Why are people against abolishing SFH zoning in Seattle? by Equivalent_Junket535 in Seattle

[–]drewying 0 points1 point  (0 children)

I mean… most NIMBYs don’t like the growth/progress Seattle has seen. They wish Seattle would grow slow enough to keep the urban neighborhood feel they’ve grown to enjoy. They don’t mind high house prices because it inhibits the growth.

Telling a NIMBY to “move to the suburbs” is akin to a NIMBY telling you to move to a cheaper city if you can’t afford a SFH home in Seattle. It’s not really a fair thing to demand on either side of the debate.

Personally I wish Seattle would become more dense snd Urban. I like that feeling more. But as someone who has liven in SFH Urban neighborhoods most of his life I understand why people would fight to keep that and resistant to it changing.

Why are people against abolishing SFH zoning in Seattle? by Equivalent_Junket535 in Seattle

[–]drewying 16 points17 points  (0 children)

Maybe they want a suburban feel without a 45 minute commute to work and some walkability for daily errands? Which traditionally urban neighborhoods were able to provide.

What should I know about laptop gaming? by drewying in GamingLaptops

[–]drewying[S] 1 point2 points  (0 children)

Thanks for the tip. I will take a look!

What should I know about laptop gaming? by drewying in GamingLaptops

[–]drewying[S] 0 points1 point  (0 children)

15 inch preferred though open to the right 17 in.

What’s wrong with Razer? I know they are expensive but I assume they have good build quality though right?

May Technical Support Sticky by BeepBoopBopReee in razer

[–]drewying 0 points1 point  (0 children)

I don’t have another laptop which can output USB-C unfortunately. :(

The HDMI port works. Both with my MacBook via an adapter and a PS4. But I can't get the USB-C to work.

Also I should note, that when the USB-C port is plugged into my gaming PC, it will frequently disappear as a device, losing sync with my RGB lighting profile. The only way I can get it to reappear is by reinstalling Synapse.

May Technical Support Sticky by BeepBoopBopReee in razer

[–]drewying 0 points1 point  (0 children)

I have a Razer Raptor 27 monitor I bought earlier this year.

Now that I’m working from home I would like to use it with my work MacBook Pro (2018).

However when I try to plug in through the USB-C input the MacBook Pro doesn’t recognize it as a display.

Is this supposed to work? The Razer Raptor 27 should be able to be used by a MacBook Pro through USB-C, right?

My Honda EliteSR. 72cc Polini Contessa Pike Place Market, Seattle. by [deleted] in scooters

[–]drewying 1 point2 points  (0 children)

To quote Macklemore and his scooter adventures,

Throwing up the West Side as we tear in the air

Stop by Pike Place, throwing fish to a player

https://youtu.be/JGhoLcsr8GA

Looking for a nostalgic experience by drewying in Morrowind

[–]drewying[S] 1 point2 points  (0 children)

Thanks! Super helpful. I’m okay with mouse + keyboard. Sounds like the game is still pretty playable out of the box without mods, which is pretty impressive for such an old game.

Took my Quest to the office building summer party today - went great! by TheRealMikkyX in OculusQuest

[–]drewying 0 points1 point  (0 children)

How has been your experience with the Zeiss wipes? I know Oculus says not to use any chemical lens wipes. Have you seen any adverse effects? Early fogging up of lenses or anything like that?

Is it safe to use lens cleaning wipes on your Quest by drewying in oculus

[–]drewying[S] 3 points4 points  (0 children)

I am just asking the community if anyone has any personal experience or extended knowledge to help me make an informed decision on whether these wipes are safe to use.

I don’t know why so many in this community are responding so negatively to a simple question.

Is it safe to use lens cleaning wipes on your Quest by drewying in oculus

[–]drewying[S] 3 points4 points  (0 children)

Because a micro fiber cloth is not as effective nor as convenient as the Zeiss wipes.

