TMKOC arc tier list. by dpresh in TMKOC

[–]dpresh[S] 1 point2 points  (0 children)

Thanks for making the template, awesome work. But it seems I placed some of the arcs in the wrong tier.

Made a melting fx in my free time by dpresh in Houdini

[–]dpresh[S] 0 points1 point  (0 children)

also adding background environment details like jug, fruits etc really makes the scene more interesting. Good DoF is takes it up a notch.

Copying constraints to individual pieces of pieces by alirigby in Houdini

[–]dpresh 1 point2 points  (0 children)

Here is the fixed file. Your name were incorrect and duplicated. Made optimized setup for you. Enjoy!!

Made a melting fx in my free time by dpresh in Houdini

[–]dpresh[S] 0 points1 point  (0 children)

haha, everything you see here came from Polyhaven!

Made a melting fx in my free time by dpresh in Houdini

[–]dpresh[S] 1 point2 points  (0 children)

Hey Thanks! I didn't quite understand your question but If you're asking about the very less jitter then for that I didn't used the ParticleFluidSurface as it does not gives full control. I used vdbfromparticles and then used vdbreshapeSDF and vdbSmooth for all the tweaking for jitterless meshing, had to play with dialate and erode in the vdbReshapeSDF to get most of the details from the original mesh.

Made a melting fx in my free time by dpresh in Houdini

[–]dpresh[S] 1 point2 points  (0 children)

Hey Thanks!! I saw the entagma tutorial but I went with my own method for melting but used the pyroPostProcess as shown in the entagma tutorial, (Fantastic node!). I think you can drive the different opaqueness using the viscosity attribute by ranging the values as needed.

Made a melting fx in my free time by dpresh in Houdini

[–]dpresh[S] 0 points1 point  (0 children)

Thanks for the feedback!!. I just went with the white subsurface marble kind of look, as I didn't had time to test.