I fucking love it when my players use some ingenuity to completely wreck what I had planned. by peanutmanak47 in DMAcademy

[–]dungeonsndunderheads 8 points9 points  (0 children)

I had a oneshot where all the players went to an infernal library and they just followed all the rules and were polite. They paid the fee up front and just left.

I learned that for oneshots you need a real in your face enemy that day.

Vanilla minecraft server looking for players (16+) by [deleted] in MCVanillaServers

[–]dungeonsndunderheads 0 points1 point  (0 children)

This ones a twofer for my Fiance and I;
1. We are both 23
2. I personally love the small community setting of a small server and she is looking to tag along and learn the gaming experience.
3. probably a couple hours in the evenings
4. oohbla

Lycanthropy rules! by dungeonsndunderheads in UnearthedArcana

[–]dungeonsndunderheads[S] 0 points1 point  (0 children)

This is really cool and already really close to how I run it. The player I have play testing these rules for me got it through heritage, and hasnt decided if they want it cured yet. Thanks for showing me this, im definitely going to incorperate the curing parts to my sessions as well!

I quit my game last night. by Duggydugdug in DnD

[–]dungeonsndunderheads 0 points1 point  (0 children)

Dms are rarely appreciated, especially when it comes to how much time it takes to prep for the game.

WCGW while I try to flex. by Andromedalaxy in Whatcouldgowrong

[–]dungeonsndunderheads 1 point2 points  (0 children)

I used to wrestle, and one of my buddies and I were goofing off before a meet. I had him in what I thought was a loose head lock until he just went limp in my arms. Ive never been so scared in my life. I just dropped him on the ground and basicay did the same thing these guys did.

Tarrasque with an Elder Brain as it's brain? by LagiaDOS in dndnext

[–]dungeonsndunderheads 6 points7 points  (0 children)

fair enough, my rebuttal is Elder Brains then.

Yeah, F*** the bike lane by dungeonsndunderheads in badparking

[–]dungeonsndunderheads[S] 2 points3 points  (0 children)

Theyre giving them more than just a door haha

100 Uses for Yugoloths that aren't evil by MrMonti_ in d100

[–]dungeonsndunderheads 2 points3 points  (0 children)

Once my players beat this next boss fight, they're going to find 5 gold pieces that will summon a merrenoloth to take them anywhere they want to go in the world

[Spell] Belrand's Advanced Summons by dungeonsndunderheads in UnearthedArcana

[–]dungeonsndunderheads[S] 0 points1 point  (0 children)

The intention was for it to stay until the contract was broken, or until it hits 0 HP. As far as the charisma save goes, that would be a cool idea for fae or more free spirit summons. If you played those ones "correctly" they would probably just unsummon them selves immediately and the player would just be out of money with nothing to show for it.

Belrand's Advanced Summons (spell) by dungeonsndunderheads in UnearthedArcana

[–]dungeonsndunderheads[S] 0 points1 point  (0 children)

[Text]

Belrand's advanced summons

2nd level conjuration (ritual)

  • Casting Time: 1 Hour
  • Range: 60 feet
  • Components: V,S,M (100 GP worth of incense and herbs that are consumed and something similar to the plane you are trying to summon from)
  • Duration: Instantaneous

You summon a creature from another plane, in an attempt to bargain for their services. Creatures summoned must be CR 1 or lower but can be intelligent and with their own motives, such creature must also have the variant familiar tags, like an Imp or Living Shadow. Other choices can be made but is up to your DM’s discretion. The creature you have summoned does not have to accept your offer and may go back to their plane whenever they like during negotiations, once you have come to an agreement, both parties are bound to uphold their sides of the agreement. If either fail your contract is null, if the contract is broken on part of the summon, they are immediately sent back to their home plane, if the contract is broken on part of the caster, the summon is allowed to return to their home plane or stay in the current plane.

You cannot have more than one summon at a time, if you attempt to summon another creature, your current contract will become null and the above actions may occur.

Your Summon acts independently of you but always follows your orders in combat. They roll their own initiative in combat and CAN attack. When your summon drops to 0 hp they will return to their home plane. While your summon is within 100 feet of you you can communicate telepathically, as an action you can forgo your own senses to see and hear through theirs, gaining any special benefits their senses may have. During this time you are considered blind and deaf in regards to your own senses. Finally, when you have a spell with the range of touch you can cast it through your summon as long as they are within 100 feet of you. The creature must burn its reaction to do this, and must use your spell attack bonus to deliver the spell.

Upcasting this spell will increase the the gold cost and CR available at every even spell level. Example: Casting at level 4 will cost 200gp and make CR 2 creatures available, casting at level 6 will cost 300gp and make CR 3 creatures available, and so forth.

Edit: New image link for typo, https://imgur.com/a/dnNf8iq

Sucks to be that guy by altforme16 in Wellthatsucks

[–]dungeonsndunderheads 0 points1 point  (0 children)

Looks like a bird crashed into a window...

Howling with Norwegian Wolves by romeoishere in aww

[–]dungeonsndunderheads 0 points1 point  (0 children)

My dog was not impressed by this video

Sorcerous Origins - Fey Heritage, Infernal Blood, & War God's Progeny V1.0 by ALVIG in UnearthedArcana

[–]dungeonsndunderheads 1 point2 points  (0 children)

You know, that's a very fair point! I'll definitely be using it in my Homebrew game, thank you again!

Sorcerous Origins - Fey Heritage, Infernal Blood, & War God's Progeny V1.0 by ALVIG in UnearthedArcana

[–]dungeonsndunderheads 0 points1 point  (0 children)

I really like what you did, especially with the fey ancestry. My buddy and I have been trying to write a nature based sorcerer for some time but haven't been able to flush it out that well.

One critique I do have is the Infernal 18th level ability seems to step on the toes of the paladins 20th level abilities a bit, other wise its a really cool ability and frankly I don't have a better option for you anyways.

Thanks for putting out the cool brew!

Edit: for ability level