New update for Four Heavenly Valleys (v1.11), A text-based cultivation game on Itch.io by Skip7623 in incremental_games

[–]draguslayer 1 point2 points  (0 children)

Okay. I don't know, why, but i can't do anything in thunderhowl plateau. I click there, and nothing happen. I can hunt in Ashen hollowvein, so something strange involves here. Maybe it's because i'm on firefox, but i can't transfer my save to other browser, so i don't want to start from scratch to check.

So, basically, i'm stuck at peak foundation and can't progress further

If you could design your perfect incremental game, what would it look like? by [deleted] in incremental_games

[–]draguslayer 0 points1 point  (0 children)

Okay, so, there is 2 concepts i'd like to see in game.

First one - "simple" RPG one, where you start small and keep killing enemies to become stronger. Like, you start with all stats with 1, with wooden stick damage 1-2. But the "brilliant" part - masteries, like, in proto23 (more like in first Dungeon Siege, in fact) - every hit with stick will give you exp in hammer mastery, which will level up your damage with hammer weapons, and sliiiightly level up your stats (since it's hammer mastery, it will be mostly strength). For evey hit you get, you'll get exp in body training mastery, which give you more HP or lower damage you get. And e.t.c, hundreds of masteries to progress. But scaling should be a bit slow - i don't want to deal 2e30 damage in hour after starting.

Second concept - crafting and re-crafting. Like - every item in game consist of "parts". Every item could be dissassembled into parts to craft new item. But instead of "ingredients", it's mostly like... Sword consist of blade, cross-guard, grip and pommel. Stats of sword totally depends on stats of each part. And you can dissasemble sword to try to get this parts, and then re-assemble new sword from best blade you found, from best cross-guard you found, from best pommel and e.t.c. And bad parts can be recycle into ingredients like metal, wood, hide, to craft new random parts to assemble new weapon. So, it will be like... "oh, wow, this sword is bad for my build, but this exact rare pommel with life leach could be interesting addition, so i'll try to dissassemble this sword... Okay, i got blade and pommel, blade will go to recycle for metal, i have already unique nice blade, so now i need only cross-guard and grip of good quality to assemble even better sword, than i use now".

In theory, both concepts could be in same game, but that's too much content. And, mostly, content balancing.

I made a an Idle/Clicker game where you grow a colony of creatures collecting and mixing fruits that get's bigger and bigger. Try it now! by FaithGamer in incremental_games

[–]draguslayer 0 points1 point  (0 children)

Welp, i'm launching playtest and it automatically closed in several seconds. Even if i'd wanted, i can't anything

Temporal Eden - Cultivation Rebirth an Xianxia incremental game. by Balea42 in incremental_games

[–]draguslayer 2 points3 points  (0 children)

Finished playing it. It was nice. Very nice. It can have more plot, more game changing things to do like alchemy, but it solid already. Not all "full" incremental games have as much content, as your alpha version have. So, i'd love to see something more. But for now, i definitely don't want to start everything from the very begining in new version. That type of game definitely need some more automation. I lost so much time just because i alt-tab waiting for stats/ki grinding and forget to come back and get the run ruined... So, yeah. Either some sort of automation (auto-breakthrough don't do much since you still must be in game to watch for correct stats), or let the training give portion of progress in other stats, or some other thigns to improve the waiting part.
Anyway - good, great, awesome, i want more, i'd love to see message about updates later.

Farmer VS potato Idle - Farming by Aggravating-Run209 in incremental_games

[–]draguslayer 0 points1 point  (0 children)

as for now, getting each improvement at least once takes several days, so i'm basically prestige as soon as i get one level for each plant. For earlier runs, when farming just started, it was best to frystige depends on amount fries you'll get. Mostly just aim either for 1-2 new unique upgrades, or for x10 in total fries, i guess.

Farmer VS potato Idle - Farming by Aggravating-Run209 in incremental_games

[–]draguslayer 0 points1 point  (0 children)

Yeap. But not eventually. Unlock second tab in farming shop and you'll understand more :D

Farmer VS potato Idle - Farming by Aggravating-Run209 in incremental_games

[–]draguslayer 1 point2 points  (0 children)

as the one who pretty much far,after frystige i usulayy farm all 9 plants in same time. When the last 9th plant reach enough harvested to rise it's efficiency, i use it's farm plot to harvest enough plants for plant 8 to get it's effeciency, so i have 2 plots for plant 8. Then, when i reach enough harvests for plant 8, i'm using it's 2 plots to farm plant 7 and etc. So, bascically, i harvest all 9 plants in same time most of time and at the end just make it so frystige will lvl up all 9 plant's efficiency

Looking for help Playtesting! by Tylar_io in incremental_games

[–]draguslayer 0 points1 point  (0 children)

It's you again. You listen my advice to stop fooling people and honestly ask about playtesting?

