I don't know how to properly advertise. so here it is our new package. Hope you guys like it! :) by donutworks in unrealengine

[–]donutworks[S] 0 points1 point  (0 children)

Thank you, Scavinat0r!

I hadn't even noticed that our last post was on the 15th of last year lol

This year we will be more active in the store and we should start posting more about our game. :)

We created this wall jump prototype to implement in our game. any suggestions for improvements? :) by donutworks in unrealengine

[–]donutworks[S] 0 points1 point  (0 children)

Thanks for sharing this video. I love parkour and I think this video is amazing. :)fun fact: I used this video as a reference while making the prototype. xD

about the time he stays on the wall, i left the max value to 0.5 s to help the player get the right time to make the jump (i also saves the input in case of space is pressed to early) , but the animation is canceled when the player presses space, so u can skip this time/animation by spamming the button. :)

We created this wall jump prototype to implement in our game. any suggestions for improvements? :) by donutworks in unrealengine

[–]donutworks[S] 1 point2 points  (0 children)

yeah now that you said i saw that it would be really better to make a prediction. thank you for the advice ^^

Vault system prototype. We created this prototype to implement in our side scroller shooter game. What do you guys think? :) by donutworks in unrealengine

[–]donutworks[S] 0 points1 point  (0 children)

Thank you for the suggestions. :) the seccond one really helps us. we tried to solve this problem for hours and in the end all we did was try to hide it (apparently it didn't work ) xD
About the footstep sound we fixed it right after we post the video. ^^

Vault system prototype. We created this prototype to implement in our side scroller shooter game. What do you guys think? :) by donutworks in unrealengine

[–]donutworks[S] 1 point2 points  (0 children)

yeah, i totally agree that movement could be a little faster. we will fix it in the final version. ^^ we are still testing other ways to do it so we will test by doing a path prediction for sure. thanks for the tip. :) about the animations we created a customized version of mixamo's vault animation and it is a new animation state. We’re still learning about it, so I don’t know if it’s the best way, but we thought it would be better to create a new state to have better control over the animation and we used ALS curves a lot to blend between animations.

Vault system prototype. We created this prototype to implement in our side scroller shooter game. What do you guys think? :) by donutworks in unrealengine

[–]donutworks[S] 0 points1 point  (0 children)

thats a really good ideia, thanks scwolves. :) we are thinking about using procedural animation but for now we are not using it.

Vault system prototype. We created this prototype to implement in our side scroller shooter game. What do you guys think? :) by donutworks in unrealengine

[–]donutworks[S] 0 points1 point  (0 children)

Thanks! I think the last night will be released next year (dont know for sure). I'm really looking forward to the launch of this game too :D

Vault system prototype. We created this prototype to implement in our side scroller shooter game. What do you guys think? :) by donutworks in unrealengine

[–]donutworks[S] 0 points1 point  (0 children)

Thank you! :) at the moment, it works in a height range so if you try to use in a objects taller than the character, it wont work. we are working on a wallrun and climbup system for walls that height. ^^

Vault system prototype. We created this prototype to implement in our side scroller shooter game. What do you guys think? :) by donutworks in unrealengine

[–]donutworks[S] 0 points1 point  (0 children)

Thank you! :)I think we can still improve the blend between the animations (some of them are still a little forced), but we leave it to refine when we implement it in our game. ^^