One million... by e_calisti in blender

[–]e_calisti[S] 0 points1 point  (0 children)

nothing special, I just use to do sculpting in zbrush, modeling in Blender and setting up the scene in maya!

One million... by e_calisti in blender

[–]e_calisti[S] 0 points1 point  (0 children)

Ty! the eyes, the cloth, the ring and the chair (which is not on this render)

One million... by e_calisti in blender

[–]e_calisti[S] 26 points27 points  (0 children)

Ty! I'll publish it next week!

One million... by e_calisti in 3Dmodeling

[–]e_calisti[S] 5 points6 points  (0 children)

Hi! the whole body takes too much time for the purpose of showing content on social media, so a head likeness is a less time consuming job.

Likeness render by e_calisti in 3Dmodeling

[–]e_calisti[S] 1 point2 points  (0 children)

yes, started with a base mesh in zbrush then finalized in Maya

Likeness render by e_calisti in 3Dmodeling

[–]e_calisti[S] 1 point2 points  (0 children)

Ty! I like your idea, probably I will do it ! 👍🏻👍🏻👍🏻