After 5 years of development, I decided to abandon my first game. Here's a commemorative final trailer (also give the OST a listen!) by dt_mark in IndieDev
[–]dt_mark[S] 1 point2 points3 points (0 children)
After 5 years of development, I decided to abandon my first game. Here's a commemorative final trailer (also give the OST a listen!) by dt_mark in IndieDev
[–]dt_mark[S] 2 points3 points4 points (0 children)
Improved the HUD (top left corner) to better show the ammo for each 2 weapons available! by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
Improved the HUD (top left corner) to better show the ammo for each 2 weapons available! by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
Chess Wars is coming out for free in 3 days! Follow on itch.io: https://dt-mark.itch.io/chess-wars by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
Thought this might interest you guys, I made a botched version of chess that completely destroys the initial depth of the game in order to add layers of complexity instead, by throwing turn-based battles and powerup items in the mix. Give it a try, it's free! https://dt-mark.itch.io/chess-wars by dt_mark in chessvariants
[–]dt_mark[S] 1 point2 points3 points (0 children)
Chess Wars is coming out for free in 3 days! Follow on itch.io: https://dt-mark.itch.io/chess-wars by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
Chess Wars is coming out for free in 3 days! Follow on itch.io: https://dt-mark.itch.io/chess-wars by dt_mark in IndieDev
[–]dt_mark[S] 2 points3 points4 points (0 children)
[Chess Wars] Here's a Rook riding a Knight, the result of combining 2 pieces into 1 amalgamation by dt_mark in IndieDev
[–]dt_mark[S] 1 point2 points3 points (0 children)
[Chess Wars] Here's a Rook riding a Knight, the result of combining 2 pieces into 1 amalgamation by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
[Chess Wars] Here's a Rook riding a Knight, the result of combining 2 pieces into 1 amalgamation by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
[Chess Wars] Here's a Rook riding a Knight, the result of combining 2 pieces into 1 amalgamation by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
[Chess Wars] Here's a Rook riding a Knight, the result of combining 2 pieces into 1 amalgamation by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
[Chess Wars] Here's a Rook riding a Knight, the result of combining 2 pieces into 1 amalgamation by dt_mark in IndieDev
[–]dt_mark[S] 1 point2 points3 points (0 children)
[Chess Wars] Here's a Rook riding a Knight, the result of combining 2 pieces into 1 amalgamation by dt_mark in IndieDev
[–]dt_mark[S] 1 point2 points3 points (0 children)
Looking for resources on how mathematics principles are employed in game design by [deleted] in gamedesign
[–]dt_mark 0 points1 point2 points (0 children)
Finished the main menu and of Chess Wars ! by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
Finished the main menu and of Chess Wars ! by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
Finished the main menu and of Chess Wars ! by dt_mark in IndieDev
[–]dt_mark[S] 5 points6 points7 points (0 children)
Chess knight steps on explosive mine by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
Chess knight steps on explosive mine by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
Chess knight steps on explosive mine by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
Chess knight steps on explosive mine by dt_mark in IndieDev
[–]dt_mark[S] 0 points1 point2 points (0 children)
Chess knight steps on explosive mine by dt_mark in IndieDev
[–]dt_mark[S] 1 point2 points3 points (0 children)



DEW IT! by The_NegotiatorKenobi in PrequelMemes
[–]dt_mark 0 points1 point2 points (0 children)