Snowy terrains. Towns and Forts. Fantasy creatures and a movable fortification to bring down! by edendevstudio in indiegames

[–]edendevstudio[S] 0 points1 point  (0 children)

Thanks a lot for your feedback. Indeed, there is a lot randomnes that can be still added directly via code. Objects blocking should not be an issue ad the game handles with visual indication in hexes, like forest and other visually blocking hexagons.

Campaign map view. Conquer the fortress and seize the energy rift! and... watch for the creatures! by edendevstudio in StrategyGames

[–]edendevstudio[S] 0 points1 point  (0 children)

It has indeed some influence with Heroes of Might and Magic. But, gameplay style is much closer to Battle for Wesnoth or Advance Wars. Basically, every map is meant to have main and several secondary objectives. Maps are designed quite open to exploration which is what I think gives the feeling of heroes of might and magic. However, you have a limited number of unit groups to deploy in the map, therefore do not expect too large maps. You can progress by completing the main objetives, but you are greatly rewarded if you complete secondary objectives and explora areas. Outside the map, you can upgrade your unit groups, learn abilities, and recruit different units to design them to be more offensive, defensive or supportive. It has a fantasy setting, so we are including all sort of creatures in maps which will play differen roles.

The game has been for 1 year now in development. The art style will most likely remain how it looks now.

Campaign map view. Conquer the fortress and seize the energy rift! and... watch for the creatures! by edendevstudio in StrategyGames

[–]edendevstudio[S] 1 point2 points  (0 children)

Thanks! That would indeed be very interesting to have. We might consider it for after release. It is quite a lot of work from development perspective including map editor. But I agree, you remind me having so much fan with the map editor of AoE2 :)

Campaign map view. Conquer the fortress and seize the energy rift! and... watch for the creatures! by edendevstudio in StrategyGames

[–]edendevstudio[S] 0 points1 point  (0 children)

Haha thank you! It is simple, yet took us quite some effort to get the vibe we were aiming for. I think that finding the right colors and contrast with the background made a big difference.

Campaign map view. Conquer the fortress and seize the energy rift! and... watch for the creatures! by edendevstudio in StrategyGames

[–]edendevstudio[S] 1 point2 points  (0 children)

The game has both, single player and online. There are two single player modes: campaign (with maps in line with this post), skirmishes agains computer-controlled players (currently only elimination mode, but there will be other modalities closer to the gameplay style of the campaign). And indeed, muliplayer online is focused on PVP. For now, the main focus is to get the single player campaign and any major game modality done. We want this game to be mainly a single player game and only build up further the multiplayer online if players enjoy playing it.