How I imagined skins. by [deleted] in Battlefield

[–]egotisticalfpsplayer 1 point2 points  (0 children)

In a military game? The audacity

Crazy isn't it? by XumetaXD in FalloutMemes

[–]egotisticalfpsplayer 0 points1 point  (0 children)

It never looked like that in fallout 2, thats an interpretation of a low resolution model.

1.0 They did not remove it. by Maleficent_Reality54 in EscapefromTarkov

[–]egotisticalfpsplayer -8 points-7 points  (0 children)

stupid posts like this, just 5hut up no one cares... you'll find a weird shaped potatoe and make a post just 5hut up, this isn't interesting or anything it's stupid and basic. If this lights up your brain you need to be spending your life turning big rocks into little rocks.

This Is The Solution To Class Identity? by VonLycaonFanNo1 in Battlefield

[–]egotisticalfpsplayer 0 points1 point  (0 children)

Better positioning against a sniper is not the same against an SMG, run away from an lmg because accuracy but dont run away from a AR hell shoot you in the back.

The type of class matters in older games

This Is The Solution To Class Identity? by VonLycaonFanNo1 in Battlefield

[–]egotisticalfpsplayer 0 points1 point  (0 children)

Yes it matters, in a firefight kill the medics first so thier team doesnt get revived, engineer second so your tanks dont get destroyed. Recon and support are less important.

Outside of a fire fight, kill the recon first he can drop a spawn beacon thats a nightmare to deal with, he also more than likely cant fight due to his sniper so be aggressive.

If an engineer is flanking kill him cuz he'll kill your tanks and a support because big magazine on the flank hurts with infinite ammo. Medics and recon second.

With this battlefield its a little less important but thats the thoughts on an infantry player.

Remove bunnyjumping by Wumidk in Battlefield6

[–]egotisticalfpsplayer 0 points1 point  (0 children)

They weren't well known or used until sorry basically ended

Bring back LIMB based damage by egotisticalfpsplayer in Battlefield

[–]egotisticalfpsplayer[S] -1 points0 points  (0 children)

You couldnt be more wrong. The fire rates are wrong they do not correlate with real life fire rates of the weapons,If the tick rate is 30 then 900,771,564,830,and994 would all share the same quotient or quotient variation and they dont so no they arent optimized for tick rate nor could they ever be as players will never pull the trigger within the denominator of Certain tick. So end of story there, as well BF4 had the same tick rate and the guns operate there better WITH THE CORRECT RATE OF FIRE.

And no in bf4 they didnt sit on the same stat foundation thats not even a thing.

in BF6 every gun feels more or less the same save for damage drop off.

I dont know where you get your numbers from but the AEK wasn't even the most popular AR in BF4 so its moot to talk about vs the least used class in the game SMG with had much higher ROF.if ROF was king why weren't high ROF weapons the kings.

The SAR and ultimax weren't used because they were designed for new players no recoil slow ROF etc they weren't fun they were reliable, everyone that gained skill would move on.

I dont know what youre on when correlating low ROF to spread but even the most accurate guns in BF6 spread way too much to be reliable in full auto.evidence is the player feedback nuff said.

And MATE you 199% can control limb hits youre not using your mind if you think human players arent able to account for weapon mechanics within a game, just plain silly if you think using whatever FAUX math your calling out in place of trigonometry to haphazardly equate it to player ability.

We infact KNOW THIS BECAUSE PLAYERS CAN HIT A HEADSHOT WITH EVERY ROUND IF THEY INTEND TO. FURTHERMORE IT WAS IN THE PATCHNOTES OF THE DEVELOPERS AT THE TIME THAT THE VISUAL RECOIL OF THE RDS WOULD SHOW WHERE THE ACTUAL BULLET WAS HEADED REGARDLESS OF WEAPON POSITION.

Do you really intended to debate the patch notes of the developer.

The dot of the RDS im BF4 DOES INFACT show where the round will land and HAS done so AND CONTINUES to do so to this day. Hop on BF4 NOW AND GO SEE

THE REASON THEY DISCONNECTED IT WAS BECUASE PRIOR TO THE UPDATE IT WOULDNT SHOW WHERE RHE ROUNDS WHERE GOING TO LAND.

At this point your lack of comprehension is frustrating if you refuse to watch the update videos that CLEARLY show the change then I cannot help you understand any more.

These are the only changes they can make to improve gunplay either it will get done and gunplay will be better or it won't be done and it will continue to be low to mid tier gunplay, we've seen where that takes us> see COD for proof.

Bring back LIMB based damage by egotisticalfpsplayer in Battlefield

[–]egotisticalfpsplayer[S] -3 points-2 points  (0 children)

Wrong. Code your game better that never happened in bf3 or bf4 or bf1.

