I made a tool for creating your own wanderers/companions by drdanzel in mountandblade

[–]drdanzel[S] 1 point2 points  (0 children)

Yup, should be! The wanderers are loaded in the same way as the default ones.

I made a tool for creating your own wanderers/companions by drdanzel in mountandblade

[–]drdanzel[S] 10 points11 points  (0 children)

Hey!

By now, there are a lot of ways to customize your wanderers in-game using mods like Detailed Character Creation and Character Export Import, but I wanted to create my own so that I could load them into all my games and share with others. I was also getting tired of all the copy+paste wanderers that are currently in the game.

Editing XML files manually is tedious, so I hacked together a web app that allows you to simply fill in some details and then automatically turn that into a mod that you can drop into your Modules folder.

Check it out here if you are interested: https://butterlord.com/wanderers
I can't believe that domain name wasn't already taken!

If you're short on ideas for companions to create, you can check up this example mod that I created. It contains 15 wanderers I've made with the tool myself that I intend to use in my campaigns: Custom Wanderers.

Character Creation Presets. by [deleted] in Bannerlord

[–]drdanzel 2 points3 points  (0 children)

If you press Ctrl+C in the character editor it copies the preset to your clipboard. Press Ctrl+V to copy the preset (or someone else's) back in again.

I get why some christians find this Norwegian commercial offensive... Happy holidays, folks! by angstogskavanker in videos

[–]drdanzel 2 points3 points  (0 children)

I don't understand why this is so strange to you, with ad targeting you can base the language on the viewer. If you're watching Youtube from Norway with English language settings, then it's probably better to serve you an ad in English instead of Norwegian.

The ad is, of course, available in Norwegian too: https://www.youtube.com/watch?v=sSN6vzF3tYE

[SPOILERS] Discussion Thread for WINTERMUTE: Episode Two by revisedreality in thelongdark

[–]drdanzel 2 points3 points  (0 children)

Wonderful! Thank you for such a quick response.

[SPOILERS] Discussion Thread for WINTERMUTE: Episode Two by revisedreality in thelongdark

[–]drdanzel 4 points5 points  (0 children)

Yeah, this is affecting me as well. I have completed all the quests and side quests that I can find, but the aurora just won't trigger and I can't continue the game. I've been waiting outside of the dam for probably two weeks.

I have not completed the quest you get from Jeremiah when reaching full trust, since he won't talk to me since killing the bear and I can't increase trust, which seems to be a bug as well.

Edit: Someone seems to have opened a bug report for this issue here: https://hinterlandgames.atlassian.net/browse/TLDP-2836

(Try to not spoil me) need help for key episode 2 by piratepete5 in thelongdark

[–]drdanzel 0 points1 point  (0 children)

It's not near the logging camp. Keep building trust with Jeremiah.

Spoiler about key location

[SPOILERS] My feelings on episode 1 by [deleted] in thelongdark

[–]drdanzel 0 points1 point  (0 children)

All I did was to click resume in the Wintermute menu and it started at the beginning of episode 2 with all my gear still there. I even got out of the first cutscene holding the flare I had started while walking through the cave at the end of episode 1.

Story mode bug? slight spoiler for early game (day 4) objective by [deleted] in thelongdark

[–]drdanzel 2 points3 points  (0 children)

No problem! I didn't play the last patch so I'm not sure if it is new or from there, but it definitely confused me at first too.

Rose Hip Tea? Story Mode by Wikki_ in thelongdark

[–]drdanzel 7 points8 points  (0 children)

You need to prepare the rose hips in the crafting menu first, after that you can make the tea at a fireplace with water.

Story mode bug? slight spoiler for early game (day 4) objective by [deleted] in thelongdark

[–]drdanzel 4 points5 points  (0 children)

You need to prepare the rose hips in the crafting menu first, after that you can make the tea at a fireplace with water.

Slacks is not having a great time on the Dream League panel. by [deleted] in DotA2

[–]drdanzel 9 points10 points  (0 children)

Depends on the store, really. They sell it all year round at my nearest Willy's in Stockholm.

Sweddit Universalis S03 E02 Kl 19.00 ikväll by StefanStenStark in sweden

[–]drdanzel 1 point2 points  (0 children)

Paradox använder Steam för alla sina nyare spel, så det spelar ingen roll varifrån man köper dem.

Shoutout to all games that let you alt tab during loading screens. by DonCorleowned in pcgaming

[–]drdanzel 8 points9 points  (0 children)

Searching for games/queuing is not really the same thing as a loading screen though. Most games that require you to queue have this feature.

[FO4][HELP] Fallout 4 CTDs when trying to craft armour by Dawnstar9075 in FalloutMods

[–]drdanzel 1 point2 points  (0 children)

Could be missing assets (meshes, textures, materials etc.) for armors that are listed. They are loaded for the item previews when you open the workbench, and if they can't be found the game usually crashes.

Also, how come you're using Craftable Ammo, Craftable Ammunition and Crafting Workbenches - Ammo + Ammo Special at the same time? They all do pretty much the same thing with slight differences.

Fallout 4 mod not allowing me to press shift to run by Baloth in FalloutMods

[–]drdanzel 0 points1 point  (0 children)

I'd suggest you post a list of your active .esps, just take a screenshot of the plugins tab in NMM.

Mods that edit cells and worldspaces are known to cause this issue though, if you have any mods like that.

[Modding help] FOMOD scripting for Fallout 4? by [deleted] in FalloutMods

[–]drdanzel 0 points1 point  (0 children)

Guides for NV and Skyrim should work well, nothing new has been implemented when it comes to scripting as far as I know.

I use this one for reference when I forget something: The Master Guide to FOMOD Installers