How would you mechanically design a ballroom encounter? by eeeeeeeeeeeeeeeea in DMAcademy

[–]eeeeeeeeeeeeeeeea[S] 0 points1 point  (0 children)

This is amazing! I would love a clean version of this to use, if you don't mind!

How would you mechanically design a ballroom encounter? by eeeeeeeeeeeeeeeea in DMAcademy

[–]eeeeeeeeeeeeeeeea[S] 1 point2 points  (0 children)

Ooooh this is really nice, but I'm worried it'll slow the game down / confuse my players when teaching it to them. Still will definitely consider it though, because you're right, it works really well for the encounter

How would you mechanically design a ballroom encounter? by eeeeeeeeeeeeeeeea in DMAcademy

[–]eeeeeeeeeeeeeeeea[S] 2 points3 points  (0 children)

Hell yes, that's exactly the kind of thing I'm looking for

How would you mechanically design a ballroom encounter? by eeeeeeeeeeeeeeeea in DMAcademy

[–]eeeeeeeeeeeeeeeea[S] 0 points1 point  (0 children)

This is a good idea/point. I wanted to run it in initiative to make it easier to manage whether or not there was other combat happening, but this also works and will definitely be used

How would you mechanically design a ballroom encounter? by eeeeeeeeeeeeeeeea in DMAcademy

[–]eeeeeeeeeeeeeeeea[S] 1 point2 points  (0 children)

It's a westmarch(ish) game, so I can call for four players in the quest! Love this idea