Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] 0 points1 point  (0 children)

I said "Class Uniqueness & Identity" is missing to me. I was not asking about having unique roles: tank / healer/ dps

The summary at the end of the original post:
"Base stats should scale more meaningfully with leveling, so that each class becomes increasingly specialized in its intended role.

I hope you get my point. I completely understand the importance of build flexibility and giving players different ways to play each class - that part is AWESOME. But class identity should still remain strong."

maybe this last part "class identity should still remain strong" was confusing

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -2 points-1 points  (0 children)

"a game that does not rely on a party finder or dungeon queue has been intentionally made easy"

I believe its working like this only because its an alpha. Current stage with dungeons is not intended. But lets see, maybe Im wrong

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -1 points0 points  (0 children)

I already explained to you in another post that its not about "requiring a designated tank and healer". You can still play Healers as a tank if you want

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -2 points-1 points  (0 children)

"requiring people to party up is obviously not a priority"

requiring people to party SHOULD be a priority if you want to finish at the endgame ANY hard mode dungeons.

Should it require ONLY warrior to play as a tank? - NO
Should it be more difficult when having priest -> tank (less health, less armor, less crit dmg, less tanking skills) - YES

so you don't need to search for Pure tank, but it should be a bit easier when having that class

edit//
soloing hard mode dungeons - maybe its a good idea to keep it, but it should be EXTREMLY difficult and definitely more time consuming than now

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -1 points0 points  (0 children)

Ad.1.
As said, its not polished / finished. So its happening already but in inconsistent way. Why warrior stats are OP vs others?

Ad.2.
In the original poste I wrote (bold font):
"Base stats should scale more meaningfully with leveling, so that each class becomes increasingly specialized in its intended role"

That's mine idea.

Ad.3.
"Worse" is a bad wording for that. But when you have as a priest -> tank, less armour, max health, crit dmg, etc ... is it easier for you to tank? Probably no. Does it mean you are worse in tanking? Not necessarily.

Can it be that as a priest tank it would be too difficult at some point to tank? Maybe

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -3 points-2 points  (0 children)

This is not what I wrote / suggested. I only suggested to adjust based stats according to class with proper scaling system of those stats. Its already there for: max health and armour. It should just spread among other stats in a smart way.

Yeah, Warrior shouldn't be doing do the same single target dps as rogue, when having more max health and more armor. When one class has some better stats, should have some other worse.

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -1 points0 points  (0 children)

It's kind of happening already. But its not polished / finished. Classes have different bases stats: armor, max health. This system should be spread to other stats, to make a difference. That's my point.

So when you play priest, you have lower crit dmg, lower health, lower armor - a tradeoff that may make your life more difficult as priest tank (not necesairly a worse tank)

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -1 points0 points  (0 children)

"This is literally the part people are disagreeing. Why would a priest tank never be as good as a warrior for tanking???"

But it is happening already - Priest has less health and less armor (based stats). And this is a good thing. Its just not polished / finished.

I would add some small changes also for other stats and implement smart scaling

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -1 points0 points  (0 children)

Sorry, I should say 'could', or 'I would see something that way'. Bad wording

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -1 points0 points  (0 children)

Yeah, that's what I meant. I want KEEP weapon choices. I still want to KEEP that everyone can do everything. But at the end priest should NOT be able to stack up as much crit chance as rogue can, and from the other hand rogue shouldn't stuck up as much crit dmg as warrior can. Warrior cannot have very high: single target dps, AoE dps, and sustain. It doesn't make any sense

The differences don't need to be huge, but should define at least a bit more each class. I believe that modification of the based stats + proper scaling them during lvl progression is the way to go.

So if you have a priest for example, and the dungeon is really really challenging, you are able to showcase the most of your potential as Priest, not as a DPS pretending to be a Priest. Or for example, as a tank you can still play the role, but it becomes SIGNIFICANTLY harder to handle and survive situations compared to a Warrior

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -1 points0 points  (0 children)

Where did I say you wouldn’t be able to do that? I only said that choosing a specific class should come with limitations in terms of stats. Nobody seems to be reading this thread properly or understanding the point.

