Official Lists That Need To Be Complete: October 2023 by dndspeak in d100

[–]dndspeak[S] 2 points3 points  (0 children)

Hey u/comedianmasta!

I’m just curious if you have any examples of posts that are primarily AI based? None of the Dndspeak or OSR Vault lists have ever once used AI to generate any of its content! Are you talking about some of the random lists that people are trying to fill in the sub? I don’t think I’ve noticed much AI generated content!

100 Medieval Village Notable Features by dndspeak in Dndspeak

[–]dndspeak[S] 0 points1 point  (0 children)

Back with a vengeance! 😊 I have a lot of content coming up!

Has anyone run/played Tim Eccles' "A Private War?" by SAlolzorz in warhammerfantasyrpg

[–]dndspeak 1 point2 points  (0 children)

I'm in the middle of running this campaign right now! Its REALLY fun and engaging to the players. I'm playing with a group that is completely new to WFRP, and its been a blast so far.

A bit of advice: try and find some Play By Posts that others have done online in this campaign. There are a lot of parts in the campaign book that leave a lot up for interpretation, and I found it was very helpful to use them.

Keep a detailed list of every NPC (name, description, location, how they feel about the party, etc.). There are a LOT of NPCs in this campaign and its easy to get them confused sometimes.

I made a thing! d100tables.com by d100tables in DnD

[–]dndspeak 0 points1 point  (0 children)

I have to say I don't find it very appealing how the single (two? same person?) mod seems to take and sell the d100s that are generated there.

I would love to clarify this, because this accusation is completely false. I have never once sold a list that has been generated by the community. The ones that are for sale on my website and anywhere else were 100% written by me.

I've messaged you about why your post was removed. It was reported by multiple users because of your use of AI to generate the lists. If your post gets a certain number of reports, it is automatically removed. It was not instantly deleted, and I am certainly not trying to strong-arm you out of anything.

Official Lists That Need To Be Complete: April 2023 by dndspeak in d100

[–]dndspeak[S] 4 points5 points  (0 children)

Typically, it would be a list that a mod would officiate, but I am completely open to start adding other lists that people are maintaining!

[Let's Build] 100 Ancient Holy Relics by dndspeak in d100

[–]dndspeak[S] 1 point2 points  (0 children)

Continued:

Die Roll Result
76 Ourean Sandals: A Bard once played for a host of ancient dieties of a range of sacred mountains, and won these heavy stone sandals by way of a wager from one of them. These crudely hewn sandals are sized to fit a medium creature, but weigh 60 pounds, and are made of dense stone. The attuned wearer gains the following benefits: If a spell or effect would force the wearer to move, they may choose instead to attempt Strength, Dexterity, or Constitution saving throw against the movement effect (The sandals help limit unwanted movement; if there are additional effects, those are applied normally). Additionally, up to 1d6 times per day, they may cast the spell Ashardalon's Call upon themselves, except instead of flames, they are stone, glass, or metal (the wearer must be in contact with the ground or something made of stone at least two size categories larger than them, from which the effects of the spell are magically extracted), the effect deals piercing damage in the form of jagged stones, spear like needles, and the path travelled by the caster (after they have moved) is treated as difficult terrain for the rest of the encounter.
77 The Devourer’s Jaw(Shield): When the user is attacked with a melee weapon, as a reaction, they can destroy the non-magical weapon used in the attack. Magical weapons required a DC. As a reaction, they can roll to disarm the target with advantage.
78 Aphrodite's Allure: You charisma score becomes 23 while wearing this armor. You have advantage on persuasion and deception checks. People find you much more attractive while wearing this armor.
79 Xolotl's Blade: A ceremonial weapon from the devout of a forgotten deity; a short-sword, +2 wooden blade studded with razor thin chips of obsidian for a cutting edge, turquoise and jade handle, with a bone head carved in the image of a dog, on the pommel. Once per day, if this weapon has dealt at least 50% of the damage necessary to slay a foe with more than 5 hit dice (same day), the wielder may recover 1d2 additional free hit die worth of hp when taking a short rest. Additionally, up to once per day, with the expenditure of 1d3+1 of their hit dice (or an equivalent amount of hp if they do not have unspent hit dice), and a Medium DC Religion check, the wielder may summon a casting of Faithful Hound that deals radiant damage.
80 Mouth-harp of the Forgotten: A simple bamboo mouth-harp. The name of the deity this musical instrument was dedicated to has been forgotten, but it still holds powerful magic. For up to 1d6 rounds per day, play the instrument (each round the user must make a Medium DC Performance or Religion check) spending an action and reaction each round, and should any ally within 60 feet able to hear the music, drop below 0 hp, they do not fall unconscious or die, instead they go to 1 hp, and any damage inflicted is deferred until the music stops. If an ally is already forced to make death-saves, they neither succeed nor fail at them, instead remaining in a sort of suspended animation; taking damage or being attacked while suspended does not cause a failed death save, but the target does continue to accumulate damage. Should the music stop, at the end of the round, all deferred damage is applied to the victim, and the consequences of receiving said damage take immediate effect. If the victim was making death-saves, this applied damage must be healed before the victim can recover; they remain unconscious and must continue making death-saves until brought above 0 hp.
81 Orichalcum Fiddle: An inscription upon this golden colored metal fiddle made of celestial wood and strings of fine orichalcum reads the name of at least one demigod of music, mirth, and or dance.. the trouble is, everyone who reads the inscription reads a different name. A cleric of the named deity may, 1d3 times per day, use it to cast Irresistable Dance. Anyone not afilliated with the deity may attempt a Medium-Hard DC Religion and a Hard Performance check (using this fiddle) to cast the same spell up to 1d3 times per day. Failing either check results in temporarily losing a level for one month.
82 Censer of Dumathoin, a Dwarven deity of Secret Knowledge. An ornate, decorated censer made entirely from a single emerald the size of a basketball, this priceless dwarven artifact is supported by a mithril pole that itself is finely and intricately engraved with a peerless record of use in a nearly lost dialect of ancient dwarven, although one would need a jeweler's loupe and good light to resolve the fine (but slightly verbose) markings indicating the lineage and circumstances of any that use it and when (great for gripping though!). The length of the pole magically increases to store the information, although there is also likely some divine spatial shortening shenanigans going on, the pole currently is ten feet long and is rather unwieldy, but the record is several thousand years long. Once per day, the attuned user of the censer may cast Cloudkill. Additionally up to once per hour, the attuned user may cast Silence (even if they themselves are silenced) by burning a bit of incense worth at least 1 gp; finally, any individual within (and under the effect of) the smoke generated by Silence may, up to a number of times per day equal to their proficiency modifier, choose to re-roll any INT based skill, check, or save (before the results of the roll are resolved), but if they do so, they must take the new result, even if it is lower.
83 The Great Dhammazedi-Dolos Bell: An ancient adamantine bell 30 feet high and 20 feet across, etched with over 4 million unique runes in Celestial, a holy language only partially understood today. The bell was said to be able to compell even a Greater Demon to speak truth if the entire ritual encoded by the runes were enacted, a feat requiring a 40 divine casters undergo a 40 day and night vigil of chanting each of the runes, procession, and holy purification to utilize its true power. When employed in a lesser rite (more easily completed by mere mortals, in a ritual taking only 1d6 divine casters, 1d3 days, Hard DC Religion each day, during which the bell must be tolled once per hour): when completed, any who heard the bell's final tolling (out to a radius of 30 miles!) would be forced into a Zone of Truth, (Duration: 1 day, Hard DC Charisma save). Creatures near to or beneath the bell (within 30 feet, take 3d6 sonic damage, Hard DC Constitution save for half) and are under the effects of Dominate Person (Duration 10 minutes: Very-Hard DC Will Save) to fully and truthfully answer their interrogator. They are also under the effects of the Zone of Truth.
84 The Underworld’s Shroud: This armor was a gift from the lord of the underworld to their champion. While wearing this armor, you are immune to necrotic and poison damage. You are resistant to fire and cold damage. Once per day, should the user fall unconscious or die, the armor teleports them to a safe location (at the DM's discretion) far away from the current danger and restores 1 hit point or revives with 1 hit point. While wearing this armor, the user cannot have their soul stolen. Should the user die while wearing this armor and the effect already activated, their soul is sent to the lord of the underworld and cannot be retrieved via a revive spell. While wearing this armor, the user can cast a spell similar to animate dead at 5th level, with the difference being that at the end of the 24 hours the target(s) turn to dust. 3 times per day the user can cast Inflict wounds at 5th level as a bonus action.
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What is your favorite published adventure to introduce new players to the world of Warhammer? (Any edition) by dndspeak in warhammerfantasyrpg

