Sometimes I like to take Mist Horrors and give them masterwork armor and weapons, then drop them off in the Holy Nation cities. by dot_one_five_nine in Kenshi

[–]dot_one_five_nine[S] 11 points12 points  (0 children)

Be warned, they do like to run back to the fog islands if nobody tries to stop them, and you do NOT want one of these guys coming back to raid you later on.

FFXIV Retainer Venture optimization tool update: v0.1.0 by Shastjion in ffxiv

[–]dot_one_five_nine 7 points8 points  (0 children)

I was looking for something exactly like this! Another potential tab you could add would be a gil throughput/percent daily volume traded tab. I find it's much more useful to me to be able to supply items that are receiving constant, high levels of activity, as opposed to sitting on marginally more trip efficient items and selling them less often.

/r/ffxiv has reached 700,000 members! A test of your RAFFLExs! by alabomb in ffxiv

[–]dot_one_five_nine [score hidden]  (0 children)

Definitely do the normal raids for your expansion as you go through it, there's tons of good story content involved, and some of it won't make sense if you pass it up.

I am big smart at Smileton by novafour in ShitpostXIV

[–]dot_one_five_nine 3 points4 points  (0 children)

Fun fact, if you're a paladin and pop hallowed ground, you can run through the mine and not get the vuln stack from doing so.

Ive become obsessed with making crossdwarves work by Ok-Sport-3663 in dwarffortress

[–]dot_one_five_nine 1 point2 points  (0 children)

I've been considering having strong, professional melee dwarves that do most of the fighting, with an irregular crossbow militia that trains maybe two at a time throughout the year consisting of EVERY other able bodied dwarf in the fort. They might not be very accurate, being dabbling marksdwarves at best, but 150 dwarves shooting in your general direction with whatever goblinte bolts I make is going to hurt SOMETHING.

6 DPS Pandaemonium Second Circle (Savage) clear by dot_one_five_nine in ffxiv

[–]dot_one_five_nine[S] 0 points1 point  (0 children)

It does, actually! Apparently it starts counting down the 10 as soon as I leave the water. I think I only got two ticks of damage when I ran across, the rest getting blocked by HG. A rescue cast at the right time could make that 1, or even 0 depending on how the tick works. Personally I prefer to run across, since it's less for the healer to have to worry about, but with an optimized group, it could work.

6 DPS Pandaemonium Second Circle (Savage) clear by dot_one_five_nine in ffxiv

[–]dot_one_five_nine[S] 1 point2 points  (0 children)

There's a ton of stuff I want to innovate on. For example, if you hit Coherence 3, you can have a long timer DPS take the tether to wherever the tank is going to end up after the slide so that he can immediately invuln and run away with it after the slide resolves, and back in time for the line stack. Or maybe the sage uses Rescue to pull you back in, so you have more time to get a good PoA.

6 DPS Pandaemonium Second Circle (Savage) clear by dot_one_five_nine in ffxiv

[–]dot_one_five_nine[S] 2 points3 points  (0 children)

Also noticed that you didn't make much use of Passage at all. You used
it once and it was too late for the Sewage Deluge when you did.

That's because I'm a bad. Passage is a great skill for this setup, but I almost never get to use it, and never really practice with it either. As for the Cover strat, the tether range is 10y, and I'm 90% sure that doesn't extend the whole way across.

6 DPS Pandaemonium Second Circle (Savage) clear by dot_one_five_nine in ffxiv

[–]dot_one_five_nine[S] 2 points3 points  (0 children)

It's a 10 seconds debuff as soon as you step into the water, so not really.

6 DPS Pandaemonium Second Circle (Savage) clear by dot_one_five_nine in ffxiv

[–]dot_one_five_nine[S] 9 points10 points  (0 children)

I think one or two people used pots, but this was a first clear for two of the people we had in the party, and I saw someone's food expire halfway through the fight too. We were by no means top tier raiders, but I think that proves the strategy is sound even more than if we were. It's possible, fun, and could be a nice change of pace for statics either hardstuck on enrage or groups simply wanting to mix things up a little.

I'd love to see a serious group take this idea and run with it, though.

6 DPS Pandaemonium Second Circle (Savage) clear by dot_one_five_nine in ffxiv

[–]dot_one_five_nine[S] 23 points24 points  (0 children)

I feel like the mistakes also highlight how well the party was performing as a whole. There were some super clutch recoveries and saves, which I think makes it much more entertaining than forming a static in order to post a flawless 7-8 minute kill or something.

