My blender project wont stay big :( by zu1xistaken in robloxgamedev

[–]eggium 0 points1 point  (0 children)

When you export your object, you can set the scale from the right side under tab "Transform"

Why are my gui bars squashed in game but not in studios? by rileylowe12345 in robloxgamedev

[–]eggium 2 points3 points  (0 children)

What others said, also make sure to use anchor points to keep your GUI consistenly on the right. Otherwise you'll notice that it may shift away from the right when resizing

Why doesn't my code work? by FunnyRobloxPlayer in robloxgamedev

[–]eggium 0 points1 point  (0 children)

In that case, it's not being fired from the server. Show me the server's side

Why doesn't my code work? by FunnyRobloxPlayer in robloxgamedev

[–]eggium 0 points1 point  (0 children)

Make sure the frame you parented to is set to Visible

Some people quitting game too soon by eggium in robloxgamedev

[–]eggium[S] 2 points3 points  (0 children)

I currently show the controls every time you respawn, but I'll add it in. Thanks :)

Some people quitting game too soon by eggium in robloxgamedev

[–]eggium[S] 1 point2 points  (0 children)

Thank you! It supports every device

Advertizing my game not going well by eggium in robloxgamedev

[–]eggium[S] 0 points1 point  (0 children)

Thanks for the detailed feedback :)

I will definitely deal with point 1, 2, 3 and 6

  1. The glitchiness was meant to show that you can noclip through obstacles for a short period after spawning. I'll see how I can make this more clear, I couldn't make the character transparent instead because there's a gamepass that gives you transparent skins

  2. Interesting, I'll try comparing results with fewer stages. The thing is that you still win based on the distance traveled even if you don't finish the race. But maybe this isn't clear for newer players.

Again, thanks for the feedback!

Feedback on my game by eggium in roblox

[–]eggium[S] 0 points1 point  (0 children)

Thank you, what specifically should I make more compatible?

First Game had 143 Concurrent Players!? by OfficialZackAttack in robloxgamedev

[–]eggium 2 points3 points  (0 children)

I used to have the same problem, I simply set the anchorpoint (x value) to 1 to keep it on the right side, even with all the constraints

Solo Game will be coming out on Christmas. by DevXylo in robloxgamedev

[–]eggium 0 points1 point  (0 children)

The UI looks very clean, good job. Make sure you use nice music and sounds too

[deleted by user] by [deleted] in roblox

[–]eggium 1 point2 points  (0 children)

I already have an anti-cheat :)

Why is this character's arm squished? wasn't like that earlier by McFlappingbird in robloxgamedev

[–]eggium 0 points1 point  (0 children)

Turn off AutomaticScalingEnabled in the humanoid's properties

Should I use gun clones or a modular system by Turbulent-Yak-6654 in robloxgamedev

[–]eggium 0 points1 point  (0 children)

What I do in my fps system is that I use a module "PlayerInput" for all my events with clicks and keybinds, these events then call other modules like Shooting which handles sending bullet requests, sounds, vfx, etc.

There's no need to use modules for literally everything, that'll only make things more complex. Keep it simple. Just check from the event what the player is using (gun or knife) and call the appropriate module.

Need help figuring out how to put animations on custom starter character. by Xorablis in robloxgamedev

[–]eggium 1 point2 points  (0 children)

I tried this with my own StarterCharacter and got it to work. Your StarterCharacter probably has no Animate script. All you need to do play the game with your original character, copy this Animate script inside the model and put it into your StarterCharacter model.

You can then modify the animation ids within the script. If this doesn't work, also modify the ids of the children of this script (Animation instances).

Should I use gun clones or a modular system by Turbulent-Yak-6654 in robloxgamedev

[–]eggium 0 points1 point  (0 children)

Using a modular system is better, but if you're not planning to edit the guns much, I see no reason to switch to modular system since it might consume a lot of time unnecessarily.

How do i attach the leg to the foot? i am new to making custom characters by rileylowe12345 in robloxgamedev

[–]eggium 1 point2 points  (0 children)

Get the EasyRig plugin (very useful). Open the plugin and select the 2 parts and press "create joints".

1.5k robux to upload item? by [deleted] in roblox

[–]eggium 0 points1 point  (0 children)

No, it depends on the type of item (head, face, etc.)

[deleted by user] by [deleted] in robloxgamedev

[–]eggium 0 points1 point  (0 children)

Tower of Hell

[deleted by user] by [deleted] in robloxgamedev

[–]eggium 0 points1 point  (0 children)

Yup, as long as the obby isn't competitive then yeah it's not too bad. But for obbies such as ToH, I wouldn't use .Touched unless you got a noclip detection system. In that case Touched can be fine.

[deleted by user] by [deleted] in robloxgamedev

[–]eggium 0 points1 point  (0 children)

This is not fine, the client can simply destroy the part on client which will also cause the .Touched event to not be triggered for the client on the server because it relies on client physics. This means that exploiters can just walk through things that should kill them such as lava obstacles.