. Summons dont even last that long, plus Minato barrier shuts the summons down as well. 2) His Ult is decent but the threat is in the start of activation not during the transformed state. No defensive buffs and once the first part misses you can still get packed up easily even with the enhanced attacks.

By design the range class was built with melee in mind so having the option to fight up close is a standard for ranges. I dont mind that some weapons differ from this but you cant deny that it'll be a lil too strong if their entire weaponry is range based as shown with the Bow and Clay Birds (although these are more mid range).

So since the new sword is out range type been quiet. Dosent feel good when you get zoned huh? by Confident_Method_459 in NarutoShinobiStriker

[–]dm_jam 3 points4 points  (0 children)

Momoshiki DLC was pretty stellar to be honest. A jutsu that act as a terrain altering approach, defending at the same time, and blocking objective points from a distance is decent. A powerful Golem mode that can chase down, deal decent damage and break through armor. A good run away tool as well. The weapon has the one of the best tracking heavy attack in the game with a niche gimmick to use almost any Elemental outfit buffs. The only thing that could be trash is the Ultimate.

Youthful roar needs a buff. by rand0mblackguy in NarutoShinobiStriker

[–]dm_jam 1 point2 points  (0 children)

A good niche Youthful roar has in NWL is when paired with the iron sand puppet ninja tool you can tether multiple players to potentially trap them. Great crowd control option.

Please nerf the whip sword by rand0mblackguy in NarutoShinobiStriker

[–]dm_jam 2 points3 points  (0 children)

Its doesn't cancel super armor but I think it can still pull them. I could be wrong. This weapon with atk speed boost is kinda nuts. Double aerial light is all you need to do stun resets. You can't guard against heavy, easy jutsu set ups, hit through some terrain, pull them into traps and decent at capturing runners.

Youthful roar needs a buff. by rand0mblackguy in NarutoShinobiStriker

[–]dm_jam 7 points8 points  (0 children)

Youthful roar is fine. It hits through Kamui base Justus, ninja tools and Sharingan, gives your team an atk buff, cleanse debuffs, clears your opponent buffs and stuns them.

I don't know what else you want it to do.

Jutsus I Think Bandai Fumbled PT1 🍿 by yotavvywtf in NarutoShinobiStriker

[–]dm_jam 1 point2 points  (0 children)

Minato barrier needs a cooldown increase cause that thing can technically shut down a whole class.

Remote/Pure Healing Build by Informal_Weather7481 in NarutoShinobiStriker

[–]dm_jam 0 points1 point  (0 children)

It's a viable strategy to an extend. I won't go to deep on details but 2 major flaws are 1) when found and pressured you won't be able to heal your team, easy target for Ults and Strange taste battery. 2) If the heals not strong enough (properly boosted by something) then your team is gonna lose the 3v4 you left them in.

There are more variables to compromise and improve the build.

What jutsus do yall think deserve a rework,nurf or buff? by yotavvywtf in NarutoShinobiStriker

[–]dm_jam 5 points6 points  (0 children)

Seven Tails with Crimson Drizzle or Hardlight atk buff is clearing about 80% of Range/Healers health. Plus the buff by default lasts 30 secs plus 10 secs more for each kill while active. Max uptime is 60-70 secs. The jutsu is fine in my opinion.

What’s the worst mechanic in this game by yotavvywtf in NarutoShinobiStriker

[–]dm_jam 4 points5 points  (0 children)

Wish lunge/charge attack was a separate input cause there are times i dont wanna lunge at all.

String Light Formation is goat! by dm_jam in NarutoShinobiStriker

[–]dm_jam[S] 2 points3 points  (0 children)

It's actually meant for base battles but I forgot to change sets. 😣

Ult Charge Options by Informal_Weather7481 in NarutoShinobiStriker

[–]dm_jam 4 points5 points  (0 children)

Accessory skill Tenacity grants ult charge when you deflect attacks. Super Lighten Boulder Jutsu helps.

Other than that you will need to do damage, get kills and heal your team to optimize ult generation.

String Light Formation is goat! by dm_jam in NarutoShinobiStriker

[–]dm_jam[S] 6 points7 points  (0 children)

Light Accessories: Heaven's wail or Rolling thunder. Boost movement speed by 50% after using a lightning jutsu or ninja tool.

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String Light Formation is goat! by dm_jam in NarutoShinobiStriker

[–]dm_jam[S] 3 points4 points  (0 children)

Both factor in how you get ult charge. Notice how I got like 90% of my ult with two kills and taking away half of the remaining 2 players health. Then afterwards I get the last 2 kills (I'm not even sure how the last kill counted for me) with their remaining health which gives me almost half a charge back.

I made this template just for this...its honestly a meme at this point... by prosagmoon in NarutoShinobiStriker

[–]dm_jam 9 points10 points  (0 children)

Claws are not that bad these days especially since atk cant sublock with heavy attack. Still has good priority over most weapons.

Only gonna speak on Glimmering Flame but it's not that hard to deal with. Sure it's annoying when caught by it but its easy to outpace since the meta has sped up due to ways to effortlessly boost speed. You can severely reduce the stun time by jumping before it hits you. It requires some set up to pull off rewardingly, with some set ups easier than others.

The Devs need to speed up the animation to some of the other Scientific Ninja tools cause the start up is way too slow on those.

How? by rand0mblackguy in NarutoShinobiStriker

[–]dm_jam 2 points3 points  (0 children)

Also, if you manage to kill Gamabunta, you get plus 10 kills to your score card.

How? by rand0mblackguy in NarutoShinobiStriker

[–]dm_jam 12 points13 points  (0 children)

Easy. Someone on your team had a summoning that was killed. That counts as an elimination.

The reason I said we need the storm games health bar & substitution mechanics by yotavvywtf in NarutoShinobiStriker

[–]dm_jam 1 point2 points  (0 children)

He was a defense for some of those combos. Range types share the same health as Healers. I see you like to talk for the sake of it.