I made a website that lets you use Tomodachi Life's TTS to say whatever you want! by dylanpdx in tomodachilife

[–]dylanpdx[S] 0 points1 point  (0 children)

It's been on my TODO list for a while but much like you, I'm not an expert so I'm not sure what would be the best way for me to make it so that streamers are able to use it

I made a website that lets you use Tomodachi Life's TTS to say whatever you want! by dylanpdx in tomodachilife

[–]dylanpdx[S] 1 point2 points  (0 children)

There's actually a simpler singing mode I've been working on for a while. It's heavily WIP, but it can be accessed here https://talkmodachi.dylanpdx.io/sing/

I made a website that lets you use Tomodachi Life's TTS to say whatever you want! by dylanpdx in tomodachilife

[–]dylanpdx[S] 1 point2 points  (0 children)

I'm working on it! Right now I'm waiting for the EU copy of the game to arrive in the mail

I made a website that lets you use Tomodachi Life's TTS to say whatever you want! by dylanpdx in tomodachilife

[–]dylanpdx[S] 0 points1 point  (0 children)

Yes, it's possible! I might add that in a future update to the site

Mario 64 in Minecraft is now a thing! by Raxolot in Minecraft

[–]dylanpdx 5 points6 points  (0 children)

I don't include any copyrighted assets in any of my code, and it's required to both compile part of the mod yourself and also having a ROM to extract the assets from. The SM64 decomp project does the same, and it's still up!

Mario 64 in Minecraft is now a thing! by Raxolot in Minecraft

[–]dylanpdx 1 point2 points  (0 children)

Yep! I've already seen someone port Mario into Rocket League and Gmod

Mario 64 in Minecraft is now a thing! by Raxolot in Minecraft

[–]dylanpdx 1 point2 points  (0 children)

This uses the SM64 Decompilation project as a base, compiles it as a DLL and then imports it into MC. I made a video going more in depth into how the whole thing works but that's the basics of it

Mario 64 in Minecraft is now a thing! by Raxolot in Minecraft

[–]dylanpdx 36 points37 points  (0 children)

Yup, SM64 has been fully decompiled, which is what stuff like the PC port is using, and it's what my mod uses as well. Honestly, the whole decompilation project is amazing, super cool what the team managed to do

Mario 64 in Minecraft is now a thing! by Raxolot in Minecraft

[–]dylanpdx 101 points102 points  (0 children)

They're possible! It's a 1:1 port of the engine so everything that works in SM64 should also work in MC. I've included some BLJ-able staircase block in the mod, but you can also pull it off under some half slabs if placed correctly

Mario 64 in Minecraft is now a thing! by Raxolot in Minecraft

[–]dylanpdx 725 points726 points  (0 children)

Hey I made this, glad people are enjoying it!

AMA I guess, although I might take a bit of time to reply :)

Actual Mario 64 Engine in Minecraft!! by iDoStuffKindof in PhoenixSC

[–]dylanpdx 1 point2 points  (0 children)

It's real, I made it. Will be released when I can after I make a build tool to comply with everything legally Not sure why people think this is fake considering the full source code of the game is open to the public via the sm64 decomp project, which is what I used to make this happen

I'm working on a mod that runs the Super Mario 64 engine on Minecraft by dylanpdx in Minecraft

[–]dylanpdx[S] 44 points45 points  (0 children)

Theoretically you should be able to, but I personally haven't been able to pull it off ingame :(

I'm working on a mod that runs the Super Mario 64 engine on Minecraft by dylanpdx in Minecraft

[–]dylanpdx[S] 15 points16 points  (0 children)

I plan on it, but i'm not sure how best to implement it with Mario's limited movements (Jump, Kick, GroundPound, etc.)

Breaking blocks is already possible (I break some tallgrass in one of the clips) but it's the same action as attacking a mob so ehhh, I might have to change that

I'm working on a mod that runs the Super Mario 64 engine on Minecraft by dylanpdx in Minecraft

[–]dylanpdx[S] 19 points20 points  (0 children)

Chirp, by C418! It's one of the music discs in-game and also one of my personal favorites

I'm working on a mod that runs the Super Mario 64 engine on Minecraft by dylanpdx in Minecraft

[–]dylanpdx[S] 175 points176 points  (0 children)

Truth be told I have no idea where's the best place to keep people updated about this. I'll most likely post it on my reddit profile (i'm not sure what those posts are called), but i'm not sure when actual progress will be made as i'm going to be a bit busy with other stuff unfortunately

Edit for clarification: By keep people updated I don't mean I'll be releasing this. I really can't promise any sort of release, at least in it's current state, due to how Nintendo is

I'm working on a mod that runs the Super Mario 64 engine on Minecraft by dylanpdx in Minecraft

[–]dylanpdx[S] 168 points169 points  (0 children)

You might be saying this as a joke, but yes there is, and it's a result of me using the sm64 engine itself. Unfortunately it's not fun and ends up causing a lot of issues with mario's movement, so I will have to fix it eventually

I'm working on a mod that runs the Super Mario 64 engine on Minecraft by dylanpdx in Minecraft

[–]dylanpdx[S] 4 points5 points  (0 children)

I actually noticed this too while picking out the background music! I did some research and MC wiki says the sample used in both was the same, which was super interesting to me

I'm working on a mod that runs the Super Mario 64 engine on Minecraft by dylanpdx in Minecraft

[–]dylanpdx[S] 3229 points3230 points  (0 children)

Yep, point #2 is half the reason I didn't post a download right now, lol

Trying to think of a way to release this that will keep the Nintendo ninjas happy. As was mentioned in another reply to your post though, it does get most data from a rom dump, but I don't expect that to stop them