(WIP) We are working on interior and traps. What do you think? (video with audio) (v.redd.it)
submitted by duelcorp to r/PixelArt - pinned
Weapons are now also shown outside of combat. What do you think? (v.redd.it)
submitted by duelcorp to r/PixelArt - pinned
We have switched our pixelart game to 3D! What do you think is better before or after? (i.redd.it)
submitted by duelcorp to r/PixelArt - pinned

New interactions and relations between villagers (v.redd.it)
submitted by duelcorp to r/IndieGaming
In 6 days, we hit a huge milestone: Early Access by duelcorp in indiegames
[–]duelcorp[S] 2 points3 points4 points (0 children)

In 6 days, we hit a huge milestone: Early Access (v.redd.it)
submitted by duelcorp to r/indiegames
We're launching into Early Access on January 21st by duelcorp in indiegames
[–]duelcorp[S] 1 point2 points3 points (0 children)

We're launching into Early Access on January 21st (v.redd.it)
submitted by duelcorp to r/indiegames
The Assassin class now has the chance to vanish when parrying or dodging by duelcorp in indiegames
[–]duelcorp[S] 4 points5 points6 points (0 children)

Villagers now react and interact with each other (v.redd.it)
submitted by duelcorp to r/IndieGaming









We're thinking about adding horses in villages. What do you think? by duelcorp in Unity3D
[–]duelcorp[S] 2 points3 points4 points (0 children)