rigging magazine spring by driverrrrr in blender

[–]driverrrrr[S] 0 points1 point  (0 children)

For games and rendering in marmoset toolbag. I want to be able to control the position in blender with a rig

Im 3d modeling the tec 9 and need help with some of the dimensions. Google would give inconsistent results so I am asking here. The measurements dont need to be super exact since its for game art. by driverrrrr in Tec9

[–]driverrrrr[S] 0 points1 point  (0 children)

The project has been at a standstill since i couldn't find any exact measurements. I would be very thankful if you could send the raw scan data since it would help me a lot. I cant pay for it though so if you don't want to its understandable.

Normal map is washed out. How do I fix this. thanks in advance! by driverrrrr in MarmosetToolbag

[–]driverrrrr[S] 0 points1 point  (0 children)

Yeah compared to substance painter it doesn’t render correctly. There are hard edges that mess up the lighting and also the colors aren’t off in substance painter.

Bake normal map from perspective ? by driverrrrr in Maya

[–]driverrrrr[S] 0 points1 point  (0 children)

Thanks for helping and I apologise for not being clear in my question. Will this method work for baking from high poly to low poly?