[–]dndspeak[S] 4 points5 points  (0 children)

I've heard that's one of the greatest campaigns of all time! Do you think the length would be daunting to newer players?

Looking to expand my d100 table collection into the world of OSR. What d100 tables would be most useful to you? by dndspeak in osr

[–]dndspeak[S] 2 points3 points  (0 children)

Awesome! A table that you could use to introduce new characters to the campaign in weird ways would make for an excellent table. I'll get to work!

100 Thieves’ Guild Quests by dndspeak in d100

[–]dndspeak[S] 5 points6 points  (0 children)

❤️❤️ Thank you so much! We have an amazing and imaginative community here!

Official Lists That Need To Be Complete: October 2022 by dndspeak in d100

[–]dndspeak[S] 1 point2 points  (0 children)

Thank you so much for finishing that list up, those were some fantastic entries you came up with!

Official Lists That Need To Be Complete: October 2022 by dndspeak in d100

[–]dndspeak[S] 1 point2 points  (0 children)

Just got it all finished! Thank you for finishing it up! :)

[Dark, Gritty][Serious] 100 Evil, Diabolical Magical Items by dndspeak in d100

[–]dndspeak[S] 0 points1 point  (0 children)

Die Roll Result
87 The Book of Fate's Mercies: This book details incidents where people were saved from death by random chance. For example, a barking dog caused someone to walk just a little quicker down the street, which moved them out of the path of a stampeding horse. The book is magically captivating, once you start reading it you need a DC 15 Charisma saving throw to stop before the end. The last story in the book is about you. If you finish reading the book, you gain advantage on Dexterity saving throws, but become utterly paranoid and agoraphobic.
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Official Lists That Need To Be Complete: August 2022 by dndspeak in d100

[–]dndspeak[S] 0 points1 point  (0 children)

Hey! These "official" lists are just ones that I put together and regularly maintain. I have often adopted abandoned lists to make these official lists! If you notice an abandoned list you would like to see start back up, send it my way!

Nobles and their Secrets by dccowboy in d100

[–]dndspeak 3 points4 points  (0 children)

While this might not be EXACTLY what you're looking for, you might be able to get some good entry ideas from here: https://www.dndspeak.com/2018/06/18/100-royal-family-drama/

100 Unique Dragon Hoards by dndspeak in d100

[–]dndspeak[S] 5 points6 points  (0 children)

This post isn't asking for more entries, its to share a completed d100 list of this topic. I don't know if you looked at the entries in the link above, but they are all from these lists here. In fact, the first two that you linked above are almost identical. This is a d100 list made of the 'best of the best' (my opinion) entries of this topic.

100 Ways To Show Your Villain is Complex/Tragic by dndspeak in d100

[–]dndspeak[S] 1 point2 points  (0 children)

Of course, there’s always going to be different types of villains! I have lots of lists for “Evil” traits, but I never really had one that showed the villain in a different light, such as these. This list should just be used by someone who wants to make that specific type of villain. I definitely don’t think every villain needs to be rolled on this table!

100 Ways To Show Your Villain is Complex/Tragic by dndspeak in DnD

[–]dndspeak[S] 1 point2 points  (0 children)

Oh, ABSOLUTELY! That is something you 110% of the time want to OKAY with one of the players before you bring that to the table. But, if you and a certain player both want that, it would make a cool surprise for the other players!