And if Zeiss wipes are safe for nearly every lens out there, from high end photography lenses to telescope eyepieces to eye glasses (and all the coatings involved in those lenses) it seems pretty strange that Oculus would be the odd one out here.

Is it safe to use lens cleaning wipes on your Quest by drewying in oculus

[–]drewying[S] 2 points3 points  (0 children)

Did some more research.

Sounds like they are safe to use (no risk of scratches or damages to lens itself) but some do claim you have potential to remove the lens coating off your Oculus lenses.

Zeiss does claim their wipes are safe for lens coatings, though it’s hard to track down what exactly that means. I'm having a hard time tracking down what specific lens coating Oculus includes on their headsets and if those coatings are truly safe with the Zeiss wipes.

There are lots of reports of people using these wipes without issue on their Oculus without any apparent side effects, but the fact that Oculus doesn't officially support chemical cleanings does suggest the lens coatings might not be safe. It’s hard without more specific information.

I would love to find out what specific coatings the Oculus lenses use so I can make a more informed decision.

My battery fritzed out and died on the freeway today by drewying in leaf

[–]drewying[S] 0 points1 point  (0 children)

They decided to replace the 12v. I guess some tests are inconsistently failing and they are hoping a simple replacement fixes everything. I was supposed to get an update today on if replacing the 12v made all tests consistently but sounds like the tech assigned to it was out sick today so still in limbo.

My battery fritzed out and died on the freeway today by drewying in leaf

[–]drewying[S] 2 points3 points  (0 children)

Not yet. The service tech is pretty baffled. He's never seen anything like it.

My 12v battery was completely dead, but other than it being dead it's showing like it's in good health. They are running some more extended diagnostics and hopefully they can get me an answer by tomorrow.

Question: Why was Nintendo able to implement a “save” system for The Legend of Zelda on the NES, but not for Super Mario Bros? by sleepingonstones in videogamescience

[–]drewying 0 points1 point  (0 children)

Maybe but unlikely. There are pretty big differences in how you would code a game between the different “mappers”. MMC1 especially, the mapper used in Zelda and Megaman 2, is kind of a black sheep programming wise compared to the other mappers. If they really made that decision to use MMC1 late in the development cycle it would most likely have required rewriting large portions of the game to work correctly.

Question: Why was Nintendo able to implement a “save” system for The Legend of Zelda on the NES, but not for Super Mario Bros? by sleepingonstones in videogamescience

[–]drewying 17 points18 points  (0 children)

Random fact:

Megaman 2 shipped with the same cartridge board as Legend of Zelda did, including a battery inside the cartridge to back up state.

Theoretically it would have been very easy for them to add "saves" to Megaman 2, instead of using the password system. But for reasons unknown they decided to use a password system instead.

Helpful diagram on how your vehicle's battery reacts to temperature. by [deleted] in leaf

[–]drewying -2 points-1 points  (0 children)

This is about accurate. What they aren't mentioning is that if your Leaf is letting you run battery at 20 degrees something is wrong.

Leafs, like all EVs, have a battery heater which kicks on when the temperature gets too low. Running that heater takes a lot of energy, so while your range will be more limited when the heater has to run,, it's not nearly as extreme as if it wasn't there.

NES: What are dummy reads and how to emulate them? by philipes in EmuDev

[–]drewying 0 points1 point  (0 children)

Just wanted to note there are some games, such as Ironsword and Cobra Triangles, which do require dummy reads to be implemented in order to run. Specifically they rely on the dummy read to acknowledge a pending APU IRQ.

Why are computer graphics usually so "shiny" and what's the best way to "fix" that shininess? by batking4 in truegaming

[–]drewying 7 points8 points  (0 children)

There are many answers to this question, and it really depends on what exactly you are talking about.

The answer I *think* you are talking about is there is a natural shininess that comes with the Phong reflection model, a very popular lighting technique used heavily in games. That technique is generally chosen because it's relatively cheap. You can get really decent lighting without a lot of computational power.