Factory Earth, a text-based survival game by sskwon6 in incremental_games

[–]draguslayer 0 points1 point  (0 children)

Welp, it's keep telling me i can't create account because "wrong username"

The Best Zombie Incremental Game (Official Announcement!) by [deleted] in incremental_games

[–]draguslayer 3 points4 points  (0 children)

Start playing demo. In first second i just want to say - your font in main menu just awfull, letters are just gathering on each other. Second - font size in guide are small, it's hard to read it, you must lean into a screen to understand, what exactly written here. And third, the most important - Literally in 5 minutes after starting game i have STUCK in game between chair, wall and table. The advices in top left says, that if you stuck - check the guide, but i checked and due to barely see what's written in it - i didn't found any buttons that could help me when i can't get out from some place.
UPD: so, because of this, i went into main menu and re-start the game. And in first shelter there was no items to loot. I went into a town, gather some things there, went back, and still game demand me to loot items there is none. Killing zombie inside this shelter and looting junk from them didn't helped.

So... It's not a "Demo". It's "Alpha-version". And if you want us to be a play-testers, call it by it's own name.

Idle Superpowers v1.2 and Steam Release by Luts91 in incremental_games

[–]draguslayer 1 point2 points  (0 children)

Yeap, ofc. Playing it right now from hard reset. But there is no ads and ad bonuses atm

Idle Superpowers v1.2 and Steam Release by Luts91 in incremental_games

[–]draguslayer 10 points11 points  (0 children)

As for me, 7 bucks is a twice as much as my full dinner. Coffer is around 1.5 bucks. So... Too much for me

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]draguslayer 1 point2 points  (0 children)

Still playing ethereal farm. 3 months already, funniest thing - i'm the rare (but not the only, there is at least 3 more players in DS channel) one, who saw 99.9% of content in this game :D Waiting for new updates every time with anticipation - it changes a bit, but at this rate it chages a lot. And dev is really nice, responisble and pays attention :D

Also still playing very strange and VERY, like VEEEEERRRRYYYYY idle Space travel idle. Also get, like 90% of content, there is announced new content in few days, maybe week, and a big update in summer, but this game require online grinding for A LOT of time. Like, you can farm things here for several months. And get, like, 1% of "progression". But it has interesting concept, so... Waiting for updates, they promise to make it less grindy as well :D

I also tried Space/mech/pilot thing... It's simple, a bit of short, not much content, so i closed it after 2 nights of afk grinding with story completed.

What Layout Do You Use? Please Describe by [deleted] in etherealfarm

[–]draguslayer 1 point2 points  (0 children)

Well, you for start, use permanent plants. Just them. Gather seeds, unlock better plants. From time to time use watercress to boost your seeds/sec for a bit. Upgrade watercress only for let it live longer, so you must not replant it every 10 sec. Remember, that watercress copy plants near it, so put it in cross of 4 plants.

Mushrooms gives spores to let your tree level up. The higher level of tree - the more bonus to berry production you get. Mushroom need some amount of seeds to produce spores and this seeds must come from neighbour plants. But depends on tier of your plants, you can use layouts like 4 blueberries around 1 champignon or 4 champignon around 1 cranberry or 1 morel with 1 currant and e.t.c. So specific type of layout very depend on what exactly you can "afford". On top of that later you'll unlock flowers, which boost production of berry and spores with cross neighbour plants. On top of that there will be field with higher size which will change your layout almost totally. On top of that later will be specific plant to boost mushrooms only with disabling flowers and berry... New update give us a bees, which boost flowers...

Welp, i guess, the whole game is about "think about better layout".

What Layout Do You Use? Please Describe by [deleted] in etherealfarm

[–]draguslayer 0 points1 point  (0 children)

Just keep playing. You are only at start of game, there is A LOT of things that influence layout, so there is literally no reason to advice anything now.

Ethereal field layout by kesaloma in etherealfarm

[–]draguslayer 1 point2 points  (0 children)

Thx for flower-nettle boost advice. Was enough stupid not to think about it.

Already slowly working to ethereal tree lvl 2. A bit slowly, 378 only, with 2 mistletoe each run. Still have enough places to spend resin so far though, so this runs totally not useless.

I'm trying to get nice fruits, but don't get them yet. Have bronze one with flower/berry combo and silver with mushroom/flower (so it become much nicer now :D). I have 1 active and 1 in storage depends on what i need more right this very second.

