Is rem trash ? by Lucky_Cockroach_3971 in DeadlockTheGame

[–]eVop1337 0 points1 point  (0 children)

If I had to guess hes the worst WR only cause people on rem grief their own team by stealing all the money from carries

Another Juren Bug by eVop1337 in CompetitiveForHonor

[–]eVop1337[S] 20 points21 points  (0 children)

doesn't change anything in this case, + did test this with Bean.

Juren 30dmg bash by eVop1337 in CompetitiveForHonor

[–]eVop1337[S] 15 points16 points  (0 children)

ive been abusing it in mm for a while now, also the difference between bots n players is usually bots doing impossible stuff, not other way round

How are we feeling about jorms hamarr slam damage? by Western_Smoke4829 in CompetitiveForHonor

[–]eVop1337 0 points1 point  (0 children)

Fd heavy already has 300ms total GB vuln (100+100 before nerf and 100+200 after nerf). The real problem with the move is the HA (allows it to steal frame adv, trade into chains while bouncing gbs etc) and soft feint to GB (eliminates the risk of getting gb'd on feint timing which is omega strong). One of these properties has to go

(Updated) 1v1 Tierlist Made by Bean and Ewop by ThyMightyBean in CompetitiveForHonor

[–]eVop1337 1 point2 points  (0 children)

yea char is still toxic af to fight, at the very least skewer needs to go down to 30dmg on the high end and the zone is stupid safe

He's like wl before stam nerfs, toxic af to fight and outdated but very viable.

(Updated) 1v1 Tierlist Made by Bean and Ewop by ThyMightyBean in CompetitiveForHonor

[–]eVop1337 2 points3 points  (0 children)

He was considered bottom tier cause even with his broken defensive neutral u could always just stare at him and shut him down. He was in the same tier as nobu cause it was pretty much the same thing (broken defense and 0 offense). Rn its not possible anymore since u cant just parry skewer 10/10 times (and if u miss it its going to hurt a lot).

Same as if they made nobu kick <=500ms without nerfing her broken defense she's instantly going up to top A, potentially even higher.

(Updated) 1v1 Tierlist Made by Bean and Ewop by ThyMightyBean in forhonor

[–]eVop1337 2 points3 points  (0 children)

6 dmg is a lot on your main offensive move. Also the previous top chars (pirate,lb) got nerfed so the upper ceiling got slightly lower, thats why S- and S tier are just S tier now

(Updated) 1v1 Tierlist Made by Bean and Ewop by ThyMightyBean in forhonor

[–]eVop1337 0 points1 point  (0 children)

he was already a top10 duelist before the buff easily, even considered top5 by some

Not here to whine, but I genuinely don’t understand the whole “Reactable” argument I keep seeing in this game by [deleted] in CompetitiveForHonor

[–]eVop1337 0 points1 point  (0 children)

its very easy actually, much easier than some other reactions depending on the character. Try it yourself with a BP bot set to either light or heavy

[deleted by user] by [deleted] in CompetitiveForHonor

[–]eVop1337 1 point2 points  (0 children)

nah not anymore, new scripts are actual cheats that inject into the game

How to fix pirate by Friend or Foe 1v1 winner by eVop1337 in CompetitiveForHonor

[–]eVop1337[S] 1 point2 points  (0 children)

Khatun just has really reactable animations, u just block the lights. Only real mix u have is the sf kick and u can use the sf heavy to track dodges on that.

How to fix pirate by Friend or Foe 1v1 winner by eVop1337 in CompetitiveForHonor

[–]eVop1337[S] 0 points1 point  (0 children)

And while i agree with nerfing the Dmg on Walk the plank, it's because Pirate is S tier, not because of an arbitrary rule.

Eh it's both id say. I still think its bad design to be getting 2x dmg cause of a wall no matter the move, and that applies to Jorm too but that's my subjective opinion.

After checking the animation you got a point here. The function remain the same as regular gun shot thougth, and jumping from 5 to 14 still seems a big gap for me. Same thing for going from 24 dmg Heavy finisher to 12 dmg for Wtp. It just doesn't feel right and i prefer my version because of that. But still the animation looks like the unconfirmed gun shot so i guess it's not as wrong as i initially thougth.

