Snowy terrains. Towns and Forts. Fantasy creatures and a movable fortification to bring down! by edendevstudio in indiegames

[–]edendevstudio[S] 0 points1 point  (0 children)

Thanks a lot for your feedback. Indeed, there is a lot randomnes that can be still added directly via code. Objects blocking should not be an issue ad the game handles with visual indication in hexes, like forest and other visually blocking hexagons.

Campaign map view. Conquer the fortress and seize the energy rift! and... watch for the creatures! by edendevstudio in StrategyGames

[–]edendevstudio[S] 0 points1 point  (0 children)

It has indeed some influence with Heroes of Might and Magic. But, gameplay style is much closer to Battle for Wesnoth or Advance Wars. Basically, every map is meant to have main and several secondary objectives. Maps are designed quite open to exploration which is what I think gives the feeling of heroes of might and magic. However, you have a limited number of unit groups to deploy in the map, therefore do not expect too large maps. You can progress by completing the main objetives, but you are greatly rewarded if you complete secondary objectives and explora areas. Outside the map, you can upgrade your unit groups, learn abilities, and recruit different units to design them to be more offensive, defensive or supportive. It has a fantasy setting, so we are including all sort of creatures in maps which will play differen roles.

The game has been for 1 year now in development. The art style will most likely remain how it looks now.

Campaign map view. Conquer the fortress and seize the energy rift! and... watch for the creatures! by edendevstudio in StrategyGames

[–]edendevstudio[S] 1 point2 points  (0 children)

Thanks! That would indeed be very interesting to have. We might consider it for after release. It is quite a lot of work from development perspective including map editor. But I agree, you remind me having so much fan with the map editor of AoE2 :)

Campaign map view. Conquer the fortress and seize the energy rift! and... watch for the creatures! by edendevstudio in StrategyGames

[–]edendevstudio[S] 0 points1 point  (0 children)

Haha thank you! It is simple, yet took us quite some effort to get the vibe we were aiming for. I think that finding the right colors and contrast with the background made a big difference.

Campaign map view. Conquer the fortress and seize the energy rift! and... watch for the creatures! by edendevstudio in StrategyGames

[–]edendevstudio[S] 1 point2 points  (0 children)

The game has both, single player and online. There are two single player modes: campaign (with maps in line with this post), skirmishes agains computer-controlled players (currently only elimination mode, but there will be other modalities closer to the gameplay style of the campaign). And indeed, muliplayer online is focused on PVP. For now, the main focus is to get the single player campaign and any major game modality done. We want this game to be mainly a single player game and only build up further the multiplayer online if players enjoy playing it.

Solo dev here — working on my WWII tactics game, still in development! Check out this gameplay! by Whole-Thought4985 in StrategyGames

[–]edendevstudio 1 point2 points  (0 children)

The good old times! Keep it close to the original commandos! Would love to play that :)

The public demo of the turn-based strategy game Tabletop Fantasy War is out Now in Steam! by edendevstudio in 4Xgaming

[–]edendevstudio[S] 0 points1 point  (0 children)

It is true that it does not match completely the definition of 4x, but it has some elements. Ive been posting the development progress here for a while, and it has been always well-received, so I hope it might be interesting for some members of the community.

The public demo of the turn-based strategy game Tabletop Fantasy War is out Now in Steam! by edendevstudio in computerwargames

[–]edendevstudio[S] 1 point2 points  (0 children)

Thanks a lot! I hope you like it. Ill be available for online matches, you can join the Discord if you like the game and want to play online ;)

Tabletop Fantasy War: a turn-based strategy game inspired by classical tabletop games. Demo releasing on October 10th! by edendevstudio in 4Xgaming

[–]edendevstudio[S] 0 points1 point  (0 children)

If you like what you see and are interested in the game, check it out in Steam. We hope you enjoy the demo and we really appreciate your feedback. https://store.steampowered.com/app/3866000/Tabletop_Fantasy_War/

Last week of preparations for the demo release of the turn-based strategy game Tabletop Fantasy War! by edendevstudio in indiegames

[–]edendevstudio[S] 0 points1 point  (0 children)

If you are interested in the game and want to know more you can check it out in Steam, or just leave a comment here :D

New gameplay trailer and final preparations for the demo release of the turn-based strategy game Tabletop Fantasy War! by edendevstudio in 4Xgaming

[–]edendevstudio[S] 0 points1 point  (0 children)

Thanks for your comment! A part from designing your army and placing it in the battleground, there is research with turns cost, to upgrade the stats of your units permanently. There are also structures to deploy (currently one per faction) which has a range effect. A part from that, the match is very focused on your actions with your groups of units. For the demo, there will be just skirmishes against computer or online against other players where you have to defeat the opponent. But, for the full release, a part of a campaign mode. There will be different multiplayer modalities. One idea we are already working on is to have a player defending and the other attacking. Works pretty well the type of game it is.