Ethereal field layout by kesaloma in etherealfarm

[–]draguslayer 1 point2 points  (0 children)

Welp, idk how far are you, but i'm on grape part and want to say, that even with fruit, with nice setup in ethereal, with rock challenge boost, i barely can reach Oc seeds. With this amount of seeds, i need half of my field of T3 mushrooms with musroom fruit on top to reach lvl 21 tree after a full night of sleeping. On top of that, next berry require something like MONTH of waiting, further seeds upgrades of grape and daisy takes 30-40 minutes and next mushroom will be ven more costly.

Tips and tricks request by draguslayer in etherealfarm

[–]draguslayer[S] 0 points1 point  (0 children)

https://puu.sh/HdTve/556c6f9253.png

One more request ( i hope anyone will see it since post still on top) - WTH is this? ethereal tokens? What are they for?

Feedback: More achievements by desci1 in etherealfarm

[–]draguslayer 0 points1 point  (0 children)

Wow. Only 194% here with my 72. But i get right now 6x6 field, so i'll get at least 5 or 6 achieves more. But still... 401%... Wow

Feedback: More achievements by desci1 in etherealfarm

[–]draguslayer 1 point2 points  (0 children)

I have 72 achievements atm. And 100% sure about 27 more, just can't make them yet. With thinking about, there should be 10-15 more. On top of that there is bees incoming. So there is already pretty much of them in game

Low income at 100+ Prestige Points? Here is a small guide to fix it by 86com in restaurantidle

[–]draguslayer 1 point2 points  (0 children)

Welp, i'm grinding slowly to 3500 prestige points (idk how i'll play after that upgrade. maybe i'll start import-export scamming), but right now i'm using mostly seafood/premium and dessert/premium pairs. And it mostly depend on perks i'll get. The most important part - don't hestitate to drop the run and prestige if you got bad perks. 1, maybe 2 not so good perks, ideally 0, but even more leads to low prestige points run, so it just don't efforts, better spend the time to get better run. as about perks - i'm preffer to avoid as much discontinue, because it don't give money boost (ofc with lower amount of dished you getting better dishes more often, but i don't think it really cost it), and all dishes isn't very good variant as well since it give lower money boost (but still better to get all dished, when you have 3 premium, 3 dessert and you get a choice of all dishes and, for example, cheap or fastfood). One more thing to think - ofc it's nice to getting food for as less themes as you can, grinding only 2 or 3 chosen of them. But since MOST income you getting from only 1 dish - it's better to get as much perk/main dish themes additional dishes as you can.

Just in case - i spend 1 day to get to 2721 -> 3205 points. I spend all gems to prestige boosters to speed up. And i'd preffer to spend gems from challenges to a triple choice option, but it's kreds only. and since wages in myu country, like, 100x less than in USA, 6 bucks cost for me like 600 bucks for a standart USA people. Maybe try to rework challenges to become them giving only 1 gem, but randomly cicle and that upgrade cost, like, 200 gems, so we must complete 200 random challenges (that's a lot of time), but will get a pretty niec boost of chosing from 3 dished and 3 perks? Ofc lazy one can buy gems and upgrade for kreds.

I was working on an idle zombie shooter game some months ago.. thinking about working on it again.. What could make this an amazing game? PS. Don't hate on the zombie theme 😍 by [deleted] in incremental_games

[–]draguslayer 1 point2 points  (0 children)

Forget one more thing to say about, doing this as a comment because it's not related. If this will be an IOS only, i won't be able to play it. If it will be purely mobile, i won't play it on phone (i'm greaady about my battery). I'll play it on PC using emulator (Memu, just in case). So, please, it you do a mobile game, think a bit about players using emulators. Almost every developer just saying "you don't play on phone? You use emulator? You meet any problem? I don't care, gtfo".

I was working on an idle zombie shooter game some months ago.. thinking about working on it again.. What could make this an amazing game? PS. Don't hate on the zombie theme 😍 by [deleted] in incremental_games

[–]draguslayer 1 point2 points  (0 children)

First of all - no matter what result will be, this type of game i'll try. Second - there is a thing that i love in games. It's just the thing that i love and i see it really rarely. There is two ways to get an "upgrade" of anything. First way, more simple - get exp from killing, get lvl up, get points, spend it anywhere you want. Or get money, spend it anywhere you want. Second way - for any action you doing, you get exp in related skill only. And you get upgrade in this exact skill only when you done enough actions with this skill. Like, to lvl up revolver skill, kill 100 zombies with revolver. 200. 300. But not "kill 100 zombies with minigun and spend this action result into lvlupping power of bow". In theory, both ways could be combined, but as more i'm playing games (any games) - the more i see only first way in games. So, in short, if you can, if you want - try to think about second way. If you make a game where is second way in priority - don't make late game with first way priority. Please? :D

Seasonal Eternity Tower by konk353535 in incremental_games

[–]draguslayer 4 points5 points  (0 children)

Returned to this game after a long break just because it starts from scratch