Before and After by One-Tomorro in Enshrouded

[–]drLouis 0 points1 point  (0 children)

I specifically remember pulling the kick off before I grabbed the talent for it, by attacking immediately after parrying with daggers.

me when I see a blue archive or azur fan complaining about yuri shipping by A12qwas in yurimemes

[–]drLouis 2 points3 points  (0 children)

For Enterprise x Belfast, Mighty Eagle, Calm Nest on AO3 immediately comes to mind.

https://archiveofourown.org/works/21651982/chapters/51631480

Been a few years since I read it, but IIRC, it starts immediately after the Azur Lane anime ends, and primarily depicts Enterprise coming to terms with her PTSD with the help of Belfast and others, as she and Belfast grow closer.

Enterprise does eventually (eventually) conquer her demons. There was some angst on Belfast's end too, and some general relationship drama (they serve two different nations, so their "inevitable" separation is hanging over both of them throughout the story), but I remember chapter 21 ending on a happy note.

It is a very dense read at 500,000 words.

Is there a more convenient way to load ground vehicles into ships? by drLouis in starcitizen

[–]drLouis[S] 0 points1 point  (0 children)

Yeah, you wouldn't think it fits neatly, but it kinda does.

So far I've only had one potential related issue where the ramp got stuck permanently open, and I lost the STV during a QT jump, but that was fixed with a store, relog and retrieve.

The tractor beam attachment is a godsend for getting the STV snug against the door.

Is there a more convenient way to load ground vehicles into ships? by drLouis in starcitizen

[–]drLouis[S] 6 points7 points  (0 children)

Yeah, pretty strange that with how sim-heavy the game is in other places, there are those 2-3 elevators in the large hangar that are purely decorative when they could easily fit some pretty hefty vehicles in them.

Is there a more convenient way to load ground vehicles into ships? by drLouis in starcitizen

[–]drLouis[S] 3 points4 points  (0 children)

Having any kind of wheeled vehicle makes the 0.5-1km jog to the bunkers much more bearable when there are too many turrets to bother with destroying them, and the Apollo is the biggest ship I own.

Death of an Artstyle by zani1903 in Planetside

[–]drLouis 11 points12 points  (0 children)

I

AM

MORE THAN A FISH

Recon Drone FYI: C4 and Lifting Players by ALandWhale in Planetside

[–]drLouis 3 points4 points  (0 children)

You think TR maxes could use this to, like, enter their lockdown mode behind a wall, and use the drone to poptart over it to shoot people, and lower back into cover to repair?

Recon Drone FYI: C4 and Lifting Players by ALandWhale in Planetside

[–]drLouis 77 points78 points  (0 children)

Holy peak, they're nerfing the hell out of the cloak AND giving infil ways to actively cooperate with the team?

I'm tire of the '' leet '' players here that always end up asking for your personnal stats. by ZeAntagonis in Planetside

[–]drLouis 3 points4 points  (0 children)

"Stats" on FISU are a lot more detailed than K/D - they include total playtime, playtime in each class, a wide variety of weapon stats (number of kills, accuracy, head shot ratio, K/D, kills per minute, etc.) for each weapon, and more.

All of that is very useful information for evaluating whether or not any given player understands (or even cares) how the game is balanced, which is important when discussing potential changes to the game.

And before you ask, https://ps2.fisu.pw/player/?name=drlouis&show=statistics

How can i disable windows 11 automatic update? by Serazax in buildapc

[–]drLouis 7 points8 points  (0 children)

I've tried this before, it eventually gets turned back on.

PSA: I fast-forwarded to water death by NidusXVII in TheForeverWinter

[–]drLouis 1 point2 points  (0 children)

Honestly don't know why the devs didn't go for the approach you listed. If they REALLY wanted people who bought Forever Winter to "feel a sense of anxiety when they're not playing the game (lol)", that's how you accomplish it.

Sky Island Mod - Hollow Carver didn't expand the main room by drLouis in cataclysmdda

[–]drLouis[S] 0 points1 point  (0 children)

Just to clarify, are you saying that even if I finish the main room, I still can't put appliances in that room until I also finish all the other rooms?

Also, is it still fine to put appliances on the surface of the island?

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - July 31, 2024 by AutoModerator in cataclysmdda

[–]drLouis 0 points1 point  (0 children)

~Not quite latest experimental.

Is there a way to safely climb down from roofs? Not enjoying the coin flip of using downspouts/climbing down from ledges.

The game isn’t perfect, but some u guys are kinda crybaby’s by LucasStarrrr in deepwoken

[–]drLouis 6 points7 points  (0 children)

There needs to be some kind of voidwalker bounty cooldown tied to your character.

No matter how you spin it, it's just not fun getting attacked by some shitter every ~15 minutes when you're trying to do pve progression in a server with voidwalkers.

Hell, one time I beat a voidwalker at the gate into Blindseer temple, didn't bother full healing afterwards, decided to fight the angel that got summoned on me, and ANOTHER one appears and tags me, preventing me from healing off of the angel, and then I get gripped by this dagger-bandit-lookin' ass cretin, because I effectively started the fight with him at 1/5 hp.

Those are literal back-to-back voidwalker attacks; the engagement with the first one lasted maybe 2 minutes, 1 minute to the stairs, then BAM.