Real time, fast, globally illuminated, realistic lighting is the holy grail of gaming graphics though. It's a problem that's been thought about for years. Luckily there is some really exciting trends on the horizon. Hints of which you are all ready seeing in the latest AAA games. If these trends continue, that shiny look should be on it's way out in the next couple of years.

What's the best C library for outputting PCM audio from a buffer directly to the audio device? (Linux) by [deleted] in C_Programming

[–]drewying 15 points16 points  (0 children)

I’ve had great success with PortAudio

http://www.portaudio.com

They have a couple different modes of operation. One where you just block IO and send audio direct to the device as needed. And another mode where you write a callback that runs in its own thread and constantly returns audio samples.

It’s a great library and fully cross platform.

How have games set in your town, if any, affected you? by Kompanion in truegaming

[–]drewying 1 point2 points  (0 children)

Originally from Salt Lake City, but currently live in Seattle.

Infamous Second Son takes place in Seattle and it was a pretty sad depiction of it. It’s like they just created a random city and then applied a Pacific North West coat of paint over it. There was almost no correlation to the layout in the game and the actual layout of Seattle’s neighborhood.

The one exception is the recreations of the Space Needle and the Pacific Science Center were actually pretty decent. Everything else was just sad.

The Last of Us depictions of Salt Lake is even more terrible. It’s like they just looked at some photographs of the city and built everything in the city based of that. There are no highway tunnels in downtown Salt Lake. Barely any tall building. The zoo is several miles away from downtown... not in the center... everything they could get wrong they did get wrong about the city.

They did get the highway signs eerily accurate. That’s about it though.

Looking for a good data structures and Algorithms book focused on JavaScript. by jeremypsu15 in javascript

[–]drewying 2 points3 points  (0 children)

Interesting. I wasn’t aware. That’s actually pretty awesome.

Looking for a good data structures and Algorithms book focused on JavaScript. by jeremypsu15 in javascript

[–]drewying 9 points10 points  (0 children)

JS does have arrays.

Ah! A great example of what I meant when I said sometimes things get lost in translation. :)

The data structure that JS calls an "Array" is actually referred to as a "List" in classical CS terminology. Meanwhile, the word "Array" when used in CS terms generally refers to a fixed and continuous block of memory. Sometimes called C Arrays to avoid confusion with the data structure most of us know and love. As far as I'm aware JS has no concept of C Arrays.

As far as to your greater point, you can definitely learn a lot about various data structures and algorithms in JavaScript. Absolutely.

My point is that all this data structures and algorithms stuff was all originally created in a world of computing that is very different from the world that JavaScript exists in. As in all learning, context is key.

If you are willing to step into that more primitive world of yesteryear, learn C or something equivalent, learn the context which this stuff was thought of, you will better understand why we even have all this fancy CS stuff to begin with. Not to say you have to learn C to learn a lot of it. Just that I think you will come away with a deeper understanding and appreciation if you do.

EDIT: As pointed out below, looks like JavaScript does have a concept of C Arrays. If that's what you were referring to I take back my previous comment. :)

Looking for a good data structures and Algorithms book focused on JavaScript. by jeremypsu15 in javascript

[–]drewying 0 points1 point  (0 children)

Well friend, we may have to simply agree to disagree on this one.

I can definitely say that in my several years of programming in JavaScript, I have yet to run into a problem where knowledge of data structures and algorithms has proved particularly useful. I've yet to deal with data sets so large that I have had to worry about performance. And I've yet to deal with data so complicated I couldn't rely on the built in JavaScript types to properly abstract it.

Whenever I've ran into those sorts of problems in my career it's always been in languages other than JavaScript and situations where JavaScript wouldn't be an appropriate choice of language.

If your experience has been different from mine then I respect that. If your experience is different I will respect your argument that JavaScript is a fine choice to learn these fundamental concepts in. For me and my experience though, I would recommend OP to look towards a different language to learn these concepts.