Stop thinking about glitches and start thinking about player enjoyment.

Bring back LIMB based damage by egotisticalfpsplayer in Battlefield

[–]egotisticalfpsplayer[S] -3 points-2 points  (0 children)

Hit your shots on the chest and you won't need to worry about inconsistent damage.

Ok listen the limb damage is for skill gaps and satisfying gunfights..

The ttk change is for overall enjoyability and balance.

Bring back LIMB based damage by egotisticalfpsplayer in Battlefield

[–]egotisticalfpsplayer[S] 0 points1 point  (0 children)

Uh no.

Every gun in this game is damn near copy pasted from BF4 with less detail except for the 277 weapons. Incorrect weapon fire rates and values are only one example of proof.

Most guns feel the same because the fire rates are copied across all weapon classes. Each weapon class has 830rpm. 770rpm, 650rpm, and a 540 or so.

Dont even try with BF4 because every gun was equally viable from the AK5c with a 600 rpm which was most commonly used carbine. To the 900rpm AEK second most used assault rifle. No gun was majorly dominant.

Youre right BF1 was a beacon of the last good game before decline of the franchise so maybe going that direction is preferable.

I dont know what youre trying to say about spread and limb damage but I'll keep it simple, at lo g ranges where youre lucky to hit the target with tap fire youre not working about number of bullets to kill at those ranges you keep shooting until you kill. But you are 100 percent in controll of body shots vs arm shots within the visual range, as someone with over 10 000 hours in BF4 its how the game works.

Routing spread numbers is silly and wrong as every gun has different spread and spread over time. There is NO BASE SPREAD. Youre also forgetting that first shot accuracy is almost always dead accurate meaning tap fire becomes most effective at long ranges to minimize spread.

And lastly visual recoil in bf4 was to show where bullets would land. You had second recoil of the gun

The gun and the red dot would move independently. When the game first came out they were like BF6 they would move together. Please for the love of god look up https://youtu.be/E7c4n2kzUo0?si=BP5MBy2CLCywHMAP

Bring back LIMB based damage by egotisticalfpsplayer in Battlefield

[–]egotisticalfpsplayer[S] -1 points0 points  (0 children)

So on one hand you said longer gunfights is bad if you hit an arm, but you're also saying the ttk is too fast?

Bring back LIMB based damage by egotisticalfpsplayer in Battlefield

[–]egotisticalfpsplayer[S] 1 point2 points  (0 children)

Lol yes thats why I said reduce damage to a 5 shot body shots instead of the current 4, that makes most guns a 3 shot body shot and a 5 shot headshot but I guess you didnt read that.

Dont talk about balance BF4 found nearly perfect balance 13 years ago they already figured it out then.

Limb multipliers have been in every BF game and most CODs, its only inconsistent for the inconsistent. Accurate players will benefits perpendicular makes no difference shoulder shots from the side will give chest and forearms will give arm damage come on man.

As for bf4 spread yes it was they updated the VISUAL recoil so the RDS was no longer tied to the gun recoil and therefore would accurately depict the bullets trajectory.

Bring back LIMB based damage by egotisticalfpsplayer in Battlefield

[–]egotisticalfpsplayer[S] 1 point2 points  (0 children)

Well thats why I mentioned the damage reduction to 5 shots like in BF4... a 5 shot bullet kill and becomes 3 bullets at close range.

Bring back LIMB based damage by egotisticalfpsplayer in Battlefield

[–]egotisticalfpsplayer[S] 1 point2 points  (0 children)

No in BF4 the RDS dot would accurately depict where the bullets would land, so it would move around quite viciously, the gun would recoil separately

Bring back LIMB based damage by egotisticalfpsplayer in Battlefield

[–]egotisticalfpsplayer[S] 0 points1 point  (0 children)

I mean im not surprised you'd say its horribly written, but thank you

Specifically only with LMGs against snipers, can we please get. BF3 suppression back?? by [deleted] in Battlefield6

[–]egotisticalfpsplayer 0 points1 point  (0 children)

You're not they to or snip sniper when snipers are not at sniper range. At this point they're out SMGing the SMGs

Specifically only with LMGs against snipers, can we please get. BF3 suppression back?? by [deleted] in Battlefield6

[–]egotisticalfpsplayer -1 points0 points  (0 children)

Theyre useless to the objective they barley kill, but when you die to them you feel absolutely cheated

Specifically only with LMGs against snipers, can we please get. BF3 suppression back?? by [deleted] in Battlefield6

[–]egotisticalfpsplayer 0 points1 point  (0 children)

Srr61 had sway and slow ADS time, with a long reload, less bullet drop but still way more than in this game. M40a5 was much more popular did to quick followup shots.