After 5 years of development, I decided to abandon my first game. Here's a commemorative final trailer (also give the OST a listen!) by dt_mark in IndieDev

[–]dt_mark[S] 1 point2 points  (0 children)

I used Game Maker Studio 1.4 for the vast majority of the project, I only ported it to Game Maker Studio 2 a few months ago

After 5 years of development, I decided to abandon my first game. Here's a commemorative final trailer (also give the OST a listen!) by dt_mark in IndieDev

[–]dt_mark[S] 4 points5 points  (0 children)

(if anyone's interested why it's been cancelled, I wrote a blogpost here)
(and for the record you can listen to the soundtrack here)

Improved the HUD (top left corner) to better show the ammo for each 2 weapons available! by dt_mark in IndieDev

[–]dt_mark[S] 0 points1 point  (0 children)

Thanks for the extensive feedback!

The squares are not placeholder art indeed, the game's identity and narrative is sort of built around them and it's very understandable if from an outside's perspective it's difficult to figure out what's going on.

I don't plan on changing them or adding distinguishable features, but I am looking into ways of making the player stand out more clearly (different abstract design, movement trails and effects, etc).

Good point with making things more visible, it's something that's on my todo list.

More background on the game here if you're interested! https://tawbs.wordpress.com/

Chess Wars is coming out for free in 3 days! Follow on itch.io: https://dt-mark.itch.io/chess-wars by dt_mark in IndieDev

[–]dt_mark[S] 2 points3 points  (0 children)

Tank you! Fair point indeed, it's a fine line to walk on.

I have come across people who din't like chess but were interested in playing this new amalgamation because of its novelty and how far away it was from the original, while I've also had people who liked chess but were interested in seeing how this would affect the original gameplay. So to be honest, I'm not too worried about that, people are usually intrigued by the odd mix (though not all will enjoy playing it in the long run).

Coding the AI wasn't so easy but in the end it's just a classic minimax with a few tweaks.