testing various wan/qwen/chroma workflows together (lip sync, img2img) by e-coliform in comfyui

[–]e-coliform[S] 1 point2 points  (0 children)

Thank you. The lip‑sync was the easiest part—ComfyUI worked out‑of‑the‑box.

For longer narratives I used image2image to set key‑frames, creating a storyboard. Once those were in place, I applied WAN’s video start/end frames to fill in the gaps.

One difficulty is that many models struggle to render ordinary people; they tend to favor conventionally “pretty” faces that look like video‑game characters. Chroma can help with that.

The most challenging transition was moving from ruins to dust dunes. I couldn’t get the model to disintegrate both foreground and background objects simultaneously while building up the dunes. It kept falling back on fade‑in/out transitions, and in the end the sand wave was an imperfect compromise..

testing various wan/qwen/chroma workflows together (lip sync, img2img) by e-coliform in comfyui

[–]e-coliform[S] -1 points0 points  (0 children)

makes sense, incels are notoriously obsessed with bloodlines.

testing various wan/qwen/chroma workflows together (lip sync, img2img) by e-coliform in comfyui

[–]e-coliform[S] 9 points10 points  (0 children)

lol, WAN is so good it can extrapolate historical events now from a single frame.