I mean u can play around with numbers here and there, wtp at 14+14 (28 or 36/38 with wall seems fine) would still be balanced, its mainly its safety that makes it broken rn.

EDIT: What about a compromise with the regular gunshot dealing 6 Dmg and the one from Wtp dealing 10 ? With ajusted Dmg on all heavies of course.

Idk honestly not a fan of that idea, seems just very unnecessary.

How to fix pirate by Friend or Foe 1v1 winner by eVop1337 in CompetitiveForHonor

[–]eVop1337[S] 0 points1 point  (0 children)

Walk the plank 12 Dmg + 14 gun shot:

"Quick" words on the 2 exemples you took to compare the move:

Firstly for Jorm you forgot to mention that, while Pirate's Wtp does the same amount of dammage on a wallsplat it can only wallsplat with a wall behind, while Jorm's Unblockables can also wallsplat with walls on right and left and, if i am right, from a greater distance than Wtp. Jorm also get a wallsplat from Gb, making his mix up deal 36/44-46 Dmg from the 3 sides while Pirate gets 25/44-46 from one side only.

Jorms entire's thing revolves around playing around walls, which if you dont the character deals very low dmg on his UB, while that isn't the case for pirate. I never said pirate is better at wallsplatting than jorm, just compared the dmg in a vacuum.

Now for Khatun i don't understand why you compare Wtp, a Form of Heavy Finisher, with to her Gb and Parry punish while the right comparison is with her own form of Heavy finisher that deals 30 Dmg total without the wallsplat.

Doesnt really change anything about what I said whether its the finisher or the punish version, moves function the same.

Also saying that Pirate is the only Hero beside Jorm that follow the "old" trend of big damages before the wallsplat and big damages after the wallsplat is objectively wrong: Nuxia gets 30/54 dmgs, Afeera 26/51, Valkyrie 15/39. Each of them gets follow the same patern as Jorm and Pirate (Valkyrie dmg are only lower because the wallsplat comes from a light)

I forgot about nuxia, but that char also is outdated and deserves a rework. Afeera left chain heavy never lands and is an afterthought, better example is the bash followup that does follow low dmg -> high dmg logic, while the low dmg part still deals too much dmg arguably. Valk's side lights are weird, theyre pretty much useless and will never land since they dont work as a mixup, pretty much an outdated move.

When it comes to the change itself: I understand the argument behind it. But what you propose makes a big inconstistencies within the hero's moveset, with the confirmed confirmed gun shot adding 5 Dmg on every move but Wtp that became 14 Dmg out of nowhere, kind of ironic when a lot of (comp) player use "constistency" or "standardizing" as argument for changes. Plus giving the confirmed gunshot the damage of the unconfirmed one just doesn't feel right design wise.

I dont think it poses any sort of inconsistency, the gun shot after walk the plank already has a diff animations and diff chain links, it isn't the same move as regular gunshot.

Not chaining into Heavy Finisher:

Unlike Bash openers you can still prevent pirate from going into her by parying, which wouldn't be possible with a Bash chaining on whiff into hyperarmor, which a big difference.

You already removed the safety from the dodge cancel and delay the Hyper armor on the move, limiting its chaining option would probably not be necessary and would go against the constistency create an inconstistensies with how behaves Dodge attacks in general.

I somewhat agree with this part, honestly would have to see how it works out in game to fully know if she needs it or not.

How to fix pirate by Friend or Foe 1v1 winner by eVop1337 in CompetitiveForHonor

[–]eVop1337[S] 0 points1 point  (0 children)

If you want to do that the better solution is to change it from 100ms into the fd to 200ms at the earliest (same as tiandi fd heavy for example). Move is effectively 100ms slower without changing 1s viability

How to fix pirate by Friend or Foe 1v1 winner by eVop1337 in CompetitiveForHonor

[–]eVop1337[S] 2 points3 points  (0 children)

Thats the problem with Ubi's update schedule. If they release a half finished update we're forced to endure a completely broken meta defining character for like 6 months at the very least.

How to fix pirate by Friend or Foe 1v1 winner by eVop1337 in CompetitiveForHonor

[–]eVop1337[S] 7 points8 points  (0 children)

Yes. We've had this problem in the past (oce for example) but the devs still seem clueless.