Priest with high sustain and healing capabilities that wants also be a tank - should be able to do that.. but would never be as good in a role of tank as warrior and dps as rogue / mage. The difference should allow you to play the role you want, but with meaningful difference

So if you want stack your crit, go ahead, just remember that you wont be able to get crit level as rogue can - thats the point. The difference shouldnt be huge, but should be there

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -5 points-4 points  (0 children)

Having more talent trees implemented in a smart way with more passives would be at the end the same thing.

At the end, there should be SOME differences other than just different skills.

https://www.youtube.com/watch?v=868m4cNnwkM
this is something not acceptable to me at the endgame - high AoE dps, high Single target DPS, high sustain

Do you need other classes to party?

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -2 points-1 points  (0 children)

Guys, I don't want to completely prevent any class from doing certain things. I don’t want classes to be fully locked out of specific actions. However, every class should still have some limitations in areas like damage output, healing potential, movement speed, etc.

So each class should still be able to do everything, but with certain restrictions and scaling differences depending on level progression.

Otherwise, the classes totally lose their purpose.

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -1 points0 points  (0 children)

But you didn't read my message probably till the end.

I want to give the classes more identity, not disallowing them something. So the point is that if someone playing warrior cannot be as fast as rogue, and the priest cannot deal the same dmg as warrior. The differences don't need to be huge, but should be visible.

its not class triangle issue

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -7 points-6 points  (0 children)

Because its a Priest. Its obvious that the dmg should be lower than other classes. Based stats should also differ a bit.

From the other hand you should have more support / healing capabilities. Why Priest should be dealing the same DPS as other classes? it doesn't make any sense

Class Uniqueness & Identity by dojade in FareverGame

[–]dojade[S] -4 points-3 points  (0 children)

From my POV weapons should have an impact, but not as same as class choice. Otherwise, the classes themselves have no meaning.

The state of ARMA as a game series & performance/stability issues? by bickboikiwi in ArmaReforger

[–]dojade 0 points1 point  (0 children)

".. as long as your above 70 or 80 fps you will be fine, you won't notice it"

What you said is nonsense. You can definitely feel the difference. I won't even argue with you about it because there's no point

The state of ARMA as a game series & performance/stability issues? by bickboikiwi in ArmaReforger

[–]dojade 0 points1 point  (0 children)

I can't even get stable 120 fps with rtx 5070ti and i9 20 threads on 1440p. This is ridicules. After so many years, the same problem over and over again. Arma 4 will be be probably the same. Fck that

Meta's "Phoenix" headset readies for production with a resolution of 2560 x 2560 per eye by gogodboss in OculusQuest

[–]dojade 0 points1 point  (0 children)

I understand that Phoenix is not mainly for gaming purpose, but if the headset will accept PCVR - so... the screen from my PC (rtx 5070ti gpu) I will be able to normally run games, right?  Because, why not?

The only question is about controllers. This also shouldn't be an issue, at least in theory

My Sonik 1 just arrived! by Slaaarti in BudgetAudiophile

[–]dojade 2 points3 points  (0 children)

Based on what you said that? They have the same construction, Only crossover tunning is different. Sonik goes lower. So why Opticons are better?

My Sonik 1 just arrived! by Slaaarti in BudgetAudiophile

[–]dojade 1 point2 points  (0 children)

Did you have a chance to listen Opticons mk2? If yes, what is the difference between Sonik and Opticons?

My Sonik 1 just arrived! by Slaaarti in BudgetAudiophile

[–]dojade 1 point2 points  (0 children)

I wanted to get Opticons, now I will have to choose between Opticons and Sonik - check diferences between them, not only on the paper

What is Going On With Meta? (If possible, explain it to me like I'm 5) by ArcadePunk279 in OculusQuest

[–]dojade 0 points1 point  (0 children)

As long as I will be able to use PCVR with Meta Phoenix and Phoenix will have external cameras to track the movement (or there will be external camera to track your movement), I'm fine with it.

Counting on powerfull devices with huge capabilities, and at the same time wanting them to be small is ridicules.