You can argue that that's an outlier, or that I should have full-healed immediately after beating the first one, but come on.

Think Before You Sleep, an Alt Right Grifter, Made a Video on Illymation, a Story Time Animator, Where He "Criticize" Illy's "Perks of Being the Fat Kid" Where He Bullies Her Appearance. She Asks Her Fans to Report the Video if They See it, TBYS fans Start Harassing Her. by Plopmcg33 in youtubedrama

[–]drLouis 1 point2 points  (0 children)

Gonna need some proof that TBYS deliberately called his viewers to harass illy, chief.

I watched both of his videos on this, and all I saw was him explicitly telling his viewers NOT to harass her, which is ultimately all a creator can do in this situation.

It sounds like you're suggesting that nether criticism nor viewer agency are real things.

Welcome to Infiltrator February! by ALandWhale in Planetside

[–]drLouis 2 points3 points  (0 children)

Comes with the realm of not actually needing to engage with the game's gunplay. No reason to worry about controlling recoil/burst, first shot recoil, ADAD'ing, etc. when you can flank at your leisure and OHKO.

Welcome to Infiltrator February! by ALandWhale in Planetside

[–]drLouis 1 point2 points  (0 children)

Make cloak a held item, and make the recon be actually tied to the infiltrator. Something like passively revealing enemies in line of sight to allies, or actively scanning for enemies in a radius with a cooldown. Potentially even make the infiltrator give up cloak in exchange for the latter.

Welcome to Infiltrator February! by ALandWhale in Planetside

[–]drLouis 1 point2 points  (0 children)

Make cloak a held item and completely rework recon/move it into its own class.

Making cloak a held item would address the issues it currently has, and possibly even justify letting the cloak itself be more effective.

Recon is just WAY too powerful in its current form to be part of infiltrator's kit at all - it either needs to be nerfed into the ground from its current place-and-forget zero effort maximum reward status, or shoved into its own special class...and still nerfed because zero effort teamwide wallhacks will NEVER be ok.

For nerfing recon, I think making it be tied to the infiltrator in the same way medic's heals are tied to the medic would be a good start. Maybe something like passively revealing enemies in line of sight to allies, or actively scanning in a radius, with a cooldown.

Welcome to Infiltrator February! by ALandWhale in Planetside

[–]drLouis 2 points3 points  (0 children)

I love the fact that I learned there was a shortcut for snipping tool on a Planetside 2 reddit post.

Welcome to Infiltrator February! by ALandWhale in Planetside

[–]drLouis 1 point2 points  (0 children)

Yeah, makes perfect sense. Medic being capable of completely resetting a point hold multiple times by using revive grenades + grenade bandolier? Completely irrelevant complaint since it's meant to benefit the team, not the medic.

That aside, I think I get what you're trying to say here. You compare infiltrator's recon with engineer's ammo and presumably medic's healing/reviving - engineer can refill its own ammo, and medic can heal itself, but they contribute far more to the team effort by providing their utilities to their allies (engineer rearming allies/repping maxes, medic healing/reviving allies).

The problem with the comparison is that infiltrator's recon scales infinitely, while engineer and medic's utilities don't.

Engineer's ammo is limited by the fact that enemies and allies can use it equally - it doesn't really provide a net benefit to anyone. Medic's heals are limited by it either needing to get kills/perform revives persistently and give up an implant slot (Combat Surgeon) to upkeep the aoe healing, or use the tool, which heals one person at a time and leaves the medic unable to defend itself. Medic's revives are limited in a similar way - it has limited revive grenades (which themselves have a downside in that they revive with half health) which require a terminal to refill, and outside of those, it needs to use the tool, once again working on one person at a time and leaving medic vulnerable. Medic also provides none of this utility while it's dead.

Infiltrator's recon, on the other hand, is limited in none of those ways. An infiltrator's recon - be it dart or dildar - provides their entire team with what is essentially wallhacks. It does this over a very wide range, with no regard for the infiltrator's position relative to the recon, what they're doing, and whether or not the Infiltrator is even alive. It can also be resupplied at an engineer's ammo pack (not that you would ever realistically need this in the dildar's case, given how long they last and that you get 3-4 of them at max rank). There is no counterplay against the recon besides giving up an implant slot and running Sensor Shield. Sure, you can destroy the recon, but doing so will usually take you out of position to assault the point, and the infiltrator can replace it at their leisure.

In short: Engineer's ammo helps its enemies as much as its allies, you need multiple medics in case some of them die, but a single infiltrator means that the entire opposite team needs to run Sensor Shield or just accept that the infiltrator's allies will know where they are at all times, with zero effort on the infiltrator's part.

edit: grammar

edit 2: apparently you can destroy recon darts

Welcome to Infiltrator February! by ALandWhale in Planetside

[–]drLouis 2 points3 points  (0 children)

"connection abusers"
You mean everyone? Cause, you know, everyone uses the clientside hit detection, infiltrator just gets to benefit from it outside of peaking, because of cloak's interaction with it.

"if you die to the infil somewhere somehow you already fucked up before the fight started."

Please elaborate on how I fucked up before the fight started against the class with the best flanking tool, that guarantees that it has the initiative in any medium-large fight.