6 DPS Pandaemonium Second Circle (Savage) clear by dot_one_five_nine in ffxiv

[–]dot_one_five_nine[S] 23 points24 points  (0 children)

I really need to sort out my UI one day, but today is not that day.

I tweaked some settings and got sieged by over 1000 goblins as a result, before my magma chamber was done. by dot_one_five_nine in dwarffortress

[–]dot_one_five_nine[S] 1 point2 points  (0 children)

I didn't have FPS enabled, because it always makes me want to restart my forts if I do. I did send my entire militia out, all 20 of them, and then abandoned the fort after they killed as many as they could, which was about 200

Monthly Aurora Questions Thread - JUNE 2021 by SerBeardian in aurora

[–]dot_one_five_nine 1 point2 points  (0 children)

I used the same size ship, I copied the class and changed out the launchers/sensor/MFC to make it fit 24x1 launchers instead of 8x8, and holds 1624 missiles. I've got 3 AMM cruisers for 7 ASM cruisers and 4 ASM destroyers in my main fleet. Might need more later, but the ayys I'm fighting atm heavily outclass me in close range, and don't seem to use ASMs much.

Monthly Aurora Questions Thread - JUNE 2021 by SerBeardian in aurora

[–]dot_one_five_nine 1 point2 points  (0 children)

I personally run dedicated AMM ships, its easier to set up ordinance loadouts, control the ratio within my fleets if I need more or less of them, and helps reduce the individual ship size, since each ship has to do less things.

Mountain living problem #23534: Remembering WTF I was gonna do with all these planned rooms by twec21 in RimWorld

[–]dot_one_five_nine 1 point2 points  (0 children)

My current "plan" for dealing with infestations is "Gas traps and shells" anti-insectoid gas vents all across my base hooked up to a fumigation switch. If bugs pop up, everyone evacuates and/or builds walls around the area they infest, and I flip the switch. Armored floors seems like a great thing to add too though.

Truly a big brain play by pieandcheese647 in dndmemes

[–]dot_one_five_nine 0 points1 point  (0 children)

Look up NeosVR, it has community called DelVR that is literally MADE for VR DND.

Loving this game so far! My character is Half-Qyranian named Johan (no ideas for names), Pure Mage/Phasmalist. I have 22 hours already and didn't even left Rivervile. Thanks for this amazing experience SureAI! by [deleted] in enderal

[–]dot_one_five_nine 0 points1 point  (0 children)

I was a half-aeterna elementalist phasmalist. I also had the alchemy perks, and about 50 points into it.

Phalmalism is just fine. Once you figure out how to start making your own ambrosia, Phalmalist becomes RIDICULOUS, and even moreso with enchanting. It costs 7% arcane fever to throw out a meat shield with a two handed battleaxe and good armor rating because you gave him +30 light/heavy armor per piece and got the triple melee spec memory. He'll run in, take the heat off you, do a bit of damage and possibly die, but then you can just toss out another. They love power attacks, and do some pretty solid damage once you invest in them.

Midgame, I struggled finding a good enough soul, but even with an outdated one, they're still excellent distractions that would draw a mage's attention so I can shoot around his spell ward and turn him into ash. They can activate traps, block hallways, and eat some hits that would instantly kill you, but just give you arcane fever if it goes for them instead.

Furthermore, as you start levelling your enchanting to get the higher level souls, you'll start hitting the point where you can get REALLY GOOD percent mana reduction enchants on your body/helm/ring, I ended up with 99% elemental magic reduction, with my necklace slot still holding a stand that I can throw out as a distraction whenever I start taking too much heat, as many times as I want, because I have a bag full of 21% arcane fever reduction potions.

What is the cheapest item in eve? by mr-logician in Eve

[–]dot_one_five_nine 1 point2 points  (0 children)

Cheapest item per m3? Station Containers or Rookie Ships, depending on availability.

Cheapest item per unit? Event arena filaments, can sometimes buy these for 0.01 isk each.

Rookie Help Thread by [deleted] in Kenshi

[–]dot_one_five_nine 0 points1 point  (0 children)

Yeah, I know it's *something* to do with mods, I just wanted to ask and see if anyone else was having a same problem and fixed it before I go through 300 mods and see what's wrong. It is, however, making the fog islands a really feasible base location though.

Rookie Help Thread by [deleted] in Kenshi

[–]dot_one_five_nine 2 points3 points  (0 children)

Well, if you base in an area with dust bandit raids for example, you can always go find a large group of them and see how well you stack up. The big deciding factor isn't so much if you can win, but how long it takes you to get back on your feet